mirror of https://github.com/xemu-project/xemu.git
ui: opengl updates for dma-buf support.
-----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.22 (GNU/Linux) iQIcBAABAgAGBQJZ5eXgAAoJEEy22O7T6HE4nhEQANHY8Exu2HFGKHbd59IR7MAl jc3CiT5tc9/HGcPuhUw5BuEBpd053/COZQktSTAjOUYo7tDmwM+dbEz5SU0dIVXf hu1ZoAvgOmC+X+TZRY2YyFrjvwjORRxATxnLlg3ETTDbaEu8EI4G0xA8NYox7j1X nPduAsSEK4YiPcOkfbi2LmQIaLE4phtmFnVed0cLWG0hE1n1KWDu0TQGQB4ZNLb1 t5RtEc/qLrkVSGupLy0lwBIlMGAFZzjmr2co13IpPd6Weow8v++c68aO6PtAWQWA pFhDuWwENg/LshyHa2tgWg+QaGl5p+306fVq79RX23juLZ5OaPyPtuptL2uXen5N 74GroqLwkbl9TabjLpmNGGLvwKwV5cLtmpGW/t4jAX0fhb0RjfMwIeazgeWkifED z4o7tkXTR9EUc+6nHYXbdy5okmxBXv3JvDM9LAMG1d3c4T9VRsKJJMwoPclbkwi1 SxGLoYvz9IU4VjYAkFgoeYeKGX9UbJPzKp3kyuczZEAAm8Gd9uaAhCYvIk9nE/Mi JlPPfz1J8EerdD2mJjbIMZvz/7mvcrkRhQBzM/bTUDxuVTdWVrD+mP5qoq7XuApi 0GgMJbubYEBSBsD3tpRArSOkLmoRanH9CaGetY5o2m4p+BaQ7ssiCQ5oPczrW4lj L83OfkWx4PiBB5swQHv1 =P3Cr -----END PGP SIGNATURE----- Merge remote-tracking branch 'remotes/kraxel/tags/opengl-20171017-pull-request' into staging ui: opengl updates for dma-buf support. # gpg: Signature made Tue 17 Oct 2017 12:13:36 BST # gpg: using RSA key 0x4CB6D8EED3E87138 # gpg: Good signature from "Gerd Hoffmann (work) <kraxel@redhat.com>" # gpg: aka "Gerd Hoffmann <gerd@kraxel.org>" # gpg: aka "Gerd Hoffmann (private) <kraxel@gmail.com>" # Primary key fingerprint: A032 8CFF B93A 17A7 9901 FE7D 4CB6 D8EE D3E8 7138 * remotes/kraxel/tags/opengl-20171017-pull-request: egl-headless: add dmabuf support egl-helpers: add egl_texture_blit and egl_texture_blend egl-helpers: add dmabuf import support opengl: add flipping vertex shader opengl: move shader init from console-gl.c to shader.c console: add support for dmabufs Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
This commit is contained in:
commit
ba6f0fc25e
6
Makefile
6
Makefile
|
@ -724,8 +724,10 @@ ui/shader/%-frag.h: $(SRC_PATH)/ui/shader/%.frag $(SRC_PATH)/scripts/shaderinclu
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|||
perl $(SRC_PATH)/scripts/shaderinclude.pl $< > $@,\
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"FRAG","$@")
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ui/console-gl.o: $(SRC_PATH)/ui/console-gl.c \
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ui/shader/texture-blit-vert.h ui/shader/texture-blit-frag.h
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ui/shader.o: $(SRC_PATH)/ui/shader.c \
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ui/shader/texture-blit-vert.h \
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ui/shader/texture-blit-flip-vert.h \
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ui/shader/texture-blit-frag.h
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# documentation
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MAKEINFO=makeinfo
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||||
|
|
|
@ -83,6 +83,7 @@ typedef struct PropertyInfo PropertyInfo;
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|||
typedef struct PS2State PS2State;
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||||
typedef struct QEMUBH QEMUBH;
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||||
typedef struct QemuConsole QemuConsole;
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typedef struct QemuDmaBuf QemuDmaBuf;
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typedef struct QEMUFile QEMUFile;
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typedef struct QemuOpt QemuOpt;
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typedef struct QemuOpts QemuOpts;
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|
|
|
@ -5,12 +5,14 @@
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#include "qom/object.h"
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#include "qapi/qmp/qdict.h"
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#include "qemu/notify.h"
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#include "qemu/typedefs.h"
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#include "qapi-types.h"
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#include "qemu/error-report.h"
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#include "qapi/error.h"
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#ifdef CONFIG_OPENGL
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# include <epoxy/gl.h>
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# include "ui/shader.h"
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#endif
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|
||||
/* keyboard/mouse support */
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||||
|
@ -180,6 +182,15 @@ struct QEMUGLParams {
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|||
int minor_ver;
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};
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||||
|
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struct QemuDmaBuf {
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int fd;
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uint32_t width;
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||||
uint32_t height;
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uint32_t stride;
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uint32_t fourcc;
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uint32_t texture;
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};
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typedef struct DisplayChangeListenerOps {
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const char *dpy_name;
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@ -220,6 +231,13 @@ typedef struct DisplayChangeListenerOps {
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h);
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void (*dpy_gl_scanout_dmabuf)(DisplayChangeListener *dcl,
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QemuDmaBuf *dmabuf);
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void (*dpy_gl_cursor_dmabuf)(DisplayChangeListener *dcl,
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QemuDmaBuf *dmabuf,
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uint32_t pos_x, uint32_t pos_y);
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void (*dpy_gl_release_dmabuf)(DisplayChangeListener *dcl,
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QemuDmaBuf *dmabuf);
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void (*dpy_gl_update)(DisplayChangeListener *dcl,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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|
@ -288,6 +306,13 @@ void dpy_gl_scanout_texture(QemuConsole *con,
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uint32_t backing_id, bool backing_y_0_top,
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uint32_t backing_width, uint32_t backing_height,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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void dpy_gl_scanout_dmabuf(QemuConsole *con,
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QemuDmaBuf *dmabuf);
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void dpy_gl_cursor_dmabuf(QemuConsole *con,
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QemuDmaBuf *dmabuf,
|
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uint32_t pos_x, uint32_t pos_y);
|
||||
void dpy_gl_release_dmabuf(QemuConsole *con,
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QemuDmaBuf *dmabuf);
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void dpy_gl_update(QemuConsole *con,
|
||||
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
|
||||
|
||||
|
@ -298,6 +323,7 @@ int dpy_gl_ctx_make_current(QemuConsole *con, QEMUGLContext ctx);
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QEMUGLContext dpy_gl_ctx_get_current(QemuConsole *con);
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|
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bool console_has_gl(QemuConsole *con);
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bool console_has_gl_dmabuf(QemuConsole *con);
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|
||||
static inline int surface_stride(DisplaySurface *s)
|
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{
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||||
|
@ -390,22 +416,19 @@ void qemu_console_resize(QemuConsole *con, int width, int height);
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DisplaySurface *qemu_console_surface(QemuConsole *con);
|
||||
|
||||
/* console-gl.c */
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typedef struct ConsoleGLState ConsoleGLState;
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#ifdef CONFIG_OPENGL
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ConsoleGLState *console_gl_init_context(void);
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void console_gl_fini_context(ConsoleGLState *gls);
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bool console_gl_check_format(DisplayChangeListener *dcl,
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pixman_format_code_t format);
|
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void surface_gl_create_texture(ConsoleGLState *gls,
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void surface_gl_create_texture(QemuGLShader *gls,
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DisplaySurface *surface);
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void surface_gl_update_texture(ConsoleGLState *gls,
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void surface_gl_update_texture(QemuGLShader *gls,
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||||
DisplaySurface *surface,
|
||||
int x, int y, int w, int h);
|
||||
void surface_gl_render_texture(ConsoleGLState *gls,
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||||
void surface_gl_render_texture(QemuGLShader *gls,
|
||||
DisplaySurface *surface);
|
||||
void surface_gl_destroy_texture(ConsoleGLState *gls,
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||||
void surface_gl_destroy_texture(QemuGLShader *gls,
|
||||
DisplaySurface *surface);
|
||||
void surface_gl_setup_viewport(ConsoleGLState *gls,
|
||||
void surface_gl_setup_viewport(QemuGLShader *gls,
|
||||
DisplaySurface *surface,
|
||||
int ww, int wh);
|
||||
#endif
|
||||
|
|
|
@ -24,6 +24,10 @@ void egl_fb_setup_new_tex(egl_fb *fb, int width, int height);
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void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
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void egl_fb_read(void *dst, egl_fb *src);
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void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip);
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void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
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int x, int y);
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#ifdef CONFIG_OPENGL_DMABUF
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extern int qemu_egl_rn_fd;
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|
@ -33,6 +37,9 @@ extern EGLContext qemu_egl_rn_ctx;
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int egl_rendernode_init(const char *rendernode);
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int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc);
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void egl_dmabuf_import_texture(QemuDmaBuf *dmabuf);
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void egl_dmabuf_release_texture(QemuDmaBuf *dmabuf);
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#endif
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EGLSurface qemu_egl_init_surface_x11(EGLContext ectx, Window win);
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||||
|
|
|
@ -47,7 +47,7 @@ typedef struct VirtualGfxConsole {
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double scale_x;
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double scale_y;
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#if defined(CONFIG_OPENGL)
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ConsoleGLState *gls;
|
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QemuGLShader *gls;
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EGLContext ectx;
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EGLSurface esurface;
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int glupdates;
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|
|
|
@ -26,7 +26,7 @@ struct sdl2_console {
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int idle_counter;
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SDL_GLContext winctx;
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#ifdef CONFIG_OPENGL
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ConsoleGLState *gls;
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QemuGLShader *gls;
|
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egl_fb guest_fb;
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egl_fb win_fb;
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bool y0_top;
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|
|
|
@ -3,13 +3,11 @@
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|
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#include <epoxy/gl.h>
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GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog);
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void qemu_gl_run_texture_blit(GLint texture_blit_prog,
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GLint texture_blit_vao);
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typedef struct QemuGLShader QemuGLShader;
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GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src);
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GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);
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GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
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const GLchar *frag_src);
|
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void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip);
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QemuGLShader *qemu_gl_init_shader(void);
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void qemu_gl_fini_shader(QemuGLShader *gls);
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#endif /* QEMU_SHADER_H */
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|
|
|
@ -119,7 +119,7 @@ struct SimpleSpiceDisplay {
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/* opengl rendering */
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QEMUBH *gl_unblock_bh;
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QEMUTimer *gl_unblock_timer;
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ConsoleGLState *gls;
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QemuGLShader *gls;
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int gl_updates;
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bool have_scanout;
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bool have_surface;
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|
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|
@ -29,40 +29,8 @@
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#include "ui/console.h"
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#include "ui/shader.h"
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#include "shader/texture-blit-vert.h"
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#include "shader/texture-blit-frag.h"
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struct ConsoleGLState {
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GLint texture_blit_prog;
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GLint texture_blit_vao;
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};
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/* ---------------------------------------------------------------------- */
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||||
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ConsoleGLState *console_gl_init_context(void)
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{
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ConsoleGLState *gls = g_new0(ConsoleGLState, 1);
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gls->texture_blit_prog = qemu_gl_create_compile_link_program
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(texture_blit_vert_src, texture_blit_frag_src);
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if (!gls->texture_blit_prog) {
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exit(1);
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}
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gls->texture_blit_vao =
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qemu_gl_init_texture_blit(gls->texture_blit_prog);
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return gls;
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}
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void console_gl_fini_context(ConsoleGLState *gls)
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{
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if (!gls) {
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return;
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}
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g_free(gls);
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}
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bool console_gl_check_format(DisplayChangeListener *dcl,
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pixman_format_code_t format)
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{
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|
@ -76,7 +44,7 @@ bool console_gl_check_format(DisplayChangeListener *dcl,
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}
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}
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void surface_gl_create_texture(ConsoleGLState *gls,
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void surface_gl_create_texture(QemuGLShader *gls,
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DisplaySurface *surface)
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{
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assert(gls);
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|
@ -116,7 +84,7 @@ void surface_gl_create_texture(ConsoleGLState *gls,
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
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}
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|
||||
void surface_gl_update_texture(ConsoleGLState *gls,
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void surface_gl_update_texture(QemuGLShader *gls,
|
||||
DisplaySurface *surface,
|
||||
int x, int y, int w, int h)
|
||||
{
|
||||
|
@ -133,7 +101,7 @@ void surface_gl_update_texture(ConsoleGLState *gls,
|
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+ surface_bytes_per_pixel(surface) * x);
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||||
}
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||||
|
||||
void surface_gl_render_texture(ConsoleGLState *gls,
|
||||
void surface_gl_render_texture(QemuGLShader *gls,
|
||||
DisplaySurface *surface)
|
||||
{
|
||||
assert(gls);
|
||||
|
@ -141,11 +109,10 @@ void surface_gl_render_texture(ConsoleGLState *gls,
|
|||
glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
qemu_gl_run_texture_blit(gls->texture_blit_prog,
|
||||
gls->texture_blit_vao);
|
||||
qemu_gl_run_texture_blit(gls, false);
|
||||
}
|
||||
|
||||
void surface_gl_destroy_texture(ConsoleGLState *gls,
|
||||
void surface_gl_destroy_texture(QemuGLShader *gls,
|
||||
DisplaySurface *surface)
|
||||
{
|
||||
if (!surface || !surface->texture) {
|
||||
|
@ -155,7 +122,7 @@ void surface_gl_destroy_texture(ConsoleGLState *gls,
|
|||
surface->texture = 0;
|
||||
}
|
||||
|
||||
void surface_gl_setup_viewport(ConsoleGLState *gls,
|
||||
void surface_gl_setup_viewport(QemuGLShader *gls,
|
||||
DisplaySurface *surface,
|
||||
int ww, int wh)
|
||||
{
|
||||
|
|
33
ui/console.c
33
ui/console.c
|
@ -1404,6 +1404,11 @@ bool console_has_gl(QemuConsole *con)
|
|||
return con->gl != NULL;
|
||||
}
|
||||
|
||||
bool console_has_gl_dmabuf(QemuConsole *con)
|
||||
{
|
||||
return con->gl != NULL && con->gl->ops->dpy_gl_scanout_dmabuf != NULL;
|
||||
}
|
||||
|
||||
void register_displaychangelistener(DisplayChangeListener *dcl)
|
||||
{
|
||||
static const char nodev[] =
|
||||
|
@ -1745,6 +1750,34 @@ void dpy_gl_scanout_texture(QemuConsole *con,
|
|||
x, y, width, height);
|
||||
}
|
||||
|
||||
void dpy_gl_scanout_dmabuf(QemuConsole *con,
|
||||
QemuDmaBuf *dmabuf)
|
||||
{
|
||||
assert(con->gl);
|
||||
con->gl->ops->dpy_gl_scanout_dmabuf(con->gl, dmabuf);
|
||||
}
|
||||
|
||||
void dpy_gl_cursor_dmabuf(QemuConsole *con,
|
||||
QemuDmaBuf *dmabuf,
|
||||
uint32_t pos_x, uint32_t pos_y)
|
||||
{
|
||||
assert(con->gl);
|
||||
|
||||
if (con->gl->ops->dpy_gl_cursor_dmabuf) {
|
||||
con->gl->ops->dpy_gl_cursor_dmabuf(con->gl, dmabuf, pos_x, pos_y);
|
||||
}
|
||||
}
|
||||
|
||||
void dpy_gl_release_dmabuf(QemuConsole *con,
|
||||
QemuDmaBuf *dmabuf)
|
||||
{
|
||||
assert(con->gl);
|
||||
|
||||
if (con->gl->ops->dpy_gl_release_dmabuf) {
|
||||
con->gl->ops->dpy_gl_release_dmabuf(con->gl, dmabuf);
|
||||
}
|
||||
}
|
||||
|
||||
void dpy_gl_update(QemuConsole *con,
|
||||
uint32_t x, uint32_t y, uint32_t w, uint32_t h)
|
||||
{
|
||||
|
|
|
@ -4,13 +4,18 @@
|
|||
#include "ui/console.h"
|
||||
#include "ui/egl-helpers.h"
|
||||
#include "ui/egl-context.h"
|
||||
#include "ui/shader.h"
|
||||
|
||||
typedef struct egl_dpy {
|
||||
DisplayChangeListener dcl;
|
||||
DisplaySurface *ds;
|
||||
QemuGLShader *gls;
|
||||
egl_fb guest_fb;
|
||||
egl_fb cursor_fb;
|
||||
egl_fb blit_fb;
|
||||
bool y_0_top;
|
||||
uint32_t pos_x;
|
||||
uint32_t pos_y;
|
||||
} egl_dpy;
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
@ -65,6 +70,43 @@ static void egl_scanout_texture(DisplayChangeListener *dcl,
|
|||
}
|
||||
}
|
||||
|
||||
static void egl_scanout_dmabuf(DisplayChangeListener *dcl,
|
||||
QemuDmaBuf *dmabuf)
|
||||
{
|
||||
egl_dmabuf_import_texture(dmabuf);
|
||||
if (!dmabuf->texture) {
|
||||
return;
|
||||
}
|
||||
|
||||
egl_scanout_texture(dcl, dmabuf->texture,
|
||||
false, dmabuf->width, dmabuf->height,
|
||||
0, 0, dmabuf->width, dmabuf->height);
|
||||
}
|
||||
|
||||
static void egl_cursor_dmabuf(DisplayChangeListener *dcl,
|
||||
QemuDmaBuf *dmabuf,
|
||||
uint32_t pos_x, uint32_t pos_y)
|
||||
{
|
||||
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
|
||||
|
||||
edpy->pos_x = pos_x;
|
||||
edpy->pos_y = pos_y;
|
||||
|
||||
egl_dmabuf_import_texture(dmabuf);
|
||||
if (!dmabuf->texture) {
|
||||
return;
|
||||
}
|
||||
|
||||
egl_fb_setup_for_tex(&edpy->cursor_fb, dmabuf->width, dmabuf->height,
|
||||
dmabuf->texture, false);
|
||||
}
|
||||
|
||||
static void egl_release_dmabuf(DisplayChangeListener *dcl,
|
||||
QemuDmaBuf *dmabuf)
|
||||
{
|
||||
egl_dmabuf_release_texture(dmabuf);
|
||||
}
|
||||
|
||||
static void egl_scanout_flush(DisplayChangeListener *dcl,
|
||||
uint32_t x, uint32_t y,
|
||||
uint32_t w, uint32_t h)
|
||||
|
@ -78,9 +120,18 @@ static void egl_scanout_flush(DisplayChangeListener *dcl,
|
|||
assert(surface_height(edpy->ds) == edpy->guest_fb.height);
|
||||
assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
|
||||
|
||||
egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
|
||||
egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb);
|
||||
if (edpy->cursor_fb.texture) {
|
||||
/* have cursor -> render using textures */
|
||||
egl_texture_blit(edpy->gls, &edpy->blit_fb, &edpy->guest_fb,
|
||||
!edpy->y_0_top);
|
||||
egl_texture_blend(edpy->gls, &edpy->blit_fb, &edpy->cursor_fb,
|
||||
!edpy->y_0_top, edpy->pos_x, edpy->pos_y);
|
||||
} else {
|
||||
/* no cursor -> use simple framebuffer blit */
|
||||
egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
|
||||
}
|
||||
|
||||
egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb);
|
||||
dpy_gfx_update(edpy->dcl.con, x, y, w, h);
|
||||
}
|
||||
|
||||
|
@ -97,6 +148,9 @@ static const DisplayChangeListenerOps egl_ops = {
|
|||
|
||||
.dpy_gl_scanout_disable = egl_scanout_disable,
|
||||
.dpy_gl_scanout_texture = egl_scanout_texture,
|
||||
.dpy_gl_scanout_dmabuf = egl_scanout_dmabuf,
|
||||
.dpy_gl_cursor_dmabuf = egl_cursor_dmabuf,
|
||||
.dpy_gl_release_dmabuf = egl_release_dmabuf,
|
||||
.dpy_gl_update = egl_scanout_flush,
|
||||
};
|
||||
|
||||
|
@ -120,6 +174,7 @@ void egl_headless_init(void)
|
|||
edpy = g_new0(egl_dpy, 1);
|
||||
edpy->dcl.con = con;
|
||||
edpy->dcl.ops = &egl_ops;
|
||||
edpy->gls = qemu_gl_init_shader();
|
||||
register_displaychangelistener(&edpy->dcl);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include <dirent.h>
|
||||
|
||||
#include "qemu/error-report.h"
|
||||
#include "ui/console.h"
|
||||
#include "ui/egl-helpers.h"
|
||||
|
||||
EGLDisplay *qemu_egl_display;
|
||||
|
@ -110,6 +111,33 @@ void egl_fb_read(void *dst, egl_fb *src)
|
|||
GL_BGRA, GL_UNSIGNED_BYTE, dst);
|
||||
}
|
||||
|
||||
void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip)
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER_EXT, dst->framebuffer);
|
||||
glViewport(0, 0, dst->width, dst->height);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, src->texture);
|
||||
qemu_gl_run_texture_blit(gls, flip);
|
||||
}
|
||||
|
||||
void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
|
||||
int x, int y)
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER_EXT, dst->framebuffer);
|
||||
if (flip) {
|
||||
glViewport(x, y, src->width, src->height);
|
||||
} else {
|
||||
glViewport(x, dst->height - src->height - y,
|
||||
src->width, src->height);
|
||||
}
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, src->texture);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
qemu_gl_run_texture_blit(gls, flip);
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
#ifdef CONFIG_OPENGL_DMABUF
|
||||
|
@ -241,6 +269,51 @@ int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc)
|
|||
return fd;
|
||||
}
|
||||
|
||||
void egl_dmabuf_import_texture(QemuDmaBuf *dmabuf)
|
||||
{
|
||||
EGLImageKHR image = EGL_NO_IMAGE_KHR;
|
||||
EGLint attrs[] = {
|
||||
EGL_DMA_BUF_PLANE0_FD_EXT, dmabuf->fd,
|
||||
EGL_DMA_BUF_PLANE0_PITCH_EXT, dmabuf->stride,
|
||||
EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
|
||||
EGL_WIDTH, dmabuf->width,
|
||||
EGL_HEIGHT, dmabuf->height,
|
||||
EGL_LINUX_DRM_FOURCC_EXT, dmabuf->fourcc,
|
||||
EGL_NONE, /* end of list */
|
||||
};
|
||||
|
||||
if (dmabuf->texture != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
image = eglCreateImageKHR(qemu_egl_display,
|
||||
EGL_NO_CONTEXT,
|
||||
EGL_LINUX_DMA_BUF_EXT,
|
||||
NULL, attrs);
|
||||
if (image == EGL_NO_IMAGE_KHR) {
|
||||
error_report("eglCreateImageKHR failed");
|
||||
return;
|
||||
}
|
||||
|
||||
glGenTextures(1, &dmabuf->texture);
|
||||
glBindTexture(GL_TEXTURE_2D, dmabuf->texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
|
||||
eglDestroyImageKHR(qemu_egl_display, image);
|
||||
}
|
||||
|
||||
void egl_dmabuf_release_texture(QemuDmaBuf *dmabuf)
|
||||
{
|
||||
if (dmabuf->texture == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
glDeleteTextures(1, &dmabuf->texture);
|
||||
dmabuf->texture = 0;
|
||||
}
|
||||
|
||||
#endif /* CONFIG_OPENGL_DMABUF */
|
||||
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
|
|
@ -113,7 +113,7 @@ void gd_egl_refresh(DisplayChangeListener *dcl)
|
|||
if (!vc->gfx.esurface) {
|
||||
return;
|
||||
}
|
||||
vc->gfx.gls = console_gl_init_context();
|
||||
vc->gfx.gls = qemu_gl_init_shader();
|
||||
if (vc->gfx.ds) {
|
||||
surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
|
||||
}
|
||||
|
|
|
@ -96,7 +96,7 @@ void gd_gl_area_refresh(DisplayChangeListener *dcl)
|
|||
return;
|
||||
}
|
||||
gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
|
||||
vc->gfx.gls = console_gl_init_context();
|
||||
vc->gfx.gls = qemu_gl_init_shader();
|
||||
if (vc->gfx.ds) {
|
||||
surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
|
||||
}
|
||||
|
|
|
@ -90,7 +90,7 @@ void sdl2_gl_switch(DisplayChangeListener *dcl,
|
|||
scon->surface = new_surface;
|
||||
|
||||
if (!new_surface) {
|
||||
console_gl_fini_context(scon->gls);
|
||||
qemu_gl_fini_shader(scon->gls);
|
||||
scon->gls = NULL;
|
||||
sdl2_window_destroy(scon);
|
||||
return;
|
||||
|
@ -98,7 +98,7 @@ void sdl2_gl_switch(DisplayChangeListener *dcl,
|
|||
|
||||
if (!scon->real_window) {
|
||||
sdl2_window_create(scon);
|
||||
scon->gls = console_gl_init_context();
|
||||
scon->gls = qemu_gl_init_shader();
|
||||
} else if (old_surface &&
|
||||
((surface_width(old_surface) != surface_width(new_surface)) ||
|
||||
(surface_height(old_surface) != surface_height(new_surface)))) {
|
||||
|
|
57
ui/shader.c
57
ui/shader.c
|
@ -28,9 +28,19 @@
|
|||
#include "qemu-common.h"
|
||||
#include "ui/shader.h"
|
||||
|
||||
#include "shader/texture-blit-vert.h"
|
||||
#include "shader/texture-blit-flip-vert.h"
|
||||
#include "shader/texture-blit-frag.h"
|
||||
|
||||
struct QemuGLShader {
|
||||
GLint texture_blit_prog;
|
||||
GLint texture_blit_flip_prog;
|
||||
GLint texture_blit_vao;
|
||||
};
|
||||
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog)
|
||||
static GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog)
|
||||
{
|
||||
static const GLfloat in_position[] = {
|
||||
-1, -1,
|
||||
|
@ -60,17 +70,18 @@ GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog)
|
|||
return vao;
|
||||
}
|
||||
|
||||
void qemu_gl_run_texture_blit(GLint texture_blit_prog,
|
||||
GLint texture_blit_vao)
|
||||
void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip)
|
||||
{
|
||||
glUseProgram(texture_blit_prog);
|
||||
glBindVertexArray(texture_blit_vao);
|
||||
glUseProgram(flip
|
||||
? gls->texture_blit_flip_prog
|
||||
: gls->texture_blit_prog);
|
||||
glBindVertexArray(gls->texture_blit_vao);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
|
||||
static GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
|
||||
{
|
||||
GLuint shader;
|
||||
GLint status, length;
|
||||
|
@ -94,7 +105,7 @@ GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
|
|||
return shader;
|
||||
}
|
||||
|
||||
GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag)
|
||||
static GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag)
|
||||
{
|
||||
GLuint program;
|
||||
GLint status, length;
|
||||
|
@ -117,8 +128,8 @@ GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag)
|
|||
return program;
|
||||
}
|
||||
|
||||
GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
|
||||
const GLchar *frag_src)
|
||||
static GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
|
||||
const GLchar *frag_src)
|
||||
{
|
||||
GLuint vert_shader, frag_shader, program;
|
||||
|
||||
|
@ -134,3 +145,31 @@ GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
|
|||
|
||||
return program;
|
||||
}
|
||||
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
QemuGLShader *qemu_gl_init_shader(void)
|
||||
{
|
||||
QemuGLShader *gls = g_new0(QemuGLShader, 1);
|
||||
|
||||
gls->texture_blit_prog = qemu_gl_create_compile_link_program
|
||||
(texture_blit_vert_src, texture_blit_frag_src);
|
||||
gls->texture_blit_flip_prog = qemu_gl_create_compile_link_program
|
||||
(texture_blit_flip_vert_src, texture_blit_frag_src);
|
||||
if (!gls->texture_blit_prog || !gls->texture_blit_flip_prog) {
|
||||
exit(1);
|
||||
}
|
||||
|
||||
gls->texture_blit_vao =
|
||||
qemu_gl_init_texture_blit(gls->texture_blit_prog);
|
||||
|
||||
return gls;
|
||||
}
|
||||
|
||||
void qemu_gl_fini_shader(QemuGLShader *gls)
|
||||
{
|
||||
if (!gls) {
|
||||
return;
|
||||
}
|
||||
g_free(gls);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
|
||||
#version 300 es
|
||||
|
||||
in vec2 in_position;
|
||||
out vec2 ex_tex_coord;
|
||||
|
||||
void main(void) {
|
||||
gl_Position = vec4(in_position, 0.0, 1.0);
|
||||
ex_tex_coord = vec2(1.0 + in_position.x, 1.0 + in_position.y) * 0.5;
|
||||
}
|
|
@ -1019,7 +1019,7 @@ static void qemu_spice_display_init_one(QemuConsole *con)
|
|||
ssd->gl_unblock_bh = qemu_bh_new(qemu_spice_gl_unblock_bh, ssd);
|
||||
ssd->gl_unblock_timer = timer_new_ms(QEMU_CLOCK_REALTIME,
|
||||
qemu_spice_gl_block_timer, ssd);
|
||||
ssd->gls = console_gl_init_context();
|
||||
ssd->gls = qemu_gl_init_shader();
|
||||
ssd->have_surface = false;
|
||||
ssd->have_scanout = false;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue