few extra texture formats courtesy of blueshogun

This commit is contained in:
espes 2014-05-02 04:06:46 +10:00
parent ce9d484ab0
commit b6bf7e751c
1 changed files with 11 additions and 0 deletions

View File

@ -491,13 +491,16 @@
# define NV097_SET_TEXTURE_FORMAT_COLOR_SZ_R5G6B5 0x05
# define NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8R8G8B8 0x06
# define NV097_SET_TEXTURE_FORMAT_COLOR_SZ_X8R8G8B8 0x07
# define NV097_SET_TEXTURE_FORMAT_COLOR_SZ_I8_A8R8G8B8 0x0B
# define NV097_SET_TEXTURE_FORMAT_COLOR_L_DXT1_A1R5G5B5 0x0C
# define NV097_SET_TEXTURE_FORMAT_COLOR_L_DXT23_A8R8G8B8 0x0E
# define NV097_SET_TEXTURE_FORMAT_COLOR_L_DXT45_A8R8G8B8 0x0F
# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_R5G6B5 0x11
# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8R8G8B8 0x12
# define NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8 0x19
# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X8R8G8B8 0x1E
# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_Y16_FIXED 0x30
# define NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8B8G8R8 0x3A
# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8B8G8R8 0x3F
# define NV097_SET_TEXTURE_FORMAT_MIPMAP_LEVELS 0x000F0000
# define NV097_SET_TEXTURE_FORMAT_BASE_SIZE_U 0x00F00000
@ -600,10 +603,16 @@ static const ColorFormatInfo kelvin_color_format_map[66] = {
[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_X8R8G8B8] =
{4, false, GL_RGB, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},
/* TODO: 8-bit palettized textures */
[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_I8_A8R8G8B8] =
{1, false, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE },
[NV097_SET_TEXTURE_FORMAT_COLOR_L_DXT1_A1R5G5B5] =
{4, false, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 0, GL_RGBA},
[NV097_SET_TEXTURE_FORMAT_COLOR_L_DXT23_A8R8G8B8] =
{4, false, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 0, GL_RGBA},
[NV097_SET_TEXTURE_FORMAT_COLOR_L_DXT45_A8R8G8B8] =
{4, false, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0, GL_RGBA},
[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_R5G6B5] =
{2, true, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV},
@ -616,6 +625,8 @@ static const ColorFormatInfo kelvin_color_format_map[66] = {
{4, true, GL_RGB, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},
[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_Y16_FIXED] =
{2, true, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_SHORT},
[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8B8G8R8] =
{4, false, GL_RGBA, GL_ABGR_EXT, GL_UNSIGNED_BYTE },
[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8B8G8R8] =
{4, true, GL_RGBA, GL_ABGR_EXT, GL_UNSIGNED_BYTE }
};