mirror of https://github.com/xemu-project/xemu.git
stub YUV2 texture format
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@ -654,6 +654,7 @@
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8R8G8B8 0x12
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# define NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8 0x19
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X8R8G8B8 0x1E
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LC_IMAGE_CR8YB8CB8YA8 0x24
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_X8_Y24_FIXED 0x2E
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# define NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_Y16_FIXED 0x30
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# define NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8B8G8R8 0x3A
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@ -827,6 +828,9 @@ static const ColorFormatInfo kelvin_color_format_map[66] = {
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{2, false, GL_ALPHA8, GL_ALPHA, GL_UNSIGNED_BYTE},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X8R8G8B8] =
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{4, true, GL_RGB8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},
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/* TODO: format conversion */
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[NV097_SET_TEXTURE_FORMAT_COLOR_LC_IMAGE_CR8YB8CB8YA8] =
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{4, false, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_X8_Y24_FIXED] =
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{4, true, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_Y16_FIXED] =
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