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tcg: Increase the highwater reservation
If there are a lot of guest memory ops in the TB, the amount of code generated by tcg_out_tb_finalize could be well more than 1k. In the short term, increase the reservation larger than any TB seen in practice. Reported-by: Aurelien Jarno <aurelien@aurel32.net> Reviewed-by: Aurelien Jarno <aurelien@aurel32.net> Tested-by: Aurelien Jarno <aurelien@aurel32.net> Signed-off-by: Richard Henderson <rth@twiddle.net>
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@ -388,7 +388,11 @@ void tcg_prologue_init(TCGContext *s)
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/* Compute a high-water mark, at which we voluntarily flush the buffer
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and start over. The size here is arbitrary, significantly larger
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than we expect the code generation for any one opcode to require. */
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s->code_gen_highwater = s->code_gen_buffer + (total_size - 1024);
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/* ??? We currently have no good estimate for, or checks in,
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tcg_out_tb_finalize. If there are quite a lot of guest memory ops,
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the number of out-of-line fragments could be quite high. In the
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short-term, increase the highwater buffer. */
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s->code_gen_highwater = s->code_gen_buffer + (total_size - 64*1024);
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tcg_register_jit(s->code_gen_buffer, total_size);
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