mirror of https://github.com/xemu-project/xemu.git
Merge branch 'master' into enable_libusb
This commit is contained in:
commit
9bf85759c2
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@ -17,39 +17,39 @@
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* License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common.h"
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MString *pgraph_get_glsl_vtx_header(MString *out, bool location, bool smooth, bool in, bool prefix, bool array)
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{
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const char *flat_s = "flat ";
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const char *smooth_s = "";
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const char *flat_s = "flat ";
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const char *qualifier_s = smooth ? smooth_s : flat_s;
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const char *qualifiers[9] = { qualifier_s, qualifier_s, qualifier_s,
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qualifier_s, smooth_s, smooth_s,
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smooth_s, smooth_s, smooth_s };
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const char *in_out_s = in ? "in" : "out";
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const char *float_s = "float";
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const char *vec4_s = "vec4";
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const char *types[9] = { vec4_s, vec4_s, vec4_s, vec4_s, float_s,
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vec4_s, vec4_s, vec4_s, vec4_s };
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const char *prefix_s = prefix ? "v_" : "";
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const char *names[9] = {
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"vtxD0", "vtxD1", "vtxB0", "vtxB1", "vtxFog",
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"vtxT0", "vtxT1", "vtxT2", "vtxT3",
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};
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const char *suffix_s = array ? "[]" : "";
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const struct {
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const char *qualifier, *type, *name;
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} attr[] = {
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{ qualifier_s, vec4_s, "vtxD0" },
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{ qualifier_s, vec4_s, "vtxD1" },
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{ qualifier_s, vec4_s, "vtxB0" },
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{ qualifier_s, vec4_s, "vtxB1" },
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{ smooth_s, float_s, "vtxFog" },
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{ smooth_s, vec4_s, "vtxT0" },
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{ smooth_s, vec4_s, "vtxT1" },
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{ smooth_s, vec4_s, "vtxT2" },
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{ smooth_s, vec4_s, "vtxT3" },
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};
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for (int i = 0; i < 9; i++) {
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for (int i = 0; i < ARRAY_SIZE(attr); i++) {
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if (location) {
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mstring_append_fmt(out, "layout(location = %d) ", i);
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}
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mstring_append_fmt(out, "%s%s %s %s%s%s;\n",
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qualifiers[i], in_out_s, types[i], prefix_s, names[i], suffix_s);
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mstring_append_fmt(out, "%s%s %s %s%s%s;\n", attr[i].qualifier,
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in_out_s, attr[i].type, prefix_s, attr[i].name,
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suffix_s);
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}
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return out;
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@ -576,11 +576,15 @@ static const char *get_sampler_type(enum PS_TEXTUREMODES mode, const PshState *s
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return NULL;
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case PS_TEXTUREMODES_PROJECT2D:
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assert(state->dim_tex[i] == 2);
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if (state->tex_x8y24[i] && state->vulkan) {
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return "usampler2D";
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if (state->dim_tex[i] == 2) {
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if (state->tex_x8y24[i] && state->vulkan) {
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return "usampler2D";
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}
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return sampler2D;
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}
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return sampler2D;
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if (state->dim_tex[i] == 3) return sampler3D;
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assert(!"Unhandled texture dimensions");
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return NULL;
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case PS_TEXTUREMODES_BUMPENVMAP:
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case PS_TEXTUREMODES_BUMPENVMAP_LUM:
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@ -712,6 +716,7 @@ static void apply_border_adjustment(const struct PixelShader *ps, MString *vars,
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static void apply_convolution_filter(const struct PixelShader *ps, MString *vars, int tex)
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{
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assert(ps->state.dim_tex[tex] == 2);
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// FIXME: Quincunx
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g_autofree gchar *normalize_tex_coords = g_strdup_printf("norm%d", tex);
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@ -956,8 +961,15 @@ static MString* psh_convert(struct PixelShader *ps)
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(ps->state.conv_tex[i] == CONVOLUTION_FILTER_QUINCUNX))) {
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apply_convolution_filter(ps, vars, i);
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} else {
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mstring_append_fmt(vars, "vec4 t%d = textureProj(texSamp%d, %s(pT%d.xyw));\n",
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i, i, tex_remap, i);
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if (ps->state.dim_tex[i] == 2) {
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mstring_append_fmt(vars, "vec4 t%d = textureProj(texSamp%d, %s(pT%d.xyw));\n",
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i, i, tex_remap, i);
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} else if (ps->state.dim_tex[i] == 3) {
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mstring_append_fmt(vars, "vec4 t%d = textureProj(texSamp%d, vec4(pT%d.xy, 0.0, pT%d.w));\n",
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i, i, i, i);
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} else {
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assert(!"Unhandled texture dimensions");
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}
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}
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}
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break;
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@ -193,13 +193,6 @@ void pgraph_vk_bind_vertex_attributes(NV2AState *d, unsigned int min_element,
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hwaddr attrib_data_addr;
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size_t stride;
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if (needs_conversion) {
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pg->compressed_attrs |= (1 << i);
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}
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if (d3d_swizzle) {
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pg->swizzle_attrs |= (1 << i);
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}
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hwaddr start = 0;
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if (inline_data) {
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attrib_data_addr = attr->inline_array_offset;
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r->vertex_attribute_offsets[i] = attrib_data_addr;
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if (needs_conversion) {
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pg->compressed_attrs |= (1 << i);
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}
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if (d3d_swizzle) {
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pg->swizzle_attrs |= (1 << i);
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}
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NV2A_VK_DGROUP_END();
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}
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