Merge branch 'master' into enable_libusb

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Fred Hallock 2025-03-10 22:23:18 -04:00 committed by GitHub
commit 9bf85759c2
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3 changed files with 43 additions and 31 deletions

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@ -17,39 +17,39 @@
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#include "common.h"
MString *pgraph_get_glsl_vtx_header(MString *out, bool location, bool smooth, bool in, bool prefix, bool array)
{
const char *flat_s = "flat ";
const char *smooth_s = "";
const char *flat_s = "flat ";
const char *qualifier_s = smooth ? smooth_s : flat_s;
const char *qualifiers[9] = { qualifier_s, qualifier_s, qualifier_s,
qualifier_s, smooth_s, smooth_s,
smooth_s, smooth_s, smooth_s };
const char *in_out_s = in ? "in" : "out";
const char *float_s = "float";
const char *vec4_s = "vec4";
const char *types[9] = { vec4_s, vec4_s, vec4_s, vec4_s, float_s,
vec4_s, vec4_s, vec4_s, vec4_s };
const char *prefix_s = prefix ? "v_" : "";
const char *names[9] = {
"vtxD0", "vtxD1", "vtxB0", "vtxB1", "vtxFog",
"vtxT0", "vtxT1", "vtxT2", "vtxT3",
};
const char *suffix_s = array ? "[]" : "";
const struct {
const char *qualifier, *type, *name;
} attr[] = {
{ qualifier_s, vec4_s, "vtxD0" },
{ qualifier_s, vec4_s, "vtxD1" },
{ qualifier_s, vec4_s, "vtxB0" },
{ qualifier_s, vec4_s, "vtxB1" },
{ smooth_s, float_s, "vtxFog" },
{ smooth_s, vec4_s, "vtxT0" },
{ smooth_s, vec4_s, "vtxT1" },
{ smooth_s, vec4_s, "vtxT2" },
{ smooth_s, vec4_s, "vtxT3" },
};
for (int i = 0; i < 9; i++) {
for (int i = 0; i < ARRAY_SIZE(attr); i++) {
if (location) {
mstring_append_fmt(out, "layout(location = %d) ", i);
}
mstring_append_fmt(out, "%s%s %s %s%s%s;\n",
qualifiers[i], in_out_s, types[i], prefix_s, names[i], suffix_s);
mstring_append_fmt(out, "%s%s %s %s%s%s;\n", attr[i].qualifier,
in_out_s, attr[i].type, prefix_s, attr[i].name,
suffix_s);
}
return out;

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@ -576,11 +576,15 @@ static const char *get_sampler_type(enum PS_TEXTUREMODES mode, const PshState *s
return NULL;
case PS_TEXTUREMODES_PROJECT2D:
assert(state->dim_tex[i] == 2);
if (state->tex_x8y24[i] && state->vulkan) {
return "usampler2D";
if (state->dim_tex[i] == 2) {
if (state->tex_x8y24[i] && state->vulkan) {
return "usampler2D";
}
return sampler2D;
}
return sampler2D;
if (state->dim_tex[i] == 3) return sampler3D;
assert(!"Unhandled texture dimensions");
return NULL;
case PS_TEXTUREMODES_BUMPENVMAP:
case PS_TEXTUREMODES_BUMPENVMAP_LUM:
@ -712,6 +716,7 @@ static void apply_border_adjustment(const struct PixelShader *ps, MString *vars,
static void apply_convolution_filter(const struct PixelShader *ps, MString *vars, int tex)
{
assert(ps->state.dim_tex[tex] == 2);
// FIXME: Quincunx
g_autofree gchar *normalize_tex_coords = g_strdup_printf("norm%d", tex);
@ -956,8 +961,15 @@ static MString* psh_convert(struct PixelShader *ps)
(ps->state.conv_tex[i] == CONVOLUTION_FILTER_QUINCUNX))) {
apply_convolution_filter(ps, vars, i);
} else {
mstring_append_fmt(vars, "vec4 t%d = textureProj(texSamp%d, %s(pT%d.xyw));\n",
i, i, tex_remap, i);
if (ps->state.dim_tex[i] == 2) {
mstring_append_fmt(vars, "vec4 t%d = textureProj(texSamp%d, %s(pT%d.xyw));\n",
i, i, tex_remap, i);
} else if (ps->state.dim_tex[i] == 3) {
mstring_append_fmt(vars, "vec4 t%d = textureProj(texSamp%d, vec4(pT%d.xy, 0.0, pT%d.w));\n",
i, i, i, i);
} else {
assert(!"Unhandled texture dimensions");
}
}
}
break;

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@ -193,13 +193,6 @@ void pgraph_vk_bind_vertex_attributes(NV2AState *d, unsigned int min_element,
hwaddr attrib_data_addr;
size_t stride;
if (needs_conversion) {
pg->compressed_attrs |= (1 << i);
}
if (d3d_swizzle) {
pg->swizzle_attrs |= (1 << i);
}
hwaddr start = 0;
if (inline_data) {
attrib_data_addr = attr->inline_array_offset;
@ -264,6 +257,13 @@ void pgraph_vk_bind_vertex_attributes(NV2AState *d, unsigned int min_element,
r->vertex_attribute_offsets[i] = attrib_data_addr;
if (needs_conversion) {
pg->compressed_attrs |= (1 << i);
}
if (d3d_swizzle) {
pg->swizzle_attrs |= (1 << i);
}
NV2A_VK_DGROUP_END();
}