mirror of https://github.com/xemu-project/xemu.git
SDL full screen patch for Windows (malc)
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@1595 c046a42c-6fe2-441c-8c8c-71466251a162
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parent
c53be33474
commit
9903da21e3
11
sdl.c
11
sdl.c
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@ -55,11 +55,22 @@ static void sdl_resize(DisplayState *ds, int w, int h)
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flags = SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_HWACCEL;
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flags = SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_HWACCEL;
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if (gui_fullscreen)
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if (gui_fullscreen)
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flags |= SDL_FULLSCREEN;
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flags |= SDL_FULLSCREEN;
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again:
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screen = SDL_SetVideoMode(w, h, 0, flags);
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screen = SDL_SetVideoMode(w, h, 0, flags);
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if (!screen) {
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if (!screen) {
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fprintf(stderr, "Could not open SDL display\n");
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fprintf(stderr, "Could not open SDL display\n");
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exit(1);
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exit(1);
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}
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}
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if (!screen->pixels && (flags & SDL_HWSURFACE) && (flags & SDL_FULLSCREEN)) {
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flags &= ~SDL_HWSURFACE;
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goto again;
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}
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if (!screen->pixels) {
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fprintf(stderr, "Could not open SDL display\n");
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exit(1);
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}
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ds->data = screen->pixels;
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ds->data = screen->pixels;
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ds->linesize = screen->pitch;
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ds->linesize = screen->pitch;
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ds->depth = screen->format->BitsPerPixel;
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ds->depth = screen->format->BitsPerPixel;
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