mirror of https://github.com/xemu-project/xemu.git
bswap: Add host endian unaligned access functions
Signed-off-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
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@ -226,6 +226,8 @@ static inline uint32_t qemu_bswap_len(uint32_t value, int len)
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return bswap32(value) >> (32 - 8 * len);
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return bswap32(value) >> (32 - 8 * len);
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}
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}
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/* Unions for reinterpreting between floats and integers. */
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typedef union {
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typedef union {
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float32 f;
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float32 f;
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uint32_t l;
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uint32_t l;
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@ -309,7 +311,7 @@ typedef union {
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* q: 64 bits
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* q: 64 bits
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*
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*
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* endian is:
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* endian is:
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* (empty): 8 bit access
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* (empty): host endian
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* be : big endian
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* be : big endian
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* le : little endian
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* le : little endian
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*/
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*/
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@ -328,6 +330,53 @@ static inline void stb_p(void *ptr, int v)
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*(uint8_t *)ptr = v;
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*(uint8_t *)ptr = v;
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}
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}
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/* Any compiler worth its salt will turn these memcpy into native unaligned
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operations. Thus we don't need to play games with packed attributes, or
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inline byte-by-byte stores. */
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static inline int lduw_p(const void *ptr)
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{
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uint16_t r;
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memcpy(&r, ptr, sizeof(r));
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return r;
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}
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static inline int ldsw_p(const void *ptr)
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{
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int16_t r;
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memcpy(&r, ptr, sizeof(r));
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return r;
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}
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static inline void stw_p(void *ptr, uint16_t v)
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{
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memcpy(ptr, &v, sizeof(v));
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}
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static inline int ldl_p(const void *ptr)
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{
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int32_t r;
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memcpy(&r, ptr, sizeof(r));
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return r;
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}
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static inline void stl_p(void *ptr, uint32_t v)
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{
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memcpy(ptr, &v, sizeof(v));
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}
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static inline uint64_t ldq_p(const void *ptr)
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{
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uint64_t r;
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memcpy(&r, ptr, sizeof(r));
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return r;
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}
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static inline void stq_p(void *ptr, uint64_t v)
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{
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memcpy(ptr, &v, sizeof(v));
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}
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/* NOTE: on arm, putting 2 in /proc/sys/debug/alignment so that the
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/* NOTE: on arm, putting 2 in /proc/sys/debug/alignment so that the
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kernel handles unaligned load/stores may give better results, but
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kernel handles unaligned load/stores may give better results, but
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it is a system wide setting : bad */
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it is a system wide setting : bad */
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