mirror of https://github.com/xemu-project/xemu.git
ui/xemu: Update DISPLAYGL_* -> DISPLAY_GL_*
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@ -1149,11 +1149,11 @@ QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
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SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
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SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
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if (scon->opts->gl == DISPLAYGL_MODE_ON ||
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scon->opts->gl == DISPLAYGL_MODE_CORE) {
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if (scon->opts->gl == DISPLAY_GL_MODE_ON ||
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scon->opts->gl == DISPLAY_GL_MODE_CORE) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_CONTEXT_PROFILE_CORE);
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} else if (scon->opts->gl == DISPLAYGL_MODE_ES) {
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} else if (scon->opts->gl == DISPLAY_GL_MODE_ES) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_CONTEXT_PROFILE_ES);
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}
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@ -1165,7 +1165,7 @@ QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
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/* If SDL fail to create a GL context and we use the "on" flag,
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* then try to fallback to GLES.
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*/
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if (!ctx && scon->opts->gl == DISPLAYGL_MODE_ON) {
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if (!ctx && scon->opts->gl == DISPLAY_GL_MODE_ON) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_CONTEXT_PROFILE_ES);
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ctx = SDL_GL_CreateContext(scon->real_window);
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