mirror of https://github.com/xemu-project/xemu.git
Move back NV2A_VERTEX_ATTR_* to nv2a.c
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@ -1269,6 +1269,24 @@ static const SurfaceColorFormatInfo kelvin_surface_color_format_map[] = {
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{4, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},
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};
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#define NV2A_VERTEX_ATTR_POSITION 0
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#define NV2A_VERTEX_ATTR_WEIGHT 1
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#define NV2A_VERTEX_ATTR_NORMAL 2
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#define NV2A_VERTEX_ATTR_DIFFUSE 3
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#define NV2A_VERTEX_ATTR_SPECULAR 4
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#define NV2A_VERTEX_ATTR_FOG 5
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#define NV2A_VERTEX_ATTR_POINT_SIZE 6
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#define NV2A_VERTEX_ATTR_BACK_DIFFUSE 7
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#define NV2A_VERTEX_ATTR_BACK_SPECULAR 8
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#define NV2A_VERTEX_ATTR_TEXTURE0 9
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#define NV2A_VERTEX_ATTR_TEXTURE1 10
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#define NV2A_VERTEX_ATTR_TEXTURE2 11
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#define NV2A_VERTEX_ATTR_TEXTURE3 12
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#define NV2A_VERTEX_ATTR_RESERVED1 13
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#define NV2A_VERTEX_ATTR_RESERVED2 14
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#define NV2A_VERTEX_ATTR_RESERVED3 15
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#define NV2A_CRYSTAL_FREQ 13500000
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#define NV2A_NUM_CHANNELS 32
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#define NV2A_NUM_SUBCHANNELS 8
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@ -27,23 +27,6 @@
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#include "nv2a_vsh.h"
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#include "nv2a_psh.h"
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#define NV2A_VERTEX_ATTR_POSITION 0
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#define NV2A_VERTEX_ATTR_WEIGHT 1
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#define NV2A_VERTEX_ATTR_NORMAL 2
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#define NV2A_VERTEX_ATTR_DIFFUSE 3
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#define NV2A_VERTEX_ATTR_SPECULAR 4
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#define NV2A_VERTEX_ATTR_FOG 5
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#define NV2A_VERTEX_ATTR_POINT_SIZE 6
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#define NV2A_VERTEX_ATTR_BACK_DIFFUSE 7
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#define NV2A_VERTEX_ATTR_BACK_SPECULAR 8
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#define NV2A_VERTEX_ATTR_TEXTURE0 9
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#define NV2A_VERTEX_ATTR_TEXTURE1 10
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#define NV2A_VERTEX_ATTR_TEXTURE2 11
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#define NV2A_VERTEX_ATTR_TEXTURE3 12
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#define NV2A_VERTEX_ATTR_RESERVED1 13
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#define NV2A_VERTEX_ATTR_RESERVED2 14
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#define NV2A_VERTEX_ATTR_RESERVED3 15
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#define NV2A_MAX_TRANSFORM_PROGRAM_LENGTH 136
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#define NV2A_VERTEXSHADER_CONSTANTS 192
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