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ui: Use SDL_GL_GetDrawableSize when rendering framebuffer
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@ -197,7 +197,9 @@ void xemu_hud_render(void)
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}
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if (!first_boot_window.is_open) {
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if (!first_boot_window.is_open) {
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RenderFramebuffer(g_tex, io.DisplaySize.x, io.DisplaySize.y, g_flip_req);
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int ww, wh;
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SDL_GL_GetDrawableSize(g_sdl_window, &ww, &wh);
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RenderFramebuffer(g_tex, ww, wh, g_flip_req);
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}
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}
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplOpenGL3_NewFrame();
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