mirror of https://github.com/xemu-project/xemu.git
ui: Add header for xemu display
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parent
64b1782b71
commit
6bd84c9851
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@ -0,0 +1,78 @@
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#ifndef SDL2_H
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#define SDL2_H
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/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
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#undef WIN32_LEAN_AND_MEAN
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include "ui/kbd-state.h"
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struct sdl2_console {
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DisplayChangeListener dcl;
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DisplaySurface *surface;
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DisplayOptions *opts;
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SDL_Texture *texture;
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SDL_Window *real_window;
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SDL_Renderer *real_renderer;
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int idx;
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int last_vm_running; /* per console for caption reasons */
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int x, y, w, h;
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int hidden;
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int opengl;
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int updates;
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int idle_counter;
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int ignore_hotkeys;
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SDL_GLContext winctx;
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QKbdState *kbd;
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// #ifdef CONFIG_OPENGL
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QemuGLShader *gls;
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bool y0_top;
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bool scanout_mode;
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// #endif
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};
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void sdl2_window_create(struct sdl2_console *scon);
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void sdl2_window_destroy(struct sdl2_console *scon);
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void sdl2_window_resize(struct sdl2_console *scon);
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void sdl2_poll_events(struct sdl2_console *scon);
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void sdl2_process_key(struct sdl2_console *scon,
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SDL_KeyboardEvent *ev);
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void sdl2_2d_update(DisplayChangeListener *dcl,
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int x, int y, int w, int h);
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void sdl2_2d_switch(DisplayChangeListener *dcl,
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DisplaySurface *new_surface);
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void sdl2_2d_refresh(DisplayChangeListener *dcl);
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void sdl2_2d_redraw(struct sdl2_console *scon);
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bool sdl2_2d_check_format(DisplayChangeListener *dcl,
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pixman_format_code_t format);
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void sdl2_gl_update(DisplayChangeListener *dcl,
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int x, int y, int w, int h);
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void sdl2_gl_switch(DisplayChangeListener *dcl,
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DisplaySurface *new_surface);
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void sdl2_gl_refresh(DisplayChangeListener *dcl);
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void sdl2_gl_redraw(struct sdl2_console *scon);
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QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
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QEMUGLParams *params);
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void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
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int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
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QEMUGLContext ctx);
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QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
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void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
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void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
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uint32_t backing_id,
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bool backing_y_0_top,
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uint32_t backing_width,
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h);
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void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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#endif /* SDL2_H */
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@ -25,7 +25,6 @@ endif
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# Override with xemu UI
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sdl.mo-objs := \
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sdl2-input.o \
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xemu.o \
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xemu-hud.o \
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xemu-custom-widgets.o \
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@ -26,7 +26,6 @@
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#include "qemu-common.h"
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#include "ui/console.h"
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#include "ui/input.h"
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#include "ui/sdl2.h"
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#include "sysemu/sysemu.h"
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#include "monitor/monitor.h"
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#include "chardev/char.h"
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64
ui/xemu.c
64
ui/xemu.c
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@ -32,7 +32,7 @@
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#include "qemu-version.h"
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#include "ui/console.h"
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#include "ui/input.h"
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#include "ui/sdl2.h"
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#include "ui/xemu-display.h"
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#include "sysemu/runstate.h"
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#include "sysemu/sysemu.h"
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#include "xemu-hud.h"
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@ -40,25 +40,6 @@
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#include "xemu-settings.h"
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#include "xemu-shaders.h"
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// void sdl2_window_create(struct sdl2_console *scon);
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// void sdl2_window_destroy(struct sdl2_console *scon);
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// void sdl2_window_resize(struct sdl2_console *scon);
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// void sdl2_poll_events(struct sdl2_console *scon);
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// void sdl2_gl_update(DisplayChangeListener *dcl,
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// int x, int y, int w, int h);
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// void sdl2_gl_switch(DisplayChangeListener *dcl,
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// DisplaySurface *new_surface);
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// void sdl2_gl_refresh(DisplayChangeListener *dcl);
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// void sdl2_gl_redraw(struct sdl2_console *scon);
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// QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
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// QEMUGLParams *params);
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// void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
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// int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
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// QEMUGLContext ctx);
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// QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
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void xb_surface_gl_create_texture(QemuGLShader *gls,
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DisplaySurface *surface);
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void xb_surface_gl_update_texture(QemuGLShader *gls,
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@ -66,16 +47,6 @@ void xb_surface_gl_update_texture(QemuGLShader *gls,
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int x, int y, int w, int h);
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void xb_surface_gl_destroy_texture(QemuGLShader *gls,
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DisplaySurface *surface);
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// void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
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// void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
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// uint32_t backing_id,
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// bool backing_y_0_top,
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// uint32_t backing_width,
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// uint32_t backing_height,
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// uint32_t x, uint32_t y,
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// uint32_t w, uint32_t h);
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// void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
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// uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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// FIXME: Move this to a better location
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void pre_swap(void);
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@ -956,11 +927,6 @@ static void register_sdl1(void)
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type_init(register_sdl1);
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#include "qemu/osdep.h"
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#include "ui/console.h"
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#include "ui/input.h"
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#include "ui/sdl2.h"
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void xb_surface_gl_create_texture(QemuGLShader *gls,
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DisplaySurface *surface)
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{
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@ -1323,3 +1289,31 @@ void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
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SDL_GL_SwapWindow(scon->real_window);
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#endif
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}
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// sdl2-input.c
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void sdl2_process_key(struct sdl2_console *scon,
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SDL_KeyboardEvent *ev)
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{
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int qcode;
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QemuConsole *con = scon->dcl.con;
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if (ev->keysym.scancode >= qemu_input_map_usb_to_qcode_len) {
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return;
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}
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qcode = qemu_input_map_usb_to_qcode[ev->keysym.scancode];
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qkbd_state_key_event(scon->kbd, qcode, ev->type == SDL_KEYDOWN);
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if (!qemu_console_is_graphic(con)) {
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bool ctrl = qkbd_state_modifier_get(scon->kbd, QKBD_MOD_CTRL);
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if (ev->type == SDL_KEYDOWN) {
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switch (qcode) {
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case Q_KEY_CODE_RET:
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kbd_put_keysym_console(con, '\n');
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break;
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default:
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kbd_put_qcode_console(con, qcode, ctrl);
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break;
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}
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}
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}
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}
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