ui: Add header for xemu display

This commit is contained in:
Matt Borgerson 2020-03-12 02:58:37 -07:00
parent 64b1782b71
commit 6bd84c9851
4 changed files with 107 additions and 37 deletions

78
include/ui/xemu-display.h Normal file
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@ -0,0 +1,78 @@
#ifndef SDL2_H
#define SDL2_H
/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
#undef WIN32_LEAN_AND_MEAN
#include <SDL.h>
#include <SDL_syswm.h>
#include "ui/kbd-state.h"
struct sdl2_console {
DisplayChangeListener dcl;
DisplaySurface *surface;
DisplayOptions *opts;
SDL_Texture *texture;
SDL_Window *real_window;
SDL_Renderer *real_renderer;
int idx;
int last_vm_running; /* per console for caption reasons */
int x, y, w, h;
int hidden;
int opengl;
int updates;
int idle_counter;
int ignore_hotkeys;
SDL_GLContext winctx;
QKbdState *kbd;
// #ifdef CONFIG_OPENGL
QemuGLShader *gls;
bool y0_top;
bool scanout_mode;
// #endif
};
void sdl2_window_create(struct sdl2_console *scon);
void sdl2_window_destroy(struct sdl2_console *scon);
void sdl2_window_resize(struct sdl2_console *scon);
void sdl2_poll_events(struct sdl2_console *scon);
void sdl2_process_key(struct sdl2_console *scon,
SDL_KeyboardEvent *ev);
void sdl2_2d_update(DisplayChangeListener *dcl,
int x, int y, int w, int h);
void sdl2_2d_switch(DisplayChangeListener *dcl,
DisplaySurface *new_surface);
void sdl2_2d_refresh(DisplayChangeListener *dcl);
void sdl2_2d_redraw(struct sdl2_console *scon);
bool sdl2_2d_check_format(DisplayChangeListener *dcl,
pixman_format_code_t format);
void sdl2_gl_update(DisplayChangeListener *dcl,
int x, int y, int w, int h);
void sdl2_gl_switch(DisplayChangeListener *dcl,
DisplaySurface *new_surface);
void sdl2_gl_refresh(DisplayChangeListener *dcl);
void sdl2_gl_redraw(struct sdl2_console *scon);
QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
QEMUGLParams *params);
void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
QEMUGLContext ctx);
QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
uint32_t backing_id,
bool backing_y_0_top,
uint32_t backing_width,
uint32_t backing_height,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h);
void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
#endif /* SDL2_H */

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@ -25,7 +25,6 @@ endif
# Override with xemu UI
sdl.mo-objs := \
sdl2-input.o \
xemu.o \
xemu-hud.o \
xemu-custom-widgets.o \

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@ -26,7 +26,6 @@
#include "qemu-common.h"
#include "ui/console.h"
#include "ui/input.h"
#include "ui/sdl2.h"
#include "sysemu/sysemu.h"
#include "monitor/monitor.h"
#include "chardev/char.h"

View File

@ -32,7 +32,7 @@
#include "qemu-version.h"
#include "ui/console.h"
#include "ui/input.h"
#include "ui/sdl2.h"
#include "ui/xemu-display.h"
#include "sysemu/runstate.h"
#include "sysemu/sysemu.h"
#include "xemu-hud.h"
@ -40,25 +40,6 @@
#include "xemu-settings.h"
#include "xemu-shaders.h"
// void sdl2_window_create(struct sdl2_console *scon);
// void sdl2_window_destroy(struct sdl2_console *scon);
// void sdl2_window_resize(struct sdl2_console *scon);
// void sdl2_poll_events(struct sdl2_console *scon);
// void sdl2_gl_update(DisplayChangeListener *dcl,
// int x, int y, int w, int h);
// void sdl2_gl_switch(DisplayChangeListener *dcl,
// DisplaySurface *new_surface);
// void sdl2_gl_refresh(DisplayChangeListener *dcl);
// void sdl2_gl_redraw(struct sdl2_console *scon);
// QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
// QEMUGLParams *params);
// void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
// int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
// QEMUGLContext ctx);
// QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
void xb_surface_gl_create_texture(QemuGLShader *gls,
DisplaySurface *surface);
void xb_surface_gl_update_texture(QemuGLShader *gls,
@ -66,16 +47,6 @@ void xb_surface_gl_update_texture(QemuGLShader *gls,
int x, int y, int w, int h);
void xb_surface_gl_destroy_texture(QemuGLShader *gls,
DisplaySurface *surface);
// void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
// void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
// uint32_t backing_id,
// bool backing_y_0_top,
// uint32_t backing_width,
// uint32_t backing_height,
// uint32_t x, uint32_t y,
// uint32_t w, uint32_t h);
// void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
// uint32_t x, uint32_t y, uint32_t w, uint32_t h);
// FIXME: Move this to a better location
void pre_swap(void);
@ -956,11 +927,6 @@ static void register_sdl1(void)
type_init(register_sdl1);
#include "qemu/osdep.h"
#include "ui/console.h"
#include "ui/input.h"
#include "ui/sdl2.h"
void xb_surface_gl_create_texture(QemuGLShader *gls,
DisplaySurface *surface)
{
@ -1323,3 +1289,31 @@ void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
SDL_GL_SwapWindow(scon->real_window);
#endif
}
// sdl2-input.c
void sdl2_process_key(struct sdl2_console *scon,
SDL_KeyboardEvent *ev)
{
int qcode;
QemuConsole *con = scon->dcl.con;
if (ev->keysym.scancode >= qemu_input_map_usb_to_qcode_len) {
return;
}
qcode = qemu_input_map_usb_to_qcode[ev->keysym.scancode];
qkbd_state_key_event(scon->kbd, qcode, ev->type == SDL_KEYDOWN);
if (!qemu_console_is_graphic(con)) {
bool ctrl = qkbd_state_modifier_get(scon->kbd, QKBD_MOD_CTRL);
if (ev->type == SDL_KEYDOWN) {
switch (qcode) {
case Q_KEY_CODE_RET:
kbd_put_keysym_console(con, '\n');
break;
default:
kbd_put_qcode_console(con, qcode, ctrl);
break;
}
}
}
}