mirror of https://github.com/xemu-project/xemu.git
add some more simple gamepad keyboard mappings
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@ -163,6 +163,11 @@ static const XIDDesc desc_xid_xbox_gamepad = {
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#define GAMEPAD_LEFT_THUMB 14
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#define GAMEPAD_RIGHT_THUMB 15
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#define GAMEPAD_LEFT_THUMB_UP 16
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#define GAMEPAD_LEFT_THUMB_DOWN 17
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#define GAMEPAD_LEFT_THUMB_LEFT 18
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#define GAMEPAD_LEFT_THUMB_RIGHT 19
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static const int gamepad_mapping[] = {
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[0 ... Q_KEY_CODE_MAX] = -1,
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@ -182,6 +187,13 @@ static const int gamepad_mapping[] = {
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[Q_KEY_CODE_X] = GAMEPAD_B,
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[Q_KEY_CODE_A] = GAMEPAD_X,
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[Q_KEY_CODE_S] = GAMEPAD_Y,
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[Q_KEY_CODE_Q] = GAMEPAD_LEFT_TRIGGER,
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[Q_KEY_CODE_W] = GAMEPAD_RIGHT_TRIGGER,
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[Q_KEY_CODE_U] = GAMEPAD_LEFT_THUMB_UP,
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[Q_KEY_CODE_J] = GAMEPAD_LEFT_THUMB_DOWN,
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[Q_KEY_CODE_H] = GAMEPAD_LEFT_THUMB_LEFT,
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[Q_KEY_CODE_K] = GAMEPAD_LEFT_THUMB_RIGHT,
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};
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static void xbox_gamepad_keyboard_event(void *opaque, int keycode)
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@ -206,6 +218,19 @@ static void xbox_gamepad_keyboard_event(void *opaque, int keycode)
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s->in_state.wButtons &= ~mask;
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if (!up) s->in_state.wButtons |= mask;
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break;
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case GAMEPAD_LEFT_THUMB_UP:
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s->in_state.sThumbLY = up?0:32767;
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break;
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case GAMEPAD_LEFT_THUMB_DOWN:
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s->in_state.sThumbLY = up?0:-32768;
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break;
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case GAMEPAD_LEFT_THUMB_LEFT:
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s->in_state.sThumbLX = up?0:-32768;
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break;
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case GAMEPAD_LEFT_THUMB_RIGHT:
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s->in_state.sThumbLX = up?0:32767;
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break;
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default:
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break;
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}
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