diff --git a/hw/xbox/nv2a.c b/hw/xbox/nv2a.c index 515ada5638..b57d2e02d6 100644 --- a/hw/xbox/nv2a.c +++ b/hw/xbox/nv2a.c @@ -695,17 +695,17 @@ typedef struct ColorFormatInfo { static const ColorFormatInfo kelvin_color_format_map[66] = { [NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A1R5G5B5] = - {2, false, GL_RGBA, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, + {2, false, GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, [NV097_SET_TEXTURE_FORMAT_COLOR_SZ_X1R5G5B5] = - {2, false, GL_RGB, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, + {2, false, GL_RGB5, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, [NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A4R4G4B4] = - {2, false, GL_RGBA, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, + {2, false, GL_RGBA4, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, [NV097_SET_TEXTURE_FORMAT_COLOR_SZ_R5G6B5] = - {2, false, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, + {2, false, GL_RGB5, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, [NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8R8G8B8] = - {4, false, GL_RGBA, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV}, + {4, false, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV}, [NV097_SET_TEXTURE_FORMAT_COLOR_SZ_X8R8G8B8] = - {4, false, GL_RGB, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV}, + {4, false, GL_RGB8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV}, /* TODO: 8-bit palettized textures */ [NV097_SET_TEXTURE_FORMAT_COLOR_SZ_I8_A8R8G8B8] = @@ -719,22 +719,22 @@ static const ColorFormatInfo kelvin_color_format_map[66] = { {4, false, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0, GL_RGBA}, [NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_R5G6B5] = - {2, true, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, + {2, true, GL_RGB5, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, [NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8R8G8B8] = - {4, true, GL_RGBA, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV}, + {4, true, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV}, /* TODO: how do opengl alpha textures work? */ [NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8] = - {2, false, GL_RED, GL_RED, GL_UNSIGNED_BYTE}, + {2, false, GL_ALPHA8, GL_ALPHA, GL_UNSIGNED_BYTE}, [NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X8R8G8B8] = - {4, true, GL_RGB, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV}, + {4, true, GL_RGB8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV}, [NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_X8_Y24_FIXED] = - {4, true, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, + {4, true, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, [NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_Y16_FIXED] = {2, true, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, [NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8B8G8R8] = - {4, false, GL_RGBA, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, + {4, false, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, [NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8B8G8R8] = - {4, true, GL_RGBA, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV} + {4, true, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV} };