diff --git a/hw/input/stellaris_gamepad.c b/hw/input/stellaris_gamepad.c index 377101a403..82ddc47a26 100644 --- a/hw/input/stellaris_gamepad.c +++ b/hw/input/stellaris_gamepad.c @@ -14,15 +14,11 @@ #include "ui/console.h" typedef struct { - qemu_irq irq; - int keycode; - uint8_t pressed; -} StellarisGamepadButton; - -typedef struct { - StellarisGamepadButton *buttons; - int num_buttons; + uint32_t num_buttons; int extension; + qemu_irq *irqs; + uint32_t *keycodes; + uint8_t *pressed; } StellarisGamepad; static void stellaris_gamepad_put_key(void * opaque, int keycode) @@ -40,36 +36,23 @@ static void stellaris_gamepad_put_key(void * opaque, int keycode) keycode = (keycode & 0x7f) | s->extension; for (i = 0; i < s->num_buttons; i++) { - if (s->buttons[i].keycode == keycode - && s->buttons[i].pressed != down) { - s->buttons[i].pressed = down; - qemu_set_irq(s->buttons[i].irq, down); + if (s->keycodes[i] == keycode && s->pressed[i] != down) { + s->pressed[i] = down; + qemu_set_irq(s->irqs[i], down); } } s->extension = 0; } -static const VMStateDescription vmstate_stellaris_button = { - .name = "stellaris_button", - .version_id = 0, - .minimum_version_id = 0, - .fields = (VMStateField[]) { - VMSTATE_UINT8(pressed, StellarisGamepadButton), - VMSTATE_END_OF_LIST() - } -}; - static const VMStateDescription vmstate_stellaris_gamepad = { .name = "stellaris_gamepad", - .version_id = 2, - .minimum_version_id = 2, + .version_id = 3, + .minimum_version_id = 3, .fields = (VMStateField[]) { VMSTATE_INT32(extension, StellarisGamepad), - VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, StellarisGamepad, - num_buttons, - vmstate_stellaris_button, - StellarisGamepadButton), + VMSTATE_VARRAY_UINT32(pressed, StellarisGamepad, num_buttons, + 0, vmstate_info_uint8, uint8_t), VMSTATE_END_OF_LIST() } }; @@ -81,10 +64,12 @@ void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode) int i; s = g_new0(StellarisGamepad, 1); - s->buttons = g_new0(StellarisGamepadButton, n); + s->irqs = g_new0(qemu_irq, n); + s->keycodes = g_new0(uint32_t, n); + s->pressed = g_new0(uint8_t, n); for (i = 0; i < n; i++) { - s->buttons[i].irq = irq[i]; - s->buttons[i].keycode = keycode[i]; + s->irqs[i] = irq[i]; + s->keycodes[i] = keycode[i]; } s->num_buttons = n; qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);