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memory: use bit 2 for migration
For historical reasons it was bit 3. Once there, create a constant to know the number of clients. Signed-off-by: Juan Quintela <quintela@redhat.com> Reviewed-by: Eric Blake <eblake@redhat.com> Reviewed-by: Orit Wasserman <owasserm@redhat.com>
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@ -35,7 +35,8 @@ typedef struct MemoryRegionMmio MemoryRegionMmio;
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#define DIRTY_MEMORY_VGA 0
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#define DIRTY_MEMORY_CODE 1
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#define DIRTY_MEMORY_MIGRATION 3
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#define DIRTY_MEMORY_MIGRATION 2
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#define DIRTY_MEMORY_NUM 3 /* num of dirty bits */
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struct MemoryRegionMmio {
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CPUReadMemoryFunc *read[3];
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