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virtio-gpu: add a FIXME for virtio_gpu_load()
It looks like the virtio_gpu_load() does not compute and set the offset, the same way virtio_gpu_set_scanout() does. This probably results in incorrect display until the scanout/framebuffer is updated again, I guess we should fix it, although I haven't checked this yet. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230515132518.1025853-1-marcandre.lureau@redhat.com>
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@ -1289,6 +1289,7 @@ static int virtio_gpu_load(QEMUFile *f, void *opaque, size_t size,
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/* load & apply scanout state */
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vmstate_load_state(f, &vmstate_virtio_gpu_scanouts, g, 1);
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for (i = 0; i < g->parent_obj.conf.max_outputs; i++) {
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/* FIXME: should take scanout.r.{x,y} into account */
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scanout = &g->parent_obj.scanout[i];
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if (!scanout->resource_id) {
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continue;
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