pgraph_apply_anti_aliasing_factor shouldn't return anything

This commit is contained in:
Jannik Vogel 2015-08-07 19:39:06 +02:00
parent 440d0a4ed4
commit 49597ca04f
1 changed files with 4 additions and 3 deletions

View File

@ -3023,9 +3023,10 @@ static ShaderBinding* generate_shaders(const ShaderState state)
return ret; return ret;
} }
static unsigned int pgraph_apply_anti_aliasing_factor(PGRAPHState *pg, static void pgraph_apply_anti_aliasing_factor(PGRAPHState *pg,
unsigned int *width, unsigned int *width,
unsigned int *height) { unsigned int *height)
{
switch (pg->surface_shape.anti_aliasing) { switch (pg->surface_shape.anti_aliasing) {
case NV097_SET_SURFACE_FORMAT_ANTI_ALIASING_CENTER_1: case NV097_SET_SURFACE_FORMAT_ANTI_ALIASING_CENTER_1:
break; break;