mirror of https://github.com/xemu-project/xemu.git
pgraph_apply_anti_aliasing_factor shouldn't return anything
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440d0a4ed4
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49597ca04f
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@ -3023,9 +3023,10 @@ static ShaderBinding* generate_shaders(const ShaderState state)
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return ret;
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return ret;
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}
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}
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static unsigned int pgraph_apply_anti_aliasing_factor(PGRAPHState *pg,
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static void pgraph_apply_anti_aliasing_factor(PGRAPHState *pg,
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unsigned int *width,
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unsigned int *width,
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unsigned int *height) {
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unsigned int *height)
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{
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switch (pg->surface_shape.anti_aliasing) {
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switch (pg->surface_shape.anti_aliasing) {
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case NV097_SET_SURFACE_FORMAT_ANTI_ALIASING_CENTER_1:
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case NV097_SET_SURFACE_FORMAT_ANTI_ALIASING_CENTER_1:
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break;
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break;
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