mirror of https://github.com/xemu-project/xemu.git
tcg/mips: Aggressively use the constant pool for n64 calls
Repeated calls to a single helper are common -- especially the ones for softmmu memory access. Prefer the constant pool to longer sequences to increase sharing. Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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48c12ba748
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4316de32e7
tcg/mips
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@ -1101,9 +1101,19 @@ static void tcg_out_movcond(TCGContext *s, TCGCond cond, TCGReg ret,
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static void tcg_out_call_int(TCGContext *s, const tcg_insn_unit *arg, bool tail)
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{
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/* Note that the ABI requires the called function's address to be
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loaded into T9, even if a direct branch is in range. */
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tcg_out_movi(s, TCG_TYPE_PTR, TCG_REG_T9, (uintptr_t)arg);
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/*
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* Note that __mips_abicalls requires the called function's address
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* to be loaded into $25 (t9), even if a direct branch is in range.
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*
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* For n64, always drop the pointer into the constant pool.
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* We can re-use helper addresses often and do not want any
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* of the longer sequences tcg_out_movi may try.
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*/
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if (sizeof(uintptr_t) == 8) {
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tcg_out_movi_pool(s, TCG_REG_T9, (uintptr_t)arg, TCG_REG_TB);
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} else {
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tcg_out_movi(s, TCG_TYPE_PTR, TCG_REG_T9, (uintptr_t)arg);
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}
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/* But do try a direct branch, allowing the cpu better insn prefetch. */
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if (tail) {
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