From 3ffbb446eb2fb01dd6807ddad943f22d629de115 Mon Sep 17 00:00:00 2001 From: Jannik Vogel Date: Thu, 16 Jul 2015 14:38:33 +0200 Subject: [PATCH] Add some FIXME --- hw/xbox/nv2a.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/hw/xbox/nv2a.c b/hw/xbox/nv2a.c index faa4a9dea8..0b7954c5fa 100644 --- a/hw/xbox/nv2a.c +++ b/hw/xbox/nv2a.c @@ -2644,6 +2644,7 @@ static ShaderBinding* generate_shaders(const ShaderState state) qstring_append(vertex_shader_code, "\n" +/* FIXME: Add these uniforms using code when they are used */ "uniform mat4 texMat0;\n" "uniform mat4 texMat1;\n" "uniform mat4 texMat2;\n" @@ -2656,7 +2657,7 @@ static ShaderBinding* generate_shaders(const ShaderState state) "uniform mat4 invModelViewMat1;\n" "uniform mat4 invModelViewMat2;\n" "uniform mat4 invModelViewMat3;\n" -"uniform mat4 projectionMat;\n" +"uniform mat4 projectionMat; /* FIXME: when is this used? */\n" "uniform mat4 compositeMat;\n" "uniform mat4 invViewport;\n" "\n"