vga: move computation of dirty memory region later

Move the computation of region_start and region_end after the value of
"bits" is known.  This makes it possible to distinguish modes that
support horizontal pel panning from modes that do not.

Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
This commit is contained in:
Paolo Bonzini 2024-04-02 12:25:34 +02:00
parent 5c00acebb6
commit 3826a372e4
1 changed files with 25 additions and 25 deletions

View File

@ -1501,31 +1501,6 @@ static void vga_draw_graphic(VGACommonState *s, int full_update)
disp_width = width;
depth = s->get_bpp(s);
region_start = (s->params.start_addr * 4);
region_end = region_start + (ram_addr_t)s->params.line_offset * height;
region_end += width * depth / 8; /* scanline length */
region_end -= s->params.line_offset;
if (region_end > s->vbe_size || depth == 0 || depth == 15) {
/*
* We land here on:
* - wraps around (can happen with cirrus vbe modes)
* - depth == 0 (256 color palette video mode)
* - depth == 15
*
* Take the safe and slow route:
* - create a dirty bitmap snapshot for all vga memory.
* - force shadowing (so all vga memory access goes
* through vga_read_*() helpers).
*
* Given this affects only vga features which are pretty much
* unused by modern guests there should be no performance
* impact.
*/
region_start = 0;
region_end = s->vbe_size;
force_shadow = true;
}
/* bits 5-6: 0 = 16-color mode, 1 = 4-color mode, 2 = 256-color mode. */
shift_control = (s->gr[VGA_GFX_MODE] >> 5) & 3;
double_scan = (s->cr[VGA_CRTC_MAX_SCAN] >> 7);
@ -1597,6 +1572,31 @@ static void vga_draw_graphic(VGACommonState *s, int full_update)
}
}
region_start = (s->params.start_addr * 4);
region_end = region_start + (ram_addr_t)s->params.line_offset * height;
region_end += width * depth / 8; /* scanline length */
region_end -= s->params.line_offset;
if (region_end > s->vbe_size || depth == 0 || depth == 15) {
/*
* We land here on:
* - wraps around (can happen with cirrus vbe modes)
* - depth == 0 (256 color palette video mode)
* - depth == 15
*
* Take the safe and slow route:
* - create a dirty bitmap snapshot for all vga memory.
* - force shadowing (so all vga memory access goes
* through vga_read_*() helpers).
*
* Given this affects only vga features which are pretty much
* unused by modern guests there should be no performance
* impact.
*/
region_start = 0;
region_end = s->vbe_size;
force_shadow = true;
}
/*
* Check whether we can share the surface with the backend
* or whether we need a shadow surface. We share native