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vga: move computation of dirty memory region later
Move the computation of region_start and region_end after the value of "bits" is known. This makes it possible to distinguish modes that support horizontal pel panning from modes that do not. Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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@ -1501,31 +1501,6 @@ static void vga_draw_graphic(VGACommonState *s, int full_update)
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disp_width = width;
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depth = s->get_bpp(s);
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region_start = (s->params.start_addr * 4);
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region_end = region_start + (ram_addr_t)s->params.line_offset * height;
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region_end += width * depth / 8; /* scanline length */
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region_end -= s->params.line_offset;
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if (region_end > s->vbe_size || depth == 0 || depth == 15) {
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/*
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* We land here on:
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* - wraps around (can happen with cirrus vbe modes)
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* - depth == 0 (256 color palette video mode)
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* - depth == 15
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*
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* Take the safe and slow route:
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* - create a dirty bitmap snapshot for all vga memory.
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* - force shadowing (so all vga memory access goes
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* through vga_read_*() helpers).
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*
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* Given this affects only vga features which are pretty much
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* unused by modern guests there should be no performance
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* impact.
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*/
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region_start = 0;
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region_end = s->vbe_size;
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force_shadow = true;
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}
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/* bits 5-6: 0 = 16-color mode, 1 = 4-color mode, 2 = 256-color mode. */
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shift_control = (s->gr[VGA_GFX_MODE] >> 5) & 3;
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double_scan = (s->cr[VGA_CRTC_MAX_SCAN] >> 7);
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@ -1597,6 +1572,31 @@ static void vga_draw_graphic(VGACommonState *s, int full_update)
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}
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}
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region_start = (s->params.start_addr * 4);
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region_end = region_start + (ram_addr_t)s->params.line_offset * height;
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region_end += width * depth / 8; /* scanline length */
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region_end -= s->params.line_offset;
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if (region_end > s->vbe_size || depth == 0 || depth == 15) {
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/*
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* We land here on:
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* - wraps around (can happen with cirrus vbe modes)
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* - depth == 0 (256 color palette video mode)
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* - depth == 15
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*
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* Take the safe and slow route:
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* - create a dirty bitmap snapshot for all vga memory.
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* - force shadowing (so all vga memory access goes
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* through vga_read_*() helpers).
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*
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* Given this affects only vga features which are pretty much
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* unused by modern guests there should be no performance
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* impact.
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*/
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region_start = 0;
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region_end = s->vbe_size;
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force_shadow = true;
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}
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/*
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* Check whether we can share the surface with the backend
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* or whether we need a shadow surface. We share native
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