mirror of https://github.com/xemu-project/xemu.git
...and I still screw it up
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@ -160,9 +160,14 @@ static const int gamepad_mapping[] = {
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[0 ... Q_KEY_CODE_MAX] = -1,
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[Q_KEY_CODE_UP] = GAMEPAD_DPAD_UP,
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[Q_KEY_CODE_KP_8] = GAMEPAD_DPAD_UP,
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[Q_KEY_CODE_DOWN] = GAMEPAD_DPAD_DOWN,
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[Q_KEY_CODE_KP_2] = GAMEPAD_DPAD_DOWN,
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[Q_KEY_CODE_LEFT] = GAMEPAD_DPAD_LEFT,
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[Q_KEY_CODE_KP_4] = GAMEPAD_DPAD_LEFT,
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[Q_KEY_CODE_RIGHT] = GAMEPAD_DPAD_RIGHT,
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[Q_KEY_CODE_KP_6] = GAMEPAD_DPAD_RIGHT,
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[Q_KEY_CODE_RET] = GAMEPAD_START,
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[Q_KEY_CODE_BACKSPACE] = GAMEPAD_BACK,
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@ -190,9 +195,9 @@ static void xbox_gamepad_keyboard_event(void *opaque, int keycode)
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s->in_state.bAnalogButtons[button] = up?0:0xff;
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break;
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case GAMEPAD_DPAD_UP ... GAMEPAD_RIGHT_THUMB:
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mask = ((!up) << (button-GAMEPAD_DPAD_UP));
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mask = (1 << (button-GAMEPAD_DPAD_UP));
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s->in_state.wButtons &= ~mask;
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s->in_state.wButtons |= mask;
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if (!up) s->in_state.wButtons |= mask;
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break;
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default:
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break;
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