CR feedback: fixed popup-menu.cc include ordering, no longer querying filesystem on draw loop, games within menu use disk icon instead of game pad

This commit is contained in:
Trent Seed 2024-05-09 18:39:40 -07:00 committed by mborgerson
parent 59025b6222
commit 209f1e2a28
2 changed files with 42 additions and 31 deletions

View File

@ -17,21 +17,21 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#include "ui/xemu-notifications.h"
#include "popup-menu.hh"
#include "../xemu-snapshots.h"
#include "IconsFontAwesome6.h"
#include "actions.hh"
#include "font-manager.hh"
#include "input-manager.hh"
#include "main-menu.hh"
#include "misc.hh"
#include "scene-manager.hh"
#include "viewport-manager.hh"
#include "xemu-hud.h"
#include <filesystem>
#include <map>
#include <string>
#include <vector>
#include <filesystem>
#include <map>
#include "misc.hh"
#include "actions.hh"
#include "font-manager.hh"
#include "viewport-manager.hh"
#include "scene-manager.hh"
#include "popup-menu.hh"
#include "input-manager.hh"
#include "xemu-hud.h"
#include "IconsFontAwesome6.h"
#include "../xemu-snapshots.h"
#include "main-menu.hh"
PopupMenuItemDelegate::~PopupMenuItemDelegate() {}
void PopupMenuItemDelegate::PushMenu(PopupMenu &menu) {}
@ -341,7 +341,16 @@ public:
};
class GamesPopupMenu : public virtual PopupMenu {
protected:
std::multimap<std::string, std::string> sorted_file_names;
public:
void Show(const ImVec2 &direction) override
{
PopupMenu::Show(direction);
PopulateGameList();
}
bool DrawItems(PopupMenuItemDelegate &nav) override
{
bool pop = false;
@ -350,24 +359,8 @@ public:
ImGui::SetKeyboardFocusHere();
}
const char *games_dir = g_config.general.games_dir;
std::filesystem::path directory(games_dir);
std::multimap<std::string, std::string> sorted_file_names;
if (std::filesystem::is_directory(directory)) {
for (const auto &entry :
std::filesystem::directory_iterator(directory)) {
const auto &entry_path = entry.path();
if (std::filesystem::is_regular_file(entry_path) &&
entry_path.extension() == ".iso") {
sorted_file_names.insert(
{ entry_path.stem().string(), entry_path });
}
}
}
for (const auto &[label, file_path] : sorted_file_names) {
if (PopupMenuButton(label, ICON_FA_GAMEPAD)) {
if (PopupMenuButton(label, ICON_FA_COMPACT_DISC)) {
ActionLoadDiscFile(file_path.c_str());
nav.ClearMenuStack();
pop = true;
@ -386,6 +379,24 @@ public:
}
return pop;
}
void PopulateGameList() {
const char *games_dir = g_config.general.games_dir;
sorted_file_names.clear();
std::filesystem::path directory(games_dir);
if (std::filesystem::is_directory(directory)) {
for (const auto &file :
std::filesystem::directory_iterator(directory)) {
const auto &file_path = file.path();
if (std::filesystem::is_regular_file(file_path) &&
file_path.extension() == ".iso") {
sorted_file_names.insert(
{ file_path.stem().string(), file_path });
}
}
}
}
};
class RootPopupMenu : public virtual PopupMenu {

View File

@ -51,7 +51,7 @@ public:
PopupMenu();
void InitFocus();
virtual ~PopupMenu();
void Show(const ImVec2 &direction);
virtual void Show(const ImVec2 &direction);
void Hide(const ImVec2 &direction);
bool IsAnimating();
void Draw(PopupMenuItemDelegate &nav);