nv2a/vk: Drop unused vertex_buffer_inline field

This commit is contained in:
Matt Borgerson 2024-12-30 03:08:28 -07:00 committed by mborgerson
parent 477d5489ac
commit 1e5cae068a
2 changed files with 0 additions and 3 deletions
hw/xbox/nv2a/pgraph/vk

View File

@ -2009,8 +2009,6 @@ static void copy_remapped_attributes_to_inline_buffer(PGRAPHState *pg,
PGRAPHVkState *r = pg->vk_renderer_state;
StorageBuffer *buffer = &r->storage_buffers[BUFFER_VERTEX_INLINE_STAGING];
r->vertex_buffer_inline = remap.attributes;
if (!remap.attributes) {
return;
}

View File

@ -382,7 +382,6 @@ typedef struct PGRAPHVkState {
VkVertexInputBindingDescription vertex_binding_descriptions[NV2A_VERTEXSHADER_ATTRIBUTES];
int num_active_vertex_binding_descriptions;
hwaddr vertex_attribute_offsets[NV2A_VERTEXSHADER_ATTRIBUTES];
uint16_t vertex_buffer_inline;
QTAILQ_HEAD(, SurfaceBinding) surfaces;
QTAILQ_HEAD(, SurfaceBinding) invalid_surfaces;