S1 (as UV?) should be normalized, fixes textures in Halo

This commit is contained in:
Jannik Vogel 2015-07-12 02:29:19 +02:00 committed by espes
parent be5a78e918
commit 1aa0eee37c
1 changed files with 1 additions and 1 deletions

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@ -3820,7 +3820,7 @@ static void pgraph_method(NV2AState *d,
break;
case NV097_SET_VERTEX_DATA_ARRAY_FORMAT_TYPE_S1:
vertex_attribute->gl_type = GL_SHORT;
vertex_attribute->gl_normalize = GL_FALSE;
vertex_attribute->gl_normalize = GL_TRUE;
vertex_attribute->size = 2;
vertex_attribute->needs_conversion = false;
break;