mirror of https://github.com/xemu-project/xemu.git
S1 (as UV?) should be normalized, fixes textures in Halo
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@ -3820,7 +3820,7 @@ static void pgraph_method(NV2AState *d,
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break;
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case NV097_SET_VERTEX_DATA_ARRAY_FORMAT_TYPE_S1:
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vertex_attribute->gl_type = GL_SHORT;
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vertex_attribute->gl_normalize = GL_FALSE;
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vertex_attribute->gl_normalize = GL_TRUE;
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vertex_attribute->size = 2;
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vertex_attribute->needs_conversion = false;
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break;
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