From 126a51724ba052ae65fabfc21983ebf01672e6d0 Mon Sep 17 00:00:00 2001 From: Matt Borgerson <contact@mborgerson.com> Date: Fri, 26 Jul 2024 17:21:01 -0700 Subject: [PATCH] nv2a/vk: Finalize clear shaders --- hw/xbox/nv2a/pgraph/vk/draw.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/hw/xbox/nv2a/pgraph/vk/draw.c b/hw/xbox/nv2a/pgraph/vk/draw.c index 91c46720c5..49f8e2b882 100644 --- a/hw/xbox/nv2a/pgraph/vk/draw.c +++ b/hw/xbox/nv2a/pgraph/vk/draw.c @@ -188,6 +188,14 @@ static void init_clear_shaders(PGRAPHState *pg) r, VK_SHADER_STAGE_FRAGMENT_BIT, solid_frag_glsl); } +static void finalize_clear_shaders(PGRAPHState *pg) +{ + PGRAPHVkState *r = pg->vk_renderer_state; + + pgraph_vk_destroy_shader_module(r, r->quad_vert_module); + pgraph_vk_destroy_shader_module(r, r->solid_frag_module); +} + void pgraph_vk_init_pipelines(PGRAPHState *pg) { PGRAPHVkState *r = pg->vk_renderer_state; @@ -212,6 +220,7 @@ void pgraph_vk_finalize_pipelines(PGRAPHState *pg) { PGRAPHVkState *r = pg->vk_renderer_state; + finalize_clear_shaders(pg); finalize_pipeline_cache(pg); vkDestroyFence(r->device, r->command_buffer_fence, NULL);