ui: Remove 'X' button as menu button

This commit is contained in:
Matt Borgerson 2020-10-25 02:31:59 -07:00 committed by mborgerson
parent 9bb7ce0047
commit 0d6a871f87
1 changed files with 2 additions and 3 deletions

View File

@ -1553,7 +1553,7 @@ void xemu_hud_render(void)
}
}
// If the guide button is pressed, wake the up
// If the guide button is pressed, wake the ui
bool menu_button = false;
if (buttons & CONTROLLER_BUTTON_GUIDE) {
ui_wakeup = true;
@ -1609,7 +1609,6 @@ void xemu_hud_render(void)
const int thumb_dead_zone = 8000; // SDL_gamecontroller.h suggests using this value.
MAP_BUTTON(ImGuiNavInput_Activate, CONTROLLER_BUTTON_A); // Cross / A
MAP_BUTTON(ImGuiNavInput_Cancel, CONTROLLER_BUTTON_B); // Circle / B
MAP_BUTTON(ImGuiNavInput_Menu, CONTROLLER_BUTTON_X); // Square / X
MAP_BUTTON(ImGuiNavInput_Input, CONTROLLER_BUTTON_Y); // Triangle / Y
MAP_BUTTON(ImGuiNavInput_DpadLeft, CONTROLLER_BUTTON_DPAD_LEFT); // D-Pad Left
MAP_BUTTON(ImGuiNavInput_DpadRight, CONTROLLER_BUTTON_DPAD_RIGHT); // D-Pad Right
@ -1620,7 +1619,7 @@ void xemu_hud_render(void)
MAP_BUTTON(ImGuiNavInput_TweakSlow, CONTROLLER_BUTTON_WHITE); // L1 / LB
MAP_BUTTON(ImGuiNavInput_TweakFast, CONTROLLER_BUTTON_BLACK); // R1 / RB
// Allow Guide and "Back+Start" buttons to also act as Menu buttons
// Allow Guide and "Back+Start" buttons to act as Menu button
if (menu_button) {
io.NavInputs[ImGuiNavInput_Menu] = 1.0;
}