mirror of https://github.com/xemu-project/xemu.git
nv2a: Bump vmstate version for new NV2A_MAX_BATCH_LENGTH
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@ -423,7 +423,7 @@ const VMStateDescription vmstate_nv2a_pgraph_vertex_attributes = {
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static const VMStateDescription vmstate_nv2a = {
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static const VMStateDescription vmstate_nv2a = {
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.name = "nv2a",
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.name = "nv2a",
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.version_id = 2,
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.version_id = 3,
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.minimum_version_id = 1,
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.minimum_version_id = 1,
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.post_save = nv2a_post_save,
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.post_save = nv2a_post_save,
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.post_load = nv2a_post_load,
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.post_load = nv2a_post_load,
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@ -507,9 +507,11 @@ static const VMStateDescription vmstate_nv2a = {
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VMSTATE_BOOL_ARRAY(pgraph.ltc1_dirty, NV2AState, NV2A_LTC1_COUNT),
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VMSTATE_BOOL_ARRAY(pgraph.ltc1_dirty, NV2AState, NV2A_LTC1_COUNT),
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VMSTATE_STRUCT_ARRAY(pgraph.vertex_attributes, NV2AState, NV2A_VERTEXSHADER_ATTRIBUTES, 1, vmstate_nv2a_pgraph_vertex_attributes, VertexAttribute),
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VMSTATE_STRUCT_ARRAY(pgraph.vertex_attributes, NV2AState, NV2A_VERTEXSHADER_ATTRIBUTES, 1, vmstate_nv2a_pgraph_vertex_attributes, VertexAttribute),
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VMSTATE_UINT32(pgraph.inline_array_length, NV2AState),
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VMSTATE_UINT32(pgraph.inline_array_length, NV2AState),
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VMSTATE_UINT32_ARRAY(pgraph.inline_array, NV2AState, NV2A_MAX_BATCH_LENGTH),
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VMSTATE_UINT32_SUB_ARRAY(pgraph.inline_array, NV2AState, 0, NV2A_MAX_BATCH_LENGTH_V2),
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VMSTATE_UINT32_SUB_ARRAY_V(pgraph.inline_array, NV2AState, NV2A_MAX_BATCH_LENGTH_V2, NV2A_MAX_BATCH_LENGTH - NV2A_MAX_BATCH_LENGTH_V2, 3),
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VMSTATE_UINT32(pgraph.inline_elements_length, NV2AState), // fixme
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VMSTATE_UINT32(pgraph.inline_elements_length, NV2AState), // fixme
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VMSTATE_UINT32_ARRAY(pgraph.inline_elements, NV2AState, NV2A_MAX_BATCH_LENGTH),
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VMSTATE_UINT32_SUB_ARRAY(pgraph.inline_elements, NV2AState, 0, NV2A_MAX_BATCH_LENGTH_V2),
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VMSTATE_UINT32_SUB_ARRAY_V(pgraph.inline_elements, NV2AState, NV2A_MAX_BATCH_LENGTH_V2, NV2A_MAX_BATCH_LENGTH - NV2A_MAX_BATCH_LENGTH_V2, 3),
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VMSTATE_UINT32(pgraph.inline_buffer_length, NV2AState), // fixme
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VMSTATE_UINT32(pgraph.inline_buffer_length, NV2AState), // fixme
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VMSTATE_UINT32(pgraph.draw_arrays_length, NV2AState),
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VMSTATE_UINT32(pgraph.draw_arrays_length, NV2AState),
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VMSTATE_UINT32(pgraph.draw_arrays_max_count, NV2AState),
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VMSTATE_UINT32(pgraph.draw_arrays_max_count, NV2AState),
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@ -1477,8 +1477,12 @@
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* Retail games are known to send at least 0x410FA elements in a single draw, so
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* Retail games are known to send at least 0x410FA elements in a single draw, so
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* a somewhat larger value is selected to balance memory use with real-world
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* a somewhat larger value is selected to balance memory use with real-world
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* limits.
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* limits.
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*
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* NV2A_MAX_BATCH_LENGTH_V2 is the previous limit, for migration.
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* FIXME: Remove NV2A_MAX_BATCH_LENGTH_V2 at some point in the future.
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*/
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*/
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#define NV2A_MAX_BATCH_LENGTH 0x07FFFF
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#define NV2A_MAX_BATCH_LENGTH 0x07FFFF
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#define NV2A_MAX_BATCH_LENGTH_V2 0x1FFFF
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#define NV2A_VERTEXSHADER_ATTRIBUTES 16
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#define NV2A_VERTEXSHADER_ATTRIBUTES 16
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#define NV2A_MAX_TEXTURES 4
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#define NV2A_MAX_TEXTURES 4
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