visualboyadvance-m/src/win32/skinButton.h

94 lines
2.8 KiB
C++

// -*- C++ -*-
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#if !defined(AFX_SKINBUTTON_H__E51B4507_EAD7_43EE_9F54_204BC485D59C__INCLUDED_)
#define AFX_SKINBUTTON_H__E51B4507_EAD7_43EE_9F54_204BC485D59C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// skinButton.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// SkinButton window
class SkinButton : public CWnd
{
// Construction
public:
SkinButton();
// Attributes
private:
HBITMAP normalBmp;
HBITMAP downBmp;
HBITMAP overBmp;
RECT rect;
bool mouseOver;
CString id;
HRGN region;
WORD idCommand;
int buttonMask;
int menu;
// Operations
public:
BOOL CreateButton(const char *, DWORD, const RECT&, CWnd *, UINT);
void SetNormalBitmap(HBITMAP);
void SetDownBitmap(HBITMAP);
void SetOverBitmap(HBITMAP);
void SetRect(const RECT &);
void GetRect(RECT& r);
void SetId(const char *);
void SetRegion(HRGN);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(SkinButton)
//}}AFX_VIRTUAL
// Implementation
public:
afx_msg LRESULT OnMouseLeaveMsg(WPARAM wParam, LPARAM lParam);
afx_msg LRESULT OnMouseMoveMsg(WPARAM wParam, LPARAM lParam);
afx_msg LRESULT OnLButtonDownMsg(WPARAM wParam, LPARAM lParam);
afx_msg LRESULT OnLButtonUpMsg(WPARAM wParam, LPARAM lParam);
virtual ~SkinButton();
// Generated message map functions
protected:
//{{AFX_MSG(SkinButton)
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnPaint();
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnCaptureChanged(CWnd *pWnd);
afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SKINBUTTON_H__E51B4507_EAD7_43EE_9F54_204BC485D59C__INCLUDED_)