visualboyadvance-m/src/win32/Sound.h

43 lines
1.2 KiB
C++

// -*- C++ -*-
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef VBA_WIN32_SOUND_H
#define VBA_WIN32_SOUND_H
enum AUDIO_API {
DIRECTSOUND
#ifndef NO_OAL
, OPENAL_SOUND
#endif
};
class ISound
{
public:
virtual ~ISound() {};
virtual bool init() = 0;
virtual void pause() = 0;
virtual void reset() = 0;
virtual void resume() = 0;
virtual void write() = 0;
};
#endif