52 lines
1.6 KiB
Plaintext
52 lines
1.6 KiB
Plaintext
Important:
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- Many games show emulation warnings in the log window (unaligned read, bad read/write address)
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- Test: Metroid Fusion, Advance Wars 2
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- Gfx.cpp/h optimization
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- Test: Final Fantasy 4 airship intro
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- Improve automatic 64k/128k flash save detection
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- HQ3x/4x ASM implementation produces wrong interpolation on the image's border
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- This has already been fixed in the C version; look at hq_base.h / line 343 - 372. The ASM version most likely only has something like skipLine instead of skipLinePlus and skipLineMinus, which is however necessary in order to work correctly.
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- Fix OpenGL issues
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- Remove 16 bit hack for filters
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- Not compatible to software motion blur (display corruption)
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- Add selection for compressed archives with more than one ROM in them
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Less important:
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- Support D3DFMT_A2R10G10B10 (10 bit per color component) color format
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- Add documentation for VBA-M (configuration guide)
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- DDraw, D3D, OGL: Add full screen device & frequency selection
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- Improve AVI recording (produces asynchronous files)
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- Enable audio stream compression for AVI files
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- Add stereo upmixing support to OpenAL
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- Verify BIOS files by checksum instead by file extension
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- Merge HQ2x/LQ2x C code into code for HQ3x/4x
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- Apply pixel filter to sprites and BG seperately for better image quality
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- Create Visual Studio project using SDL makefile
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Performance:
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- Apply HQ3x/4x optimizations from C version to ASM version
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- Apply pixel filter only to changed parts of the image
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- Make use of multi-core CPUs
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- Make use of 64 bit CPUs |