visualboyadvance-m/doc/todo.txt

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Important:
- Many games show emulation warnings in the log window (unaligned read, bad read/write address)
- Test: Metroid Fusion, Advance Wars 2
- Gfx.cpp/h optimization
- Test: Final Fantasy 4 airship intro
- Improve automatic 64k/128k flash save detection
- HQ3x/4x ASM implementation produces wrong interpolation on the image's border
- This has already been fixed in the C version; look at hq_base.h / line 343 - 372. The ASM version most likely only has something like skipLine instead of skipLinePlus and skipLineMinus, which is however necessary in order to work correctly.
- Fix OpenGL issues
- Remove 16 bit hack for filters
- Not compatible to software motion blur (display corruption)
- Add selection for compressed archives with more than one ROM in them
Less important:
- Support D3DFMT_A2R10G10B10 (10 bit per color component) color format
- Add documentation for VBA-M (configuration guide)
- DDraw, D3D, OGL: Add full screen device & frequency selection
- Improve AVI recording (produces asynchronous files)
- Enable audio stream compression for AVI files
- Add stereo upmixing support to OpenAL
- Verify BIOS files by checksum instead by file extension
- Merge HQ2x/LQ2x C code into code for HQ3x/4x
- Apply pixel filter to sprites and BG seperately for better image quality
- Create Visual Studio project using SDL makefile
Performance:
- Apply HQ3x/4x optimizations from C version to ASM version
- Apply pixel filter only to changed parts of the image
- Make use of multi-core CPUs
- Make use of 64 bit CPUs