178 lines
3.1 KiB
C++
178 lines
3.1 KiB
C++
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../sdl/inputSDL.h"
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#include "../gba/Sound.h"
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#include "../common/SoundSDL.h"
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#include "window.h"
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#include "intl.h"
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// Required vars, used by the emulator core
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//
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int systemRedShift;
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int systemGreenShift;
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int systemBlueShift;
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int systemColorDepth;
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int systemVerbose;
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int systemSaveUpdateCounter;
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int systemFrameSkip;
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u32 systemColorMap32[0x10000];
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u16 systemColorMap16[0x10000];
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u16 systemGbPalette[24];
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int emulating;
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int RGB_LOW_BITS_MASK;
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inline VBA::Window * GUI()
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{
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return VBA::Window::poGetInstance();
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}
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void systemMessage(int _iId, const char * _csFormat, ...)
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{
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va_list args;
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va_start(args, _csFormat);
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GUI()->vPopupErrorV(_(_csFormat), args);
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va_end(args);
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}
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void systemDrawScreen()
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{
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GUI()->vDrawScreen();
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}
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bool systemReadJoypads()
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{
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return true;
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}
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u32 systemReadJoypad(int joy)
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{
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return inputReadJoypad(joy);
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}
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void systemShowSpeed(int _iSpeed)
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{
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GUI()->vShowSpeed(_iSpeed);
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}
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void system10Frames(int _iRate)
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{
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GUI()->vComputeFrameskip(_iRate);
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}
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void systemFrame()
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{
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}
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void systemSetTitle(const char * _csTitle)
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{
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GUI()->set_title(_csTitle);
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}
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void systemScreenCapture(int _iNum)
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{
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GUI()->vCaptureScreen(_iNum);
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}
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u32 systemGetClock()
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{
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Glib::TimeVal time;
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time.assign_current_time();
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return time.as_double() * 1000;
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}
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void systemUpdateMotionSensor()
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{
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}
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int systemGetSensorX()
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{
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return 0;
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}
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int systemGetSensorY()
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{
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return 0;
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}
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void systemGbPrint(u8 * _puiData,
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int _iLen,
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int _iPages,
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int _iFeed,
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int _iPalette,
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int _iContrast)
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{
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}
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void systemScreenMessage(const char * _csMsg)
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{
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}
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bool systemCanChangeSoundQuality()
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{
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return true;
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}
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bool systemPauseOnFrame()
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{
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return false;
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}
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void systemGbBorderOn()
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{
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}
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SoundDriver * systemSoundInit()
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{
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soundShutdown();
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return new SoundSDL();
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}
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void systemOnSoundShutdown()
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{
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}
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void systemOnWriteDataToSoundBuffer(const u16 * finalWave, int length)
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{
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}
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void debuggerMain()
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{
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}
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void debuggerSignal(int, int)
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{
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}
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void debuggerOutput(const char *, u32)
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{
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}
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void debuggerBreakOnWrite(u32 address, u32 oldvalue, u32 value, int size, int t)
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{
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}
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void (*dbgMain)() = debuggerMain;
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void (*dbgSignal)(int, int) = debuggerSignal;
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void (*dbgOutput)(const char *, u32) = debuggerOutput;
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