visualboyadvance-m/src/sdl/inputSDL.cpp

598 lines
15 KiB
C++

// VBA-M, A Nintendo Handheld Console Emulator
// Copyright (C) 2015 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "sdl/inputSDL.h"
#include "sdl/ConfigManager.h"
#define SDLBUTTONS_NUM 14
static void sdlUpdateKey(uint32_t key, bool down);
static void sdlUpdateJoyButton(int which, int button, bool pressed);
static void sdlUpdateJoyHat(int which, int hat, int value);
static void sdlUpdateJoyAxis(int which, int axis, int value);
static bool sdlCheckJoyKey(int key);
static bool sdlButtons[4][SDLBUTTONS_NUM] = {
{ false, false, false, false, false, false,
false, false, false, false, false, false,
false, false },
{ false, false, false, false, false, false,
false, false, false, false, false, false,
false, false },
{ false, false, false, false, false, false,
false, false, false, false, false, false,
false, false },
{ false, false, false, false, false, false,
false, false, false, false, false, false,
false, false }
};
static bool sdlMotionButtons[4] = { false, false, false, false };
static int sdlNumDevices = 0;
static SDL_Joystick** sdlDevices = NULL;
static EPad sdlDefaultJoypad = PAD_MAIN;
static int autoFire = 0;
static int autoFireToggle = 0;
static int autoFireCountdown = 0;
static int sensorX = 0;
static int sensorY = 0;
static uint32_t joypad[5][SDLBUTTONS_NUM] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{
SDLK_LEFT, SDLK_RIGHT,
SDLK_UP, SDLK_DOWN,
SDLK_z, SDLK_x,
SDLK_RETURN, SDLK_BACKSPACE,
SDLK_a, SDLK_s,
SDLK_SPACE, SDLK_F12,
SDLK_q, SDLK_w,
}
};
static uint32_t motion[4] = {
SDLK_KP_4, SDLK_KP_6, SDLK_KP_8, SDLK_KP_2
};
static uint32_t defaultMotion[4] = {
SDLK_KP_4, SDLK_KP_6, SDLK_KP_8, SDLK_KP_2
};
static uint32_t sdlGetHatCode(const SDL_Event& event)
{
if (!event.jhat.value)
return 0;
return (
((event.jhat.which + 1) << 16) | 32 | (event.jhat.hat << 2) | (event.jhat.value & SDL_HAT_UP ? 0 : event.jhat.value & SDL_HAT_DOWN ? 1 : event.jhat.value & SDL_HAT_RIGHT ? 2 : event.jhat.value & SDL_HAT_LEFT ? 3 : 0));
}
static uint32_t sdlGetButtonCode(const SDL_Event& event)
{
return (
((event.jbutton.which + 1) << 16) | (event.jbutton.button + 0x80));
}
static uint32_t sdlGetAxisCode(const SDL_Event& event)
{
if (event.jaxis.value >= -16384 && event.jaxis.value <= 16384)
return 0;
return (
((event.jaxis.which + 1) << 16) | (event.jaxis.axis << 1) | (event.jaxis.value > 16384 ? 1 : event.jaxis.value < -16384 ? 0 : 0));
}
uint32_t inputGetEventCode(const SDL_Event& event)
{
switch (event.type) {
case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP:
return event.key.keysym.sym;
break;
case SDL_EVENT_JOYSTICK_HAT_MOTION:
return sdlGetHatCode(event);
break;
case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
case SDL_EVENT_JOYSTICK_BUTTON_UP:
return sdlGetButtonCode(event);
break;
case SDL_EVENT_JOYSTICK_AXIS_MOTION:
return sdlGetAxisCode(event);
break;
default:
return 0;
break;
}
}
uint32_t inputGetKeymap(EPad pad, EKey key)
{
return joypad[pad][key];
}
void inputSetKeymap(EPad pad, EKey key, uint32_t code)
{
joypad[pad][key] = code;
}
void inputSetMotionKeymap(EKey key, uint32_t code)
{
motion[key] = code;
}
bool inputGetAutoFire(EKey key)
{
int mask = 0;
switch (key) {
case KEY_BUTTON_A:
mask = 1 << 0;
break;
case KEY_BUTTON_B:
mask = 1 << 1;
break;
case KEY_BUTTON_R:
mask = 1 << 8;
break;
case KEY_BUTTON_L:
mask = 1 << 9;
break;
default:
break;
}
return !(autoFire & mask);
}
bool inputToggleAutoFire(EKey key)
{
int mask = 0;
switch (key) {
case KEY_BUTTON_A:
mask = 1 << 0;
break;
case KEY_BUTTON_B:
mask = 1 << 1;
break;
case KEY_BUTTON_R:
mask = 1 << 8;
break;
case KEY_BUTTON_L:
mask = 1 << 9;
break;
default:
break;
}
if (autoFire & mask) {
autoFire &= ~mask;
return false;
} else {
autoFire |= mask;
return true;
}
}
static void sdlUpdateKey(uint32_t key, bool down)
{
int i;
for (int j = 0; j < 4; j++) {
for (i = 0; i < SDLBUTTONS_NUM; i++) {
//if((joypad[j][i] & 0xffff0000) == 0) {
if (key == joypad[j][i])
sdlButtons[j][i] = down;
//}
}
}
for (i = 0; i < 4; i++) {
//if((motion[i] & 0xffff0000) == 0) {
if (key == motion[i])
sdlMotionButtons[i] = down;
//}
}
}
static void sdlUpdateJoyButton(int which,
int button,
bool pressed)
{
int i;
for (int j = 0; j < 4; j++) {
for (i = 0; i < SDLBUTTONS_NUM; i++) {
int dev = (joypad[j][i] >> 16);
int b = joypad[j][i] & 0xffff;
if (dev) {
dev--;
if ((dev == which) && (b >= 128) && (b == (button + 128))) {
sdlButtons[j][i] = pressed;
}
}
}
}
for (i = 0; i < 4; i++) {
int dev = (motion[i] >> 16);
int b = motion[i] & 0xffff;
if (dev) {
dev--;
if ((dev == which) && (b >= 128) && (b == (button + 128))) {
sdlMotionButtons[i] = pressed;
}
}
}
}
static void sdlUpdateJoyHat(int which,
int hat,
int value)
{
int i;
for (int j = 0; j < 4; j++) {
for (i = 0; i < SDLBUTTONS_NUM; i++) {
int dev = (joypad[j][i] >> 16);
int a = joypad[j][i] & 0xffff;
if (dev) {
dev--;
if ((dev == which) && (a >= 32) && (a < 48) && (((a & 15) >> 2) == hat)) {
int dir = a & 3;
int v = 0;
switch (dir) {
case 0:
v = value & SDL_HAT_UP;
break;
case 1:
v = value & SDL_HAT_DOWN;
break;
case 2:
v = value & SDL_HAT_RIGHT;
break;
case 3:
v = value & SDL_HAT_LEFT;
break;
}
sdlButtons[j][i] = (v ? true : false);
}
}
}
}
for (i = 0; i < 4; i++) {
int dev = (motion[i] >> 16);
int a = motion[i] & 0xffff;
if (dev) {
dev--;
if ((dev == which) && (a >= 32) && (a < 48) && (((a & 15) >> 2) == hat)) {
int dir = a & 3;
int v = 0;
switch (dir) {
case 0:
v = value & SDL_HAT_UP;
break;
case 1:
v = value & SDL_HAT_DOWN;
break;
case 2:
v = value & SDL_HAT_RIGHT;
break;
case 3:
v = value & SDL_HAT_LEFT;
break;
}
sdlMotionButtons[i] = (v ? true : false);
}
}
}
}
static void sdlUpdateJoyAxis(int which,
int axis,
int value)
{
int i;
for (int j = 0; j < 4; j++) {
for (i = 0; i < SDLBUTTONS_NUM; i++) {
int dev = (joypad[j][i] >> 16);
int a = joypad[j][i] & 0xffff;
if (dev) {
dev--;
if ((dev == which) && (a < 32) && ((a >> 1) == axis)) {
sdlButtons[j][i] = (a & 1) ? (value > 16384) : (value < -16384);
}
}
}
}
for (i = 0; i < 4; i++) {
int dev = (motion[i] >> 16);
int a = motion[i] & 0xffff;
if (dev) {
dev--;
if ((dev == which) && (a < 32) && ((a >> 1) == axis)) {
sdlMotionButtons[i] = (a & 1) ? (value > 16384) : (value < -16384);
}
}
}
}
static bool sdlCheckJoyKey(int key)
{
int dev = (key >> 16) - 1;
int what = key & 0xffff;
if (what >= 128) {
// joystick button
int button = what - 128;
if (button >= SDL_GetNumJoystickButtons(sdlDevices[dev]))
return false;
} else if (what < 0x20) {
// joystick axis
what >>= 1;
if (what >= SDL_GetNumJoystickAxes(sdlDevices[dev]))
return false;
} else if (what < 0x30) {
// joystick hat
what = (what & 15);
what >>= 2;
if (what >= SDL_GetNumJoystickHats(sdlDevices[dev]))
return false;
}
// no problem found
return true;
}
void inputInitJoysticks()
{
// The main joypad has to be entirely defined
for (int i = 0; i < SDLBUTTONS_NUM; i++) {
if (!joypad[PAD_MAIN][i])
joypad[PAD_MAIN][i] = joypad[PAD_DEFAULT][i];
}
sdlNumDevices = SDL_NumJoysticks();
if (sdlNumDevices)
sdlDevices = (SDL_Joystick**)calloc(1, sdlNumDevices * sizeof(SDL_Joystick**));
bool usesJoy = false;
for (int j = 0; j < 4; j++) {
for (int i = 0; i < SDLBUTTONS_NUM; i++) {
int dev = joypad[j][i] >> 16;
if (dev) {
dev--;
bool ok = false;
if (sdlDevices) {
if (dev < sdlNumDevices) {
if (sdlDevices[dev] == NULL) {
sdlDevices[dev] = SDL_OpenJoystick(dev);
}
ok = sdlCheckJoyKey(joypad[j][i]);
} else
ok = false;
}
if (!ok)
joypad[j][i] = joypad[PAD_DEFAULT][i];
else
usesJoy = true;
}
}
}
for (int i = 0; i < 4; i++) {
int dev = motion[i] >> 16;
if (dev) {
dev--;
bool ok = false;
if (sdlDevices) {
if (dev < sdlNumDevices) {
if (sdlDevices[dev] == NULL) {
sdlDevices[dev] = SDL_OpenJoystick(dev);
}
ok = sdlCheckJoyKey(motion[i]);
} else
ok = false;
}
if (!ok)
motion[i] = defaultMotion[i];
else
usesJoy = true;
}
}
if (usesJoy)
SDL_JoystickEventState(SDL_ENABLE);
}
void inputProcessSDLEvent(const SDL_Event& event)
{
// fprintf(stdout, "%x\n", inputGetEventCode(event));
switch (event.type) {
case SDL_EVENT_KEY_DOWN:
if (!event.key.keysym.mod)
sdlUpdateKey(event.key.keysym.sym, true);
break;
case SDL_EVENT_KEY_UP:
if (!event.key.keysym.mod)
sdlUpdateKey(event.key.keysym.sym, false);
break;
case SDL_EVENT_JOYSTICK_HAT_MOTION:
sdlUpdateJoyHat(event.jhat.which,
event.jhat.hat,
event.jhat.value);
break;
case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
case SDL_EVENT_JOYSTICK_BUTTON_UP:
sdlUpdateJoyButton(event.jbutton.which,
event.jbutton.button,
event.jbutton.state == SDL_PRESSED);
break;
case SDL_EVENT_JOYSTICK_AXIS_MOTION:
sdlUpdateJoyAxis(event.jaxis.which,
event.jaxis.axis,
event.jaxis.value);
break;
}
}
uint32_t inputReadJoypad(int which)
{
int realAutoFire = autoFire;
if (which < 0 || which > 3)
which = sdlDefaultJoypad;
uint32_t res = 0;
if (sdlButtons[which][KEY_BUTTON_A])
res |= 1;
if (sdlButtons[which][KEY_BUTTON_B])
res |= 2;
if (sdlButtons[which][KEY_BUTTON_SELECT])
res |= 4;
if (sdlButtons[which][KEY_BUTTON_START])
res |= 8;
if (sdlButtons[which][KEY_RIGHT])
res |= 16;
if (sdlButtons[which][KEY_LEFT])
res |= 32;
if (sdlButtons[which][KEY_UP])
res |= 64;
if (sdlButtons[which][KEY_DOWN])
res |= 128;
if (sdlButtons[which][KEY_BUTTON_R])
res |= 256;
if (sdlButtons[which][KEY_BUTTON_L])
res |= 512;
if (sdlButtons[which][KEY_BUTTON_AUTO_A])
realAutoFire ^= 1;
if (sdlButtons[which][KEY_BUTTON_AUTO_B])
realAutoFire ^= 2;
// disallow L+R or U+D of being pressed at the same time
if ((res & 48) == 48)
res &= ~16;
if ((res & 192) == 192)
res &= ~128;
if (sdlButtons[which][KEY_BUTTON_SPEED])
res |= 1024;
if (sdlButtons[which][KEY_BUTTON_CAPTURE])
res |= 2048;
if (realAutoFire) {
res &= (~realAutoFire);
if (autoFireToggle)
res |= realAutoFire;
autoFireCountdown--; // this needs decrementing even when autoFireToggle is toggled,
// so that autoFireMaxCount==1 (the default) will alternate at the maximum possible
// frequency (every time this code is reached). Which is what it did before
// introducing autoFireCountdown.
if (autoFireCountdown <= 0) {
autoFireToggle = !autoFireToggle;
autoFireCountdown = autoFireMaxCount;
}
}
return res;
}
void inputUpdateMotionSensor()
{
if (sdlMotionButtons[KEY_LEFT]) {
sensorX += 3;
if (sensorX > 2197)
sensorX = 2197;
if (sensorX < 2047)
sensorX = 2057;
} else if (sdlMotionButtons[KEY_RIGHT]) {
sensorX -= 3;
if (sensorX < 1897)
sensorX = 1897;
if (sensorX > 2047)
sensorX = 2037;
} else if (sensorX > 2047) {
sensorX -= 2;
if (sensorX < 2047)
sensorX = 2047;
} else {
sensorX += 2;
if (sensorX > 2047)
sensorX = 2047;
}
if (sdlMotionButtons[KEY_UP]) {
sensorY += 3;
if (sensorY > 2197)
sensorY = 2197;
if (sensorY < 2047)
sensorY = 2057;
} else if (sdlMotionButtons[KEY_DOWN]) {
sensorY -= 3;
if (sensorY < 1897)
sensorY = 1897;
if (sensorY > 2047)
sensorY = 2037;
} else if (sensorY > 2047) {
sensorY -= 2;
if (sensorY < 2047)
sensorY = 2047;
} else {
sensorY += 2;
if (sensorY > 2047)
sensorY = 2047;
}
}
int inputGetSensorX()
{
return sensorX;
}
int inputGetSensorY()
{
return sensorY;
}
void inputSetDefaultJoypad(EPad pad)
{
sdlDefaultJoypad = pad;
}
EPad inputGetDefaultJoypad()
{
return sdlDefaultJoypad;
}