visualboyadvance-m/src/wx/CMakeLists.txt

650 lines
21 KiB
CMake

#Do not use this file directly. Always use the top level CMakeLists.txt file
# This build is much easier if we just do it here.
IF(NOT CMAKE_VERSION VERSION_LESS 3.0)
cmake_policy(SET CMP0043 NEW) # for wxWidgets
ENDIF()
include(VbamFunctions)
if( WIN32 )
# not yet implemented
option( ENABLE_DIRECT3D "Enable Direct3D rendering for the wxWidgets port" ON )
option( ENABLE_XAUDIO2 "Enable xaudio2 sound output for the wxWidgets port" ON )
endif( WIN32 )
option(ENABLE_OPENAL "Enable OpenAL for the wxWidgets port" OFF)
IF(APPLE)
ADD_DEFINITIONS(-DwxMAC_USE_CORE_GRAPHICS)
ENDIF(APPLE)
if( NOT ENABLE_XAUDIO2 )
ADD_DEFINITIONS (-DNO_XAUDIO2)
endif( NOT ENABLE_XAUDIO2 )
if(NOT ENABLE_DIRECT3D)
ADD_DEFINITIONS(-DNO_D3D)
endif(NOT ENABLE_DIRECT3D)
if(ENABLE_OPENAL)
FIND_PACKAGE(OpenAL REQUIRED)
INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIR})
IF(OPENAL_STATIC OR (WIN32 AND ((NOT (MINGW AND MSYS)) OR CMAKE_TOOLCHAIN_FILE MATCHES mxe)))
ADD_DEFINITIONS(-DAL_LIBTYPE_STATIC)
ENDIF()
else(ENABLE_OPENAL)
ADD_DEFINITIONS (-DNO_OAL)
endif(ENABLE_OPENAL)
IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
SET(wxWidgets_USE_DEBUG ON) # noop if wx is compiled with --disable-debug, like in Mac Homebrew atm
ENDIF()
# on e.g. msys2 add a couple of libraries wx needs
#if(WIN32 AND (CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID STREQUAL Clang))
# set(CMAKE_CXX_LINK_EXECUTABLE "${CMAKE_CXX_LINK_EXECUTABLE} -luuid -lwinspool")
#endif()
# convert msys paths like /c/foo to windows paths like c:/foo
# for variables set by FindWxWidgets
function(normalize_wx_paths)
if(MSYS)
unset(new_paths)
foreach(p ${wxWidgets_LIBRARY_DIRS})
execute_process(COMMAND cygpath -m "${p}" OUTPUT_VARIABLE p_win OUTPUT_STRIP_TRAILING_WHITESPACE)
list(APPEND new_paths "${p_win}")
endforeach()
set(wxWidgets_LIBRARY_DIRS ${new_paths} PARENT_SCOPE)
string(REGEX REPLACE "((^| )[^/]*)/([a-zA-Z])/" "\\1\\3:/" new_libs "${wxWidgets_LIBRARIES}")
set(wxWidgets_LIBRARIES ${new_libs} PARENT_SCOPE)
endif()
endfunction()
if(CMAKE_PREFIX_PATH)
set(wxWidgets_CONFIG_OPTIONS "--prefix=${CMAKE_PREFIX_PATH}")
endif()
SET(wxWidgets_USE_UNICODE ON)
# adv is for wxAboutBox
# xml, html is for xrc
# do not include gl at first
set(wxWidgets_USE_LIBS xrc xml html adv net core base)
#list(APPEND wxWidgets_CONFIG_OPTIONS --version=2.8)
# Check for gtk4 then gtk3 packages first, some dists like arch rename the
# wx-config utility for these packages to e.g. wx-config-gtk3
#
# Do not do the check if the WX_CONFIG env var is set.
if(NOT WIN32 AND NOT APPLE AND "$ENV{WX_CONFIG}" STREQUAL "")
find_program(wxWidgets_CONFIG_EXECUTABLE NAMES wx-config-gtk4 wx-config-gtk3 wx-config)
endif()
# the gl lib may not be available, and if it looks like it is we still have to
# do a compile test later
list(APPEND wxWidgets_USE_LIBS gl)
find_package(wxWidgets QUIET)
normalize_wx_paths()
SET(CHECK_WX_OPENGL FALSE)
IF(wxWidgets_FOUND)
SET(CHECK_WX_OPENGL TRUE)
ELSE()
SET(WX_HAS_OPENGL FALSE)
# the requirement check is later after the opengl compile test
ENDIF()
INCLUDE_DIRECTORIES(${wxWidgets_INCLUDE_DIRS})
IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
# tell wx to enable debug mode if possible, if the cmake module did not do it for us
EXECUTE_PROCESS(COMMAND "${wxWidgets_CONFIG_EXECUTABLE} --debug=yes" RESULT_VARIABLE WX_CONFIG_DEBUG OUTPUT_QUIET ERROR_QUIET)
IF(WX_CONFIG_DEBUG EQUAL 0)
ADD_DEFINITIONS(-DwxDEBUG_LEVEL=1)
ENDIF()
# this one should be safe in non-debug builds too
ADD_DEFINITIONS(-DWXDEBUG)
ENDIF()
FOREACH(DEF ${wxWidgets_DEFINITIONS})
ADD_DEFINITIONS("-D${DEF}")
ENDFOREACH()
# check if this build of wx actually has OpenGL support
SET(CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} ${MY_CXX_FLAGS} ${MY_C_FLAGS} ${MY_CXX_LINKER_FLAGS} ${MY_C_LINKER_FLAGS} ${wxWidgets_LIBRARIES})
SET(CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS} ${wxWidgets_CXX_FLAGS} ${MY_CXX_FLAGS} ${MY_C_FLAGS})
IF(WIN32)
SET(CMAKE_REQUIRED_DEFINITIONS ${CMAKE_REQUIRED_DEFINITIONS} "-Wl,--subsystem,console")
SET(CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} "-Wl,--subsystem,console")
ENDIF()
SET(CMAKE_REQUIRED_INCLUDES ${CMAKE_REQUIRED_INCLUDES} ${wxWidgets_INCLUDE_DIRS})
FOREACH(DEF ${wxWidgets_DEFINITIONS})
SET(CMAKE_REQUIRED_DEFINITIONS ${CMAKE_REQUIRED_DEFINITIONS} "-D${DEF}")
ENDFOREACH()
# CheckCXXSourceCompiles ignores compiler flags, so we have to stuff them into the definitions
SET(CMAKE_REQUIRED_DEFINITIONS ${CMAKE_REQUIRED_FLAGS} ${CMAKE_REQUIRED_DEFINITIONS})
INCLUDE(CheckCXXSourceCompiles)
IF(CHECK_WX_OPENGL)
CHECK_CXX_SOURCE_COMPILES("
#include <wx/wxprec.h>
#include <wx/config.h>
#include <wx/glcanvas.h>
int main(int argc, char** argv) {
wxGLCanvas canvas(NULL, wxID_ANY, NULL, wxPoint(0, 0), wxSize(300, 300), 0);
return 0;
}" WX_HAS_OPENGL)
ENDIF()
IF(NOT WX_HAS_OPENGL)
ADD_DEFINITIONS(-DNO_OGL)
LIST(REMOVE_ITEM wxWidgets_USE_LIBS gl)
FIND_PACKAGE(wxWidgets REQUIRED)
normalize_wx_paths()
ENDIF()
IF(CMAKE_COMPILER_IS_GNUCXX AND NOT CMAKE_CROSSCOMPILING)
SET(WX_ABI_FOUND_MATCH FALSE)
INCLUDE(CheckCXXSourceRuns)
SET(WX_TEST_CONSOLE_APP "
#include <cstdlib>
#include <iostream>
#include <wx/wxprec.h>
#include <wx/wx.h>
#ifdef _WIN32
#include <windows.h>
#include \"MinHook.h\"
typedef int (WINAPI *MESSAGEBOXW)(HWND, LPCWSTR, LPCWSTR, UINT);
typedef int (WINAPI *MESSAGEBOXA)(HWND, LPCSTR, LPCSTR, UINT);
// Pointers for calling original MessageBoxW/A.
MESSAGEBOXW fpMessageBoxW = NULL;
MESSAGEBOXA fpMessageBoxA = NULL;
// Detour function which overrides MessageBoxW.
int WINAPI DetourMessageBoxW(HWND hWnd, LPCWSTR lpText, LPCWSTR lpCaption, UINT uType)
{
std::wcerr << lpCaption << \": \" << lpText << std::endl;
}
// Detour function which overrides MessageBoxA.
int WINAPI DetourMessageBoxA(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType)
{
std::cerr << lpCaption << \": \" << lpText << std::endl;
}
#endif
class MyApp : public wxAppConsole {
public:
virtual bool OnInit();
};
bool MyApp::OnInit() {
exit(0);
}
wxIMPLEMENT_APP_NO_MAIN(MyApp);
int main(int argc, char** argv)
{
#ifdef _WIN32
// just in case (this does nothing though)
SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX | SEM_NOOPENFILEERRORBOX);
// we need to install a trampoline for messageboxes, because Wx is
// hard-coded to show a messagebox on wxLogFatalError()
// Initialize MinHook (for trampoline).
if (MH_Initialize() != MH_OK) return 1;
// Create a hook for MessageBoxW and MessageBoxA
if (MH_CreateHook(&MessageBoxW, &DetourMessageBoxW, reinterpret_cast<LPVOID*>(&fpMessageBoxW)) != MH_OK)
return 1;
if (MH_CreateHook(&MessageBoxA, &DetourMessageBoxA, reinterpret_cast<LPVOID*>(&fpMessageBoxA)) != MH_OK)
return 1;
if (MH_EnableHook(&MessageBoxW) != MH_OK) return 1;
if (MH_EnableHook(&MessageBoxA) != MH_OK) return 1;
#endif
wxEntry(argc, argv);
wxEntryCleanup();
return 0;
}
")
# on windows we need the trampoline library from dependencies
IF(WIN32)
SET(CMAKE_REQUIRED_DEFINITIONS ${CMAKE_REQUIRED_DEFINITIONS} -w -fpermissive "-I${CMAKE_SOURCE_DIR}/dependencies/minhook/include")
SET(CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} -Wl,--subsystem,console)
IF(AMD64)
SET(CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} "${CMAKE_SOURCE_DIR}/dependencies/minhook/libMinHook_64.a")
ELSE() # assume 32 bit windows
SET(CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} "${CMAKE_SOURCE_DIR}/dependencies/minhook/libMinHook.a")
ENDIF()
ENDIF()
CHECK_CXX_SOURCE_RUNS("${WX_TEST_CONSOLE_APP}" WX_DEFAULT_ABI_VERSION_COMPATIBLE)
IF(NOT WX_DEFAULT_ABI_VERSION_COMPATIBLE)
# currently goes up to 11 with gcc7, but we give it some room
SET(WX_ABI_VERSION 15)
SET(CURRENT_DEFS ${CMAKE_REQUIRED_DEFINITIONS})
SET(CURRENT_LIBS ${CMAKE_REQUIRED_LIBRARIES})
WHILE(NOT WX_ABI_VERSION EQUAL -1)
SET(CMAKE_REQUIRED_DEFINITIONS ${CURRENT_DEFS} "-fabi-version=${WX_ABI_VERSION}")
SET(CMAKE_REQUIRED_LIBRARIES ${CURRENT_LIBS} "-fabi-version=${WX_ABI_VERSION}")
SET(WX_ABI_VAR "WX_ABI_VERSION_${WX_ABI_VERSION}")
CHECK_CXX_SOURCE_RUNS("${WX_TEST_CONSOLE_APP}" ${WX_ABI_VAR})
IF(${${WX_ABI_VAR}})
SET(WX_ABI_FOUND_MATCH TRUE)
BREAK()
ENDIF()
MATH(EXPR WX_ABI_VERSION "${WX_ABI_VERSION} - 1")
ENDWHILE()
SET(CMAKE_REQUIRED_DEFINITIONS ${CURRENT_DEFS})
SET(CMAKE_REQUIRED_LIBRARIES ${CURRENT_LIBS})
ENDIF()
IF(WX_ABI_FOUND_MATCH)
# add C++ flags
STRING(REGEX REPLACE "<FLAGS>" "<FLAGS> -fabi-version=${WX_ABI_VERSION} " CMAKE_CXX_COMPILE_OBJECT ${CMAKE_CXX_COMPILE_OBJECT})
SET(CMAKE_CXX_LINK_EXECUTABLE "${CMAKE_CXX_LINK_EXECUTABLE} -fabi-version=${WX_ABI_VERSION}")
ENDIF()
ENDIF()
# end of wx compile checks
FOREACH(CXX_COMPILE_FLAG ${wxWidgets_CXX_FLAGS})
ADD_COMPILE_OPTIONS(${CXX_COMPILE_FLAG})
ENDFOREACH()
#EXECUTE_PROCESS(COMMAND sh "${wxWidgets_CONFIG_EXECUTABLE}" --cxxflags)
INCLUDE( ${wxWidgets_USE_FILE} )
FIND_PACKAGE ( Gettext REQUIRED )
FIND_PROGRAM(XGETTEXT xgettext)
FIND_PROGRAM(MSGINIT msginit)
if(ENABLE_NLS AND (NOT XGETTEXT OR NOT MSGINIT))
message(SEND_ERROR "Cannot find gettext ${XGETTEXT} ${MSGINIT}")
endif(ENABLE_NLS AND (NOT XGETTEXT OR NOT MSGINIT))
IF(WIN32 AND ENABLE_DIRECTX)
FIND_PACKGE ( DirectX REQUIRED )
ENDIF(WIN32 AND ENABLE_DIRECTX)
# we make some direct gtk/gdk calls on linux and such
# so need to link the gtk that wx was built with
IF(NOT WIN32 AND NOT APPLE)
FIND_PACKAGE(PkgConfig REQUIRED)
FIND_PATH(WX_CONFIG_H NAMES wx/config.h PATHS ${wxWidgets_INCLUDE_DIRS})
IF(NOT WX_CONFIG_H)
MESSAGE(FATAL_ERROR "Could not find wx/config.h in ${wxWidgets_INCLUDE_DIRS}")
ENDIF()
SET(WX_CONFIG_H "${WX_CONFIG_H}/wx/config.h")
INCLUDE(CheckCXXSymbolExists)
CHECK_CXX_SYMBOL_EXISTS(__WXGTK4__ ${WX_CONFIG_H} WX_USING_GTK4)
CHECK_CXX_SYMBOL_EXISTS(__WXGTK3__ ${WX_CONFIG_H} WX_USING_GTK3)
IF(WX_USING_GTK4)
PKG_CHECK_MODULES(GTK4 REQUIRED gtk+-4.0)
IF(NOT GTK4_INCLUDE_DIRS)
MESSAGE(FATAL_ERROR "Could not find gtk4")
ENDIF()
INCLUDE_DIRECTORIES(${GTK4_INCLUDE_DIRS})
LINK_DIRECTORIES(${GTK4_LIBRARY_DIRS})
ADD_COMPILE_OPTIONS(${GTK4_CFLAGS_OTHER})
SET(GTK_LIBRARIES ${GTK4_LIBRARIES})
ELSEIF(WX_USING_GTK3)
PKG_CHECK_MODULES(GTK3 REQUIRED gtk+-3.0)
IF(NOT GTK3_INCLUDE_DIRS)
MESSAGE(FATAL_ERROR "Could not find gtk3")
ENDIF()
INCLUDE_DIRECTORIES(${GTK3_INCLUDE_DIRS})
LINK_DIRECTORIES(${GTK3_LIBRARY_DIRS})
ADD_COMPILE_OPTIONS(${GTK3_CFLAGS_OTHER})
SET(GTK_LIBRARIES ${GTK3_LIBRARIES})
ELSE()
CHECK_CXX_SYMBOL_EXISTS(__WXGTK20__ ${WX_CONFIG_H} WX_USING_GTK2)
IF(WX_USING_GTK2)
# try to use pkg-config to find gtk2 first
PKG_CHECK_MODULES(GTK2 REQUIRED gtk+-2.0)
IF(GTK2_INCLUDE_DIRS)
INCLUDE_DIRECTORIES(${GTK2_INCLUDE_DIRS})
LINK_DIRECTORIES(${GTK2_LIBRARY_DIRS})
ADD_COMPILE_OPTIONS(${GTK2_CFLAGS_OTHER})
SET(GTK_LIBRARIES ${GTK2_LIBRARIES})
ELSE()
# and if that fails, use the cmake module
FIND_PACKAGE(GTK2 REQUIRED gtk)
IF(NOT GTK2_INCLUDE_DIRS)
MESSAGE(FATAL_ERROR "Could not find gtk2")
ENDIF()
INCLUDE_DIRECTORIES(${GTK2_INCLUDE_DIRS})
ADD_COMPILE_OPTIONS(${GTK2_DEFINITIONS})
SET(GTK_LIBRARIES ${GTK2_LIBRARIES})
ENDIF()
ELSE()
FIND_PACKAGE(GTK REQUIRED gtk)
IF(NOT GTK_INCLUDE_DIRS)
MESSAGE(FATAL_ERROR "Could not find gtk")
ENDIF()
INCLUDE_DIRECTORIES(${GTK_INCLUDE_DIRS})
ADD_COMPILE_OPTIONS(${GTK_DEFINITIONS})
ENDIF()
ENDIF()
ENDIF()
# contrib widgets
include_directories(widgets)
# for out-of-tree builds, grab includes from both target and source dirs
include_directories(${CMAKE_CURRENT_BINARY_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
SET(XRC_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/xrc/AccelConfig.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/CheatAdd.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/CheatCreate.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/CheatEdit.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/CheatList.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/CodeSelect.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/DirectoriesConfig.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/Disassemble.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/DisplayConfig.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/ExportSPS.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/GBAROMInfo.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/GBColorPrefPanel.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/GBDisassemble.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/GBMapViewer.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/GBOAMViewer.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/GBPaletteViewer.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/GBPrinter.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/GBROMInfo.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/GBTileViewer.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/GameBoyAdvanceConfig.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/GameBoyConfig.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/GeneralConfig.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/IOViewer.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/JoyPanel.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/JoypadConfig.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/LinkConfig.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/Logging.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/MainFrame.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/MainIcon.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/MainMenu.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/MapViewer.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/MemSelRegion.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/MemViewer.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/NetLink.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/OAMViewer.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/PaletteViewer.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/SoundConfig.xrc
${CMAKE_CURRENT_SOURCE_DIR}/xrc/TileViewer.xrc
)
# wxrc does not support xrs files in -c output (> 10x compression)
# we do it using the bin2c.c utility
SET(BIN2C ${CMAKE_BINARY_DIR}/bin2c)
INCLUDE(HostCompile)
HOST_COMPILE(${CMAKE_CURRENT_SOURCE_DIR}/bin2c.c ${BIN2C})
if(WXRC)
separate_arguments(WXRC UNIX_COMMAND "${WXRC}")
else()
set(WXRC wxrc)
endif()
if(CMAKE_HOST_SYSTEM_NAME STREQUAL CYGWIN)
# pass xrc sources through cygpath in case we only have native wxrc
set(new_xrc_sources)
foreach(xrc ${XRC_SOURCES})
execute_process(COMMAND cygpath -m ${xrc} OUTPUT_VARIABLE win_path OUTPUT_STRIP_TRAILING_WHITESPACE)
list(APPEND new_xrc_sources ${win_path})
endforeach()
set(XRC_SOURCES ${new_xrc_sources})
endif()
ADD_CUSTOM_COMMAND(OUTPUT wxvbam.xrs
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMAND ${WXRC} ${XRC_SOURCES} "--output=wxvbam.xrs"
DEPENDS ${XRC_SOURCES})
ADD_CUSTOM_COMMAND(OUTPUT builtin-xrc.h
COMMAND ${BIN2C} wxvbam.xrs builtin-xrc.h builtin_xrs
DEPENDS wxvbam.xrs)
# use a built-in vba-over.ini if no config file present
ADD_CUSTOM_COMMAND(OUTPUT builtin-over.h
COMMAND ${BIN2C} ${CMAKE_CURRENT_SOURCE_DIR}/../vba-over.ini builtin-over.h builtin_over
DEPENDS ../vba-over.ini)
# I don't like duplicating/triplicating code, so I only declare
# event handlers once, and copy them in other places they are needed
# all using portable cmake code
ADD_CUSTOM_COMMAND(OUTPUT cmdtab.cpp cmdhandlers.h cmd-evtable.h
COMMAND
${CMAKE_COMMAND} -D OUTDIR=${CMAKE_CURRENT_BINARY_DIR} -P copy-events.cmake
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
DEPENDS cmdevents.cpp)
#
# the following should be in the main file for consistency with
# other front ends, but can't due to cmake issues
# then again, the main file should be split up into separate dirs anyway
#
SET( SRC_WX
wxvbam.cpp
guiinit.cpp
viewers.cpp
gfxviewers.cpp
cmdevents.cpp
opts.cpp
sys.cpp
panel.cpp
viewsupt.cpp
wayland.cpp
strutils.cpp
widgets/keyedit.cpp
widgets/joyedit.cpp
widgets/sdljoy.cpp
widgets/wxmisc.cpp
# probably ought to be in common
../sdl/text.cpp
# from external source with minor modifications
widgets/checkedlistctrl.cpp
# generated
cmdtab.cpp
# generated includes must be explicitly listed
builtin-xrc.h
builtin-over.h
cmdhandlers.h
cmd-evtable.h
#Icon File
xrc/vbam.xpm
)
IF(APPLE)
SET(SRC_WX ${SRC_WX} macsupport.mm)
ENDIF(APPLE)
SET( HDR_WX
wxvbam.h
drawing.h
filters.h
ioregs.h
opts.h
viewsupt.h
wxhead.h
wayland.h
widgets/wx/keyedit.h
widgets/wx/joyedit.h
widgets/wx/sdljoy.h
widgets/wx/webupdatedef.h
widgets/wx/wxmisc.h
# probably ought to be in common
../sdl/text.h
# from external source with minor modifications
widgets/wx/checkedlistctrl.h
)
SET( RES_WX
${XRC_SOURCES}
../vba-over.ini
)
SET( CM_STUFF
copy-events.cmake
)
IF(ENABLE_OPENAL)
SET( SRC_WX ${SRC_WX} openal.cpp )
SET( HDR_WX ${HDR_WX} openal.h )
ENDIF(ENABLE_OPENAL)
IF(ENABLE_XAUDIO2)
SET( SRC_WX ${SRC_WX} xaudio2.cpp )
ENDIF(ENABLE_XAUDIO2)
IF( WIN32 )
SET( SRC_WX ${SRC_WX} wxvbam.rc dsound.cpp )
SET(DIRECTX_LIBRARIES dxguid dsound ws2_32)
IF(MSVC)
# workaround for some symbols needed by static SDL2.lib
SET(DIRECTX_LIBRARIES ${DIRECTX_LIBRARIES} imm32 version)
ENDIF(MSVC)
# not strictly directx, but win32-related
IF(ENABLE_DEBUGGER)
SET(DIRECTX_LIBRARIES ${DIRECTX_LIBRARIES} wsock32)
ENDIF(ENABLE_DEBUGGER)
ENDIF( WIN32 )
link_directories( ${CMAKE_BINARY_DIR} )
SET(VBAM_ICON vbam.icns)
SET(VBAM_ICON_PATH ${CMAKE_CURRENT_SOURCE_DIR}/icons/${VBAM_ICON})
IF(APPLE)
SET(CMAKE_BUILD_WITH_INSTALL_RPATH ON)
SET(CMAKE_INSTALL_RPATH "@loader_path/../Frameworks")
ENDIF(APPLE)
ADD_EXECUTABLE (
visualboyadvance-m
WIN32
MACOSX_BUNDLE
${SRC_WX}
${HDR_WX}
${RES_WX}
${VBAM_ICON_PATH}
${CM_STUFF}
)
TARGET_LINK_LIBRARIES (
visualboyadvance-m
${VBAMCORE_LIBS}
${wxWidgets_LIBRARIES}
${FFMPEG_LIBRARIES}
${DIRECTX_LIBRARIES}
${GTK_LIBRARIES}
${OPENAL_LIBRARY}
)
if(ENABLE_FFMPEG)
join("${FFMPEG_LDFLAGS}" " " FFMPEG_LDFLAGS_STR)
set_target_properties(
visualboyadvance-m
PROPERTIES LINK_FLAGS ${FFMPEG_LDFLAGS_STR}
)
endif()
# link libgcc/libstdc++ statically on mingw
# and adjust link command when making a static binary
if(CMAKE_COMPILER_IS_GNUCXX)
if(WIN32)
# Build a console app in debug mode on Windows
if(CMAKE_BUILD_TYPE STREQUAL Debug)
set(CMAKE_CXX_LINK_EXECUTABLE "${CMAKE_CXX_LINK_EXECUTABLE} -Wl,--subsystem,console")
else()
set(CMAKE_CXX_LINK_EXECUTABLE "${CMAKE_CXX_LINK_EXECUTABLE} -Wl,--subsystem,windows")
endif()
endif()
if(VBAM_STATIC)
# some dists don't have a static libpthread
set(CMAKE_CXX_LINK_EXECUTABLE "${CMAKE_CXX_LINK_EXECUTABLE} -static-libgcc -static-libstdc++ -Wl,-Bstatic -lstdc++ -lpthread ")
if(WIN32)
add_custom_command(
TARGET visualboyadvance-m PRE_LINK
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_SOURCE_DIR}/msys-link-static.cmake
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
)
else()
add_custom_command(
TARGET visualboyadvance-m PRE_LINK
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_SOURCE_DIR}/link-static.cmake
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
)
endif()
endif()
endif()
IF(WIN32)
INSTALL(PROGRAMS ${PROJECT_BINARY_DIR}/visualboyadvance-m${CMAKE_EXECUTABLE_SUFFIX} DESTINATION ${CMAKE_BINARY_DIR})
ENDIF(WIN32)
IF(NOT WIN32 AND NOT APPLE)
INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/wxvbam.desktop DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications)
ENDIF(NOT WIN32 AND NOT APPLE)
if(APPLE)
# this should set ROM file types correctly
SET_PROPERTY(TARGET visualboyadvance-m APPEND PROPERTY MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/wxplist.in)
SET(MACOSX_BUNDLE_ICON_FILE ${VBAM_ICON})
SET_SOURCE_FILES_PROPERTIES(${VBAM_ICON_PATH} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
# bundle dylibs and relink them for releasing .app
# but only in Release mode
IF(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
ADD_CUSTOM_COMMAND(TARGET visualboyadvance-m POST_BUILD
COMMAND ${CMAKE_SOURCE_DIR}/tools/osx/third_party_libs_tool ./visualboyadvance-m.app
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")
ENDIF()
endif(APPLE)
SET(WX_EXE_NAME visualboyadvance-m-wx${CMAKE_EXECUTABLE_SUFFIX})