visualboyadvance-m/src/wx/openal.cpp

369 lines
8.8 KiB
C++

// === LOGALL writes very detailed informations to vba-trace.log ===
//#define LOGALL
#ifndef NO_OAL
// for gopts
// also, wx-related
#include "wxvbam.h"
// Interface
#include "../common/ConfigManager.h"
#include "../common/SoundDriver.h"
// OpenAL
#include "openal.h"
// Internals
#include "../gba/Globals.h" // for 'speedup' and 'synchronize'
#include "../gba/Sound.h"
// Debug
#include <assert.h>
#define ASSERT_SUCCESS assert(AL_NO_ERROR == alGetError())
#ifndef LOGALL
// replace logging functions with comments
#ifdef winlog
#undef winlog
#endif
// https://stackoverflow.com/a/1306690/262458
#define winlog(x,...) do {} while(0)
#define debugState() //
#endif
struct OPENALFNTABLE;
class OpenAL : public SoundDriver {
public:
OpenAL();
virtual ~OpenAL();
static bool GetDevices(wxArrayString& names, wxArrayString& ids);
bool init(long sampleRate); // initialize the sound buffer queue
void setThrottle(unsigned short throttle_); // set game speed
void pause(); // pause the secondary sound buffer
void reset(); // stop and reset the secondary sound buffer
void resume(); // play/resume the secondary sound buffer
void write(uint16_t* finalWave, int length); // write the emulated sound to a sound buffer
private:
bool initialized;
bool buffersLoaded;
ALCdevice* device;
ALCcontext* context;
ALuint* buffer;
ALuint tempBuffer;
ALuint source;
int freq;
int soundBufferLen;
#ifdef LOGALL
void debugState();
#endif
};
OpenAL::OpenAL()
{
initialized = false;
buffersLoaded = false;
device = NULL;
context = NULL;
buffer = (ALuint*)malloc(gopts.audio_buffers * sizeof(ALuint));
memset(buffer, 0, gopts.audio_buffers * sizeof(ALuint));
tempBuffer = 0;
source = 0;
}
OpenAL::~OpenAL()
{
if (!initialized)
return;
alSourceStop(source);
ASSERT_SUCCESS;
alSourcei(source, AL_BUFFER, 0);
ASSERT_SUCCESS;
alDeleteSources(1, &source);
ASSERT_SUCCESS;
alDeleteBuffers(gopts.audio_buffers, buffer);
ASSERT_SUCCESS;
free(buffer);
alcMakeContextCurrent(NULL);
// Wine incorrectly returns ALC_INVALID_VALUE
// and then fails the rest of these functions as well
// so there will be a leak under Wine, but that's a bug in Wine, not
// this code
//ASSERT_SUCCESS;
alcDestroyContext(context);
//ASSERT_SUCCESS;
alcCloseDevice(device);
//ASSERT_SUCCESS;
alGetError(); // reset error state
}
#ifdef LOGALL
void OpenAL::debugState()
{
ALint value = 0;
alGetSourcei(source, AL_SOURCE_STATE, &value);
ASSERT_SUCCESS;
winlog(" soundPaused = %i\n", soundPaused);
winlog(" Source:\n");
winlog(" State: ");
switch (value) {
case AL_INITIAL:
winlog("AL_INITIAL\n");
break;
case AL_PLAYING:
winlog("AL_PLAYING\n");
break;
case AL_PAUSED:
winlog("AL_PAUSED\n");
break;
case AL_STOPPED:
winlog("AL_STOPPED\n");
break;
default:
winlog("!unknown!\n");
break;
}
alGetSourcei(source, AL_BUFFERS_QUEUED, &value);
ASSERT_SUCCESS;
winlog(" Buffers in queue: %i\n", value);
alGetSourcei(source, AL_BUFFERS_PROCESSED, &value);
ASSERT_SUCCESS;
winlog(" Buffers processed: %i\n", value);
}
#endif
bool OpenAL::init(long sampleRate)
{
winlog("OpenAL::init\n");
assert(initialized == false);
if (!gopts.audio_dev.empty()) {
device = alcOpenDevice(gopts.audio_dev.utf8_str());
} else {
device = alcOpenDevice(NULL);
}
assert(device != NULL);
context = alcCreateContext(device, NULL);
assert(context != NULL);
ALCboolean retVal = alcMakeContextCurrent(context);
assert(ALC_TRUE == retVal);
alGenBuffers(gopts.audio_buffers, buffer);
ASSERT_SUCCESS;
alGenSources(1, &source);
ASSERT_SUCCESS;
freq = sampleRate;
// calculate the number of samples per frame first
// then multiply it with the size of a sample frame (16 bit * stereo)
soundBufferLen = (freq / 60) * 4;
initialized = true;
return true;
}
void OpenAL::setThrottle(unsigned short throttle_) {
if (!initialized)
return;
if (!throttle_)
throttle_ = 100;
alSourcef(source, AL_PITCH, throttle_ / 100.0);
ASSERT_SUCCESS;
}
void OpenAL::resume()
{
if (!initialized)
return;
winlog("OpenAL::resume\n");
if (!buffersLoaded)
return;
debugState();
ALint sourceState = 0;
alGetSourcei(source, AL_SOURCE_STATE, &sourceState);
ASSERT_SUCCESS;
if (sourceState != AL_PLAYING) {
alSourcePlay(source);
ASSERT_SUCCESS;
}
debugState();
}
void OpenAL::pause()
{
if (!initialized)
return;
winlog("OpenAL::pause\n");
if (!buffersLoaded)
return;
debugState();
ALint sourceState = 0;
alGetSourcei(source, AL_SOURCE_STATE, &sourceState);
ASSERT_SUCCESS;
if (sourceState == AL_PLAYING) {
alSourcePause(source);
ASSERT_SUCCESS;
}
debugState();
}
void OpenAL::reset()
{
if (!initialized)
return;
winlog("OpenAL::reset\n");
if (!buffersLoaded)
return;
debugState();
ALint sourceState = 0;
alGetSourcei(source, AL_SOURCE_STATE, &sourceState);
ASSERT_SUCCESS;
if (sourceState != AL_STOPPED) {
alSourceStop(source);
ASSERT_SUCCESS;
}
debugState();
}
void OpenAL::write(uint16_t* finalWave, int length)
{
(void)length; // unused param
if (!initialized)
return;
winlog("OpenAL::write\n");
debugState();
ALint sourceState = 0;
ALint nBuffersProcessed = 0;
if (!buffersLoaded) {
// ==initial buffer filling==
winlog(" initial buffer filling\n");
for (int i = 0; i < gopts.audio_buffers; i++) {
// Filling the buffers explicitly with silence would be cleaner,
// but the very first sample is usually silence anyway.
alBufferData(buffer[i], AL_FORMAT_STEREO16, finalWave, soundBufferLen, freq);
ASSERT_SUCCESS;
}
alSourceQueueBuffers(source, gopts.audio_buffers, buffer);
ASSERT_SUCCESS;
buffersLoaded = true;
} else {
// ==normal buffer refreshing==
nBuffersProcessed = 0;
alGetSourcei(source, AL_BUFFERS_PROCESSED, &nBuffersProcessed);
ASSERT_SUCCESS;
if (nBuffersProcessed == gopts.audio_buffers) {
// we only want to know about it when we are emulating at full speed or faster:
if ((throttle >= 100) || (throttle == 0)) {
if (systemVerbose & VERBOSE_SOUNDOUTPUT) {
static unsigned int i = 0;
log("OpenAL: Buffers were not refilled fast enough (i=%i)\n", i++);
}
}
}
if (!speedup && throttle && !gba_joybus_active) {
// wait until at least one buffer has finished
while (nBuffersProcessed == 0) {
winlog(" waiting...\n");
// wait for about half the time one buffer needs to finish
// unoptimized: ( sourceBufferLen * 1000 ) / ( freq * 2 * 2 ) * 1/2
wxMilliSleep(soundBufferLen / (freq >> 7));
alGetSourcei(source, AL_BUFFERS_PROCESSED, &nBuffersProcessed);
ASSERT_SUCCESS;
}
} else {
if (nBuffersProcessed == 0)
return;
}
assert(nBuffersProcessed > 0);
// unqueue buffer
tempBuffer = 0;
alSourceUnqueueBuffers(source, 1, &tempBuffer);
ASSERT_SUCCESS;
// refill buffer
alBufferData(tempBuffer, AL_FORMAT_STEREO16, finalWave, soundBufferLen, freq);
ASSERT_SUCCESS;
// requeue buffer
alSourceQueueBuffers(source, 1, &tempBuffer);
ASSERT_SUCCESS;
}
// start playing the source if necessary
alGetSourcei(source, AL_SOURCE_STATE, &sourceState);
ASSERT_SUCCESS;
if (!soundPaused && (sourceState != AL_PLAYING)) {
alSourcePlay(source);
ASSERT_SUCCESS;
}
}
SoundDriver* newOpenAL()
{
winlog("newOpenAL\n");
return new OpenAL();
}
bool GetOALDevices(wxArrayString& names, wxArrayString& ids)
{
return OpenAL::GetDevices(names, ids);
}
bool OpenAL::GetDevices(wxArrayString& names, wxArrayString& ids)
{
#ifdef ALC_DEVICE_SPECIFIER
if (alcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT") == AL_FALSE)
// this extension isn't critical to OpenAL operating
return true;
const char* devs = alcGetString(NULL, ALC_DEVICE_SPECIFIER);
while (*devs) {
names.push_back(wxString(devs, wxConvLibc));
ids.push_back(names[names.size() - 1]);
devs += strlen(devs) + 1;
}
#endif
// should work anyway, but must always use default driver
return true;
}
#endif