1926 lines
56 KiB
C++
1926 lines
56 KiB
C++
#include "wxvbam.h"
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#include "drawing.h"
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#include "../gba/RTC.h"
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#include "../gba/agbprint.h"
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#include "../gb/gbPrinter.h"
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#include "../common/Patch.h"
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#include <wx/dcbuffer.h>
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#include "../sdl/text.h"
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int emulating;
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IMPLEMENT_DYNAMIC_CLASS(GameArea, wxPanel)
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GameArea::GameArea()
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: wxPanel(), loaded(IMAGE_UNKNOWN), panel(NULL), emusys(NULL),
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basic_width(GBWidth), basic_height(GBHeight), fullscreen(false),
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paused(false), was_paused(false), rewind_time(0), do_rewind(false),
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rewind_mem(0), pointer_blanked(false), mouse_active_time(0)
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{
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SetSizer(new wxBoxSizer(wxVERTICAL));
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// all renderers prefer 32-bit
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// well, "simple" prefers 24-bit, but that's not available for filters
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systemColorDepth = 32;
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hq2x_init(32);
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Init_2xSaI(32);
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}
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void GameArea::LoadGame(const wxString &name)
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{
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// fex just crashes if file does not exist and it's compressed,
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// so check first
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wxFileName fnfn(name);
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bool badfile = !fnfn.IsFileReadable();
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// if path was relative, look for it before giving up
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if(badfile && !fnfn.IsAbsolute()) {
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wxString rp = fnfn.GetPath();
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// can't really decide which dir to use, so try GBA first, then GB
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if(!gopts.gba_rom_dir.empty()) {
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fnfn.SetPath(gopts.gba_rom_dir + wxT('/') + rp);
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badfile = !fnfn.IsFileReadable();
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}
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if(badfile && !gopts.gb_rom_dir.empty()) {
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fnfn.SetPath(gopts.gb_rom_dir + wxT('/') + rp);
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badfile = !fnfn.IsFileReadable();
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}
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}
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// auto-conversion of wxCharBuffer to const char * seems broken
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// so save underlying wxCharBuffer (or create one of none is used)
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wxCharBuffer fnb(fnfn.GetFullPath().mb_fn_str());
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const char *fn = fnb.data();
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IMAGE_TYPE t = badfile ? IMAGE_UNKNOWN : utilFindType(fn);
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if(t == IMAGE_UNKNOWN) {
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wxString s;
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s.Printf(_("%s is not a valid ROM file"), name.c_str());
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wxMessageDialog dlg(GetParent(), s, _("Problem loading file"), wxOK|wxICON_ERROR);
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dlg.ShowModal();
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return;
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}
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{
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wxConfig *cfg = wxGetApp().cfg;
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if(!gopts.recent_freeze) {
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gopts.recent->AddFileToHistory(name);
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wxGetApp().frame->SetRecentAccels();
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cfg->SetPath(wxT("/Recent"));
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gopts.recent->Save(*cfg);
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cfg->SetPath(wxT("/"));
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cfg->Flush();
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}
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}
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UnloadGame();
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// strip extension from actual game file name
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// FIXME: save actual file name of archive so patches & cheats can
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// be loaded from archive
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// FIXME: if archive name does not match game name, prepend archive
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// name to uniquify game name
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loaded_game = fnfn;
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loaded_game.ClearExt();
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loaded_game.MakeAbsolute();
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// load patch, if enabled
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// note that it is difficult to load from archive due to
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// ../common/Patch.cpp depending on opening the file itself and doing
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// lots of seeking & such. The only way would be to copy the patch
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// out to a temporary file and load it (and can't just use
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// AssignTempFileName because it needs correct extension)
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// too much trouble for now, though
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bool loadpatch = gopts.apply_patches;
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wxFileName pfn = loaded_game;
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if(loadpatch) {
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// SetExt may strip something off by accident, so append to text instead
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// pfn.SetExt(wxT(".ips")
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pfn.SetFullName(pfn.GetFullName() + wxT(".ips"));
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if(!pfn.IsFileReadable()) {
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pfn.SetExt(wxT(".ups"));
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if(!pfn.IsFileReadable()) {
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pfn.SetExt(wxT(".ppf"));
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loadpatch = pfn.IsFileReadable();
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}
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}
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}
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if(t == IMAGE_GB) {
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if(!gbLoadRom(fn)) {
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wxString s;
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s.Printf(_("Unable to load Game Boy ROM %s"), name.c_str());
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wxMessageDialog dlg(GetParent(), s, _("Problem loading file"), wxOK|wxICON_ERROR);
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dlg.ShowModal();
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return;
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}
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rom_size = gbRomSize;
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if(loadpatch) {
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int size = rom_size;
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// auto-conversion of wxCharBuffer to const char * seems broken
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// so save underlying wxCharBuffer (or create one of none is used)
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wxCharBuffer pfnb(pfn.GetFullPath().mb_fn_str());
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applyPatch(pfnb.data(), &gbRom, &size);
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if(size != rom_size)
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gbUpdateSizes();
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rom_size = size;
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}
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// start sound; this must happen before CPU stuff
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gb_effects_config.echo = (float)gopts.gb_echo / 100.0;
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gb_effects_config.stereo = (float)gopts.gb_stereo / 100.0;
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gbSoundSetDeclicking(gopts.gb_declick);
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soundInit();
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soundSetThrottle(gopts.throttle);
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soundSetEnable(gopts.sound_en);
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gbSoundSetSampleRate(!gopts.sound_qual ? 48000 :
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44100 / (1 << (gopts.sound_qual - 1)));
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soundSetVolume((float)gopts.sound_vol / 100.0);
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gbGetHardwareType();
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bool use_bios = false;
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// auto-conversion of wxCharBuffer to const char * seems broken
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// so save underlying wxCharBuffer (or create one of none is used)
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const char *fn = NULL;
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wxCharBuffer fnb;
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if(gbCgbMode) {
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use_bios = gopts.gbc_use_bios;
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fnb = gopts.gbc_bios.mb_fn_str();
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} else {
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use_bios = gopts.gb_use_bios;
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fnb = gopts.gb_bios.mb_fn_str();
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}
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fn = fnb.data();
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gbCPUInit(fn, use_bios);
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if(use_bios && !useBios) {
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wxLogError(_("Could not load BIOS %s"), (gbCgbMode ? gopts.gbc_bios : gopts.gb_bios).c_str());
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// could clear use flag & file name now, but better to force
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// user to do it
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}
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gbReset();
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if(gbBorderOn) {
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basic_width = gbBorderLineSkip = SGBWidth;
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basic_height = SGBHeight;
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gbBorderColumnSkip = (SGBWidth - GBWidth) / 2;
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gbBorderRowSkip = (SGBHeight - GBHeight) / 2;
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} else {
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basic_width = gbBorderLineSkip = GBWidth;
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basic_height = GBHeight;
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gbBorderColumnSkip = gbBorderRowSkip = 0;
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}
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emusys = &GBSystem;
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} else /* if(t == IMAGE_GBA) */ {
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if(!(rom_size = CPULoadRom(fn))) {
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wxString s;
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s.Printf(_("Unable to load Game Boy Advance ROM %s"), name.c_str());
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wxMessageDialog dlg(GetParent(), s, _("Problem loading file"), wxOK|wxICON_ERROR);
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dlg.ShowModal();
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return;
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}
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if(loadpatch) {
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// don't use real rom size or it might try to resize rom[]
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// instead, use known size of rom[]
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int size = 0x2000000;
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// auto-conversion of wxCharBuffer to const char * seems broken
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// so save underlying wxCharBuffer (or create one of none is used)
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wxCharBuffer pfnb(pfn.GetFullPath().mb_fn_str());
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applyPatch(pfnb.data(), &rom, &size);
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// that means we no longer really know rom_size either <sigh>
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}
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#if 0 // disabled in win32 version for undocumented "problems"
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// FIXME: store original value
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if(gopts.skip_intro)
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*((u32 *)rom) = 0xea00002e;
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#endif
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wxFileConfig *cfg = wxGetApp().overrides;
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wxString id = wxString((const char *)&rom[0xac], wxConvLibc, 4);
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if(cfg->HasGroup(id)) {
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cfg->SetPath(id);
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rtcEnable(cfg->Read(wxT("rtcEnabled"), gopts.rtc));
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int fsz = cfg->Read(wxT("flashSize"), (long)0);
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if(fsz != 0x10000 && fsz != 0x20000)
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fsz = 0x10000 << gopts.flash_size;
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flashSetSize(fsz);
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cpuSaveType = cfg->Read(wxT("saveType"), gopts.save_type);
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if(cpuSaveType < 0 || cpuSaveType > 5)
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cpuSaveType = gopts.save_type;
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mirroringEnable = cfg->Read(wxT("mirroringEnabled"), (long)0);
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cfg->SetPath(wxT("/"));
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} else {
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rtcEnable(gopts.rtc);
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flashSetSize(0x10000 << gopts.flash_size);
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cpuSaveType = gopts.save_type;
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// mirroring short ROMs is such an uncommon thing that any
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// carts needing it should be added to vba-over.ini.
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// on the other hand, I would see nothing wrong with enabling
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// by default on carts that are small enough (i.e., always
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// set this to true and ignore vba-over.ini). It's just a one-time
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// init.
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mirroringEnable = false;
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}
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doMirroring(mirroringEnable);
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// start sound; this must happen before CPU stuff
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soundInit();
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soundSetThrottle(gopts.throttle);
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soundSetEnable(gopts.sound_en);
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soundSetSampleRate(!gopts.sound_qual ? 48000 :
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44100 / (1 << (gopts.sound_qual - 1)));
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soundSetVolume((float)gopts.sound_vol / 100.0);
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CPUInit(gopts.gba_bios.mb_fn_str(), gopts.gba_use_bios);
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if(gopts.gba_use_bios && !useBios) {
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wxLogError(_("Could not load BIOS %s"), gopts.gba_bios.c_str());
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// could clear use flag & file name now, but better to force
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// user to do it
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}
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CPUReset();
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basic_width = GBAWidth;
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basic_height = GBAHeight;
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emusys = &GBASystem;
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}
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loaded = t;
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SetFrameTitle();
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SetFocus();
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AdjustSize(true);
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emulating = true;
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was_paused = true;
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MainFrame *mf = wxGetApp().frame;
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mf->SetJoystick();
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mf->cmd_enable &= ~(CMDEN_GB|CMDEN_GBA);
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mf->cmd_enable |= ONLOAD_CMDEN;
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mf->cmd_enable |= loaded == IMAGE_GB ? CMDEN_GB : (CMDEN_GBA | CMDEN_NGDB_GBA);
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mf->enable_menus();
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// probably only need to do this for GB carts
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if(gopts.gbprint)
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gbSerialFunction = gbPrinterSend;
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else
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gbSerialFunction = NULL;
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// probably only need to do this for GBA carts
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agbPrintEnable(gopts.agbprint);
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// set frame skip based on ROM type
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systemFrameSkip = loaded == IMAGE_GB ? gopts.gb_frameskip : gopts.gba_frameskip;
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if(systemFrameSkip < 0)
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systemFrameSkip = 0;
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// load battery and/or saved state
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recompute_dirs();
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mf->update_state_ts(true);
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bool did_autoload = gopts.autoload_state ? LoadState() : false;
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if(!did_autoload || skipSaveGameBattery) {
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wxString bname = loaded_game.GetFullName();
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#ifndef NO_LINK
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// MakeInstanceFilename doesn't do wxString, so just add slave ID here
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if(vbaid) {
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bname.append(wxT('-'));
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bname.append(wxChar(wxT('1') + vbaid));
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}
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#endif
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bname.append(wxT(".sav"));
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wxFileName bat(batdir, bname);
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fnb = bat.GetFullPath().mb_fn_str();
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if(emusys->emuReadBattery(fnb.data())) {
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wxString msg;
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msg.Printf(_("Loaded battery %s"), bat.GetFullPath().c_str());
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systemScreenMessage(msg);
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}
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// forget old save writes
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systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
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}
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// do an immediate rewind save
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// even if loaded from state file: not smart enough yet to just
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// do a reset or load from state file when # rewinds == 0
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do_rewind = gopts.rewind_interval > 0;
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// FIXME: backup battery file (useful if game name conflict)
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cheats_dirty = (did_autoload && !skipSaveGameCheats) ||
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(loaded == IMAGE_GB ? gbCheatNumber > 0 : cheatsNumber > 0);
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if(gopts.autoload_cheats && (!did_autoload || skipSaveGameCheats)) {
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wxFileName cfn = loaded_game;
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// SetExt may strip something off by accident, so append to text instead
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cfn.SetFullName(cfn.GetFullName() + wxT(".clt"));
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if(cfn.IsFileReadable()) {
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bool cld;
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if(loaded == IMAGE_GB)
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cld = gbCheatsLoadCheatList(cfn.GetFullPath().mb_fn_str());
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else
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cld = cheatsLoadCheatList(cfn.GetFullPath().mb_fn_str());
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if(cld) {
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systemScreenMessage(_("Loaded cheats"));
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cheats_dirty = false;
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}
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}
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}
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}
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void GameArea::SetFrameTitle()
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{
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wxString tit;
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if(loaded != IMAGE_UNKNOWN) {
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tit = wxT("VBA-M ");
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tit.append(loaded_game.GetFullName());
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} else
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tit = wxT("VisualBoyAdvance-M " VERSION);
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#ifndef NO_LINK
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if(vbaid > 0 || linkid > 0) {
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tit.append(_(" player "));
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tit.append(wxChar(wxT('1') + (linkid > 0 ? linkid : vbaid)));
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}
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#endif
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wxGetApp().frame->SetTitle(tit);
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}
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void GameArea::recompute_dirs()
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{
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batdir = gopts.battery_dir;
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if(!batdir.size())
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batdir = wxStandardPaths::Get().GetUserLocalDataDir();
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else {
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wxFileName bp(batdir, wxEmptyString);
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if(!bp.IsAbsolute())
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batdir = loaded_game.GetPathWithSep() + batdir;
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}
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statedir = gopts.state_dir;
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if(!statedir.size())
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statedir = batdir;
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else {
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wxFileName sp(statedir, wxEmptyString);
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if(!sp.IsAbsolute())
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statedir = batdir + wxT('/') + statedir;
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}
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}
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void GameArea::UnloadGame(bool destruct)
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{
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if(!emulating)
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return;
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// last opportunity to autosave cheats
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if(gopts.autoload_cheats && cheats_dirty) {
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wxFileName cfn = loaded_game;
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// SetExt may strip something off by accident, so append to text instead
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cfn.SetFullName(cfn.GetFullName() + wxT(".clt"));
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if(loaded == IMAGE_GB) {
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if(!gbCheatNumber)
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wxRemoveFile(cfn.GetFullPath());
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else
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gbCheatsSaveCheatList(cfn.GetFullPath().mb_fn_str());
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} else {
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if(!cheatsNumber)
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wxRemoveFile(cfn.GetFullPath());
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else
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cheatsSaveCheatList(cfn.GetFullPath().mb_fn_str());
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}
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}
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// if timer was counting down for save, go ahead and save
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// this might not be safe, though..
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if(systemSaveUpdateCounter > SYSTEM_SAVE_NOT_UPDATED) {
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SaveBattery(destruct);
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}
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MainFrame *mf = wxGetApp().frame;
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#ifndef NO_FFMPEG
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snd_rec.Stop();
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vid_rec.Stop();
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#endif
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systemStopGameRecording();
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systemStopGamePlayback();
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debugger = false;
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remoteCleanUp();
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mf->cmd_enable |= CMDEN_NGDB_ANY;
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if(loaded == IMAGE_GB) {
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gbCleanUp();
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gbCheatRemoveAll();
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} else if(loaded == IMAGE_GBA) {
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CPUCleanUp();
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cheatsDeleteAll(false);
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}
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emulating = false;
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loaded = IMAGE_UNKNOWN;
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emusys = NULL;
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soundShutdown();
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if(destruct)
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return;
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// in destructor, panel should be auto-deleted by wx since all panels
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// are derived from a window attached as child to GameArea
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if(panel)
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panel->Delete();
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panel = NULL;
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// close any game-related viewer windows
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// in destructor, viewer windows are in process of being deleted anyway
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while(!mf->popups.empty())
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mf->popups.front()->Close(true);
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// remaining items are GUI updates that should not be needed in destructor
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SetFrameTitle();
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mf->cmd_enable &= UNLOAD_CMDEN_KEEP;
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mf->update_state_ts(true);
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mf->enable_menus();
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mf->SetJoystick();
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mf->ResetCheatSearch();
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if(rewind_mem)
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num_rewind_states = 0;
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}
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bool GameArea::LoadState()
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{
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int slot = wxGetApp().frame->newest_state_slot();
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if(slot < 1)
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return false;
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return LoadState(slot);
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}
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bool GameArea::LoadState(int slot)
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{
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wxString fname;
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fname.Printf(SAVESLOT_FMT, game_name().c_str(), slot);
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return LoadState(wxFileName(statedir, fname));
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}
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bool GameArea::LoadState(const wxFileName &fname)
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{
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// FIXME: first save to backup state if not backup state
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bool ret = emusys->emuReadState(fname.GetFullPath().mb_fn_str());
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if(ret && num_rewind_states) {
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MainFrame *mf = wxGetApp().frame;
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mf->cmd_enable &= ~CMDEN_REWIND;
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mf->enable_menus();
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num_rewind_states = 0;
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// do an immediate rewind save
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// even if loaded from state file: not smart enough yet to just
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// do a reset or load from state file when # rewinds == 0
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do_rewind = true;
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rewind_time = gopts.rewind_interval * 6;
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}
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if(ret) {
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// forget old save writes
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systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
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// frame rate calc should probably reset as well
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was_paused = true;
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// save state had a screen frame, so draw it
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systemDrawScreen();
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}
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wxString msg;
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msg.Printf(ret ? _("Loaded state %s") : _("Error loading state %s"),
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fname.GetFullPath().c_str());
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systemScreenMessage(msg);
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|
return ret;
|
|
}
|
|
|
|
bool GameArea::SaveState()
|
|
{
|
|
return SaveState(wxGetApp().frame->oldest_state_slot());
|
|
}
|
|
|
|
bool GameArea::SaveState(int slot)
|
|
{
|
|
wxString fname;
|
|
fname.Printf(SAVESLOT_FMT, game_name().c_str(), slot);
|
|
return SaveState(wxFileName(statedir, fname));
|
|
}
|
|
|
|
bool GameArea::SaveState(const wxFileName &fname)
|
|
{
|
|
// FIXME: first copy to backup state if not backup state
|
|
bool ret = emusys->emuWriteState(fname.GetFullPath().mb_fn_str());
|
|
wxGetApp().frame->update_state_ts(true);
|
|
wxString msg;
|
|
msg.Printf(ret ? _("Saved state %s") : _("Error saving state %s"),
|
|
fname.GetFullPath().c_str());
|
|
systemScreenMessage(msg);
|
|
return ret;
|
|
}
|
|
|
|
void GameArea::SaveBattery(bool quiet)
|
|
{
|
|
// MakeInstanceFilename doesn't do wxString, so just add slave ID here
|
|
wxString bname = game_name();
|
|
#ifndef NO_LINK
|
|
if(vbaid) {
|
|
bname.append(wxT('-'));
|
|
bname.append(wxChar(wxT('1') + vbaid));
|
|
}
|
|
#endif
|
|
bname.append(wxT(".sav"));
|
|
wxFileName bat(batdir, bname);
|
|
bat.Mkdir(0777, wxPATH_MKDIR_FULL);
|
|
wxString fn = bat.GetFullPath();
|
|
// auto-conversion of wxCharBuffer to const char * seems broken
|
|
// so save underlying wxCharBuffer (or create one of none is used)
|
|
wxCharBuffer fnb = fn.mb_fn_str();
|
|
wxString msg;
|
|
// FIXME: add option to support ring of backups
|
|
// of course some games just write battery way too often for such
|
|
// a thing to be useful
|
|
if(emusys->emuWriteBattery(fnb.data()))
|
|
msg.Printf(_("Wrote battery %s"), fn.c_str());
|
|
else
|
|
msg.Printf(_("Error writing battery %s"), fn.c_str());
|
|
systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
|
|
if(!quiet)
|
|
systemScreenMessage(msg);
|
|
}
|
|
|
|
void GameArea::AddBorder()
|
|
{
|
|
if(basic_width != GBWidth)
|
|
return;
|
|
basic_width = SGBWidth;
|
|
basic_height = SGBHeight;
|
|
gbBorderLineSkip = SGBWidth;
|
|
gbBorderColumnSkip = (SGBWidth - GBWidth) / 2;
|
|
gbBorderRowSkip = (SGBHeight - GBHeight) / 2;
|
|
AdjustSize(false);
|
|
wxGetApp().frame->Fit();
|
|
GetSizer()->Detach(panel->GetWindow());
|
|
if(panel)
|
|
panel->Delete();
|
|
panel = NULL;
|
|
}
|
|
|
|
void GameArea::DelBorder()
|
|
{
|
|
if(basic_width != SGBWidth)
|
|
return;
|
|
basic_width = GBWidth;
|
|
basic_height = GBHeight;
|
|
gbBorderLineSkip = GBWidth;
|
|
gbBorderColumnSkip = gbBorderRowSkip = 0;
|
|
AdjustSize(false);
|
|
wxGetApp().frame->Fit();
|
|
GetSizer()->Detach(panel->GetWindow());
|
|
if(panel)
|
|
panel->Delete();
|
|
panel = NULL;
|
|
}
|
|
|
|
void GameArea::AdjustMinSize()
|
|
{
|
|
wxWindow *frame = wxGetApp().frame;
|
|
// note: could safely set min size to 1x or less regardless of video_scale
|
|
// but setting it to scaled size makes resizing to default easier
|
|
wxSize sz(basic_width * gopts.video_scale, basic_height * gopts.video_scale);
|
|
SetMinSize(sz);
|
|
#if wxCHECK_VERSION(2,8,8)
|
|
sz = frame->ClientToWindowSize(sz);
|
|
#else
|
|
sz += frame->GetSize() - frame->GetClientSize();
|
|
#endif
|
|
frame->SetMinSize(sz);
|
|
}
|
|
|
|
void GameArea::LowerMinSize()
|
|
{
|
|
wxWindow *frame = wxGetApp().frame;
|
|
wxSize sz(basic_width , basic_height);
|
|
SetMinSize(sz);
|
|
// do not take decorations into account
|
|
frame->SetMinSize(sz);
|
|
}
|
|
|
|
void GameArea::AdjustSize(bool force)
|
|
{
|
|
AdjustMinSize();
|
|
if(fullscreen)
|
|
return;
|
|
const wxSize newsz(basic_width * gopts.video_scale, basic_height * gopts.video_scale);
|
|
if(!force) {
|
|
wxSize sz = GetSize();
|
|
if(sz.GetWidth() >= newsz.GetWidth() && sz.GetHeight() >= newsz.GetHeight())
|
|
return;
|
|
}
|
|
SetSize(newsz);
|
|
GetParent()->SetClientSize(newsz);
|
|
wxGetApp().frame->Fit();
|
|
}
|
|
|
|
void GameArea::ShowFullScreen(bool full)
|
|
{
|
|
if(full == fullscreen) {
|
|
// in case the tlw somehow lost its mind, force it to proper mode
|
|
if(wxGetApp().frame->IsFullScreen() != fullscreen)
|
|
wxGetApp().frame->ShowFullScreen(full);
|
|
return;
|
|
}
|
|
fullscreen = full;
|
|
|
|
// just in case screen mode is going to change, go ahead and preemptively
|
|
// delete panel to be recreated immediately after resize
|
|
if(panel) {
|
|
panel->Delete();
|
|
panel = NULL;
|
|
}
|
|
|
|
// Windows does not restore old window size/pos
|
|
// at least under Wine
|
|
// so store them before entering fullscreen
|
|
static bool cursz_valid = false;
|
|
static wxSize cursz;
|
|
static wxPoint curpos;
|
|
MainFrame *tlw = wxGetApp().frame;
|
|
int dno = wxDisplay::GetFromWindow(tlw);
|
|
if(!full) {
|
|
if(gopts.fs_mode.w && gopts.fs_mode.h) {
|
|
wxDisplay d(dno);
|
|
d.ChangeMode(wxDefaultVideoMode);
|
|
}
|
|
tlw->ShowFullScreen(false);
|
|
if(!cursz_valid) {
|
|
curpos = wxDefaultPosition;
|
|
cursz = tlw->GetMinSize();
|
|
}
|
|
tlw->SetSize(cursz);
|
|
tlw->SetPosition(curpos);
|
|
AdjustMinSize();
|
|
} else {
|
|
// close all non-modal dialogs
|
|
while(!tlw->popups.empty())
|
|
tlw->popups.front()->Close();
|
|
// mouse stays blank whenever full-screen
|
|
HidePointer();
|
|
cursz_valid = true;
|
|
cursz = tlw->GetSize();
|
|
curpos = tlw->GetPosition();
|
|
LowerMinSize();
|
|
if(gopts.fs_mode.w && gopts.fs_mode.h) {
|
|
// grglflargm
|
|
// stupid wx does not do fullscreen properly when video mode is
|
|
// changed under X11. Since it does not use xrandr to switch, it
|
|
// just changes the video mode without resizing the desktop. It
|
|
// still uses the original desktop size for fullscreen, though.
|
|
// It also seems to stick the top-left corner wherever it pleases,
|
|
// so I can't just resize the panel and expect it to show up.
|
|
// ^(*&^^&!!!! maybe just disable this code altogether on UNIX
|
|
// most 3d cards are fine with full screen size, anyway.
|
|
wxDisplay d(dno);
|
|
|
|
if(!d.ChangeMode(gopts.fs_mode)) {
|
|
wxLogInfo(_("Fullscreen mode %dx%d-%d@%d not supported; looking for another"),
|
|
gopts.fs_mode.w, gopts.fs_mode.h, gopts.fs_mode.bpp, gopts.fs_mode.refresh);
|
|
// specifying a mode may not work with bpp/rate of 0
|
|
// in particular, unix does Matches() in wrong direction
|
|
wxArrayVideoModes vm = d.GetModes();
|
|
int best_mode = -1;
|
|
int i;
|
|
for(i = 0; i < vm.size(); i++) {
|
|
if(vm[i].w != gopts.fs_mode.w || vm[i].h != gopts.fs_mode.h)
|
|
continue;
|
|
int bpp = vm[i].bpp;
|
|
if(gopts.fs_mode.bpp && bpp == gopts.fs_mode.bpp)
|
|
break;
|
|
if(!gopts.fs_mode.bpp && bpp == 32) {
|
|
gopts.fs_mode.bpp = 32;
|
|
break;
|
|
}
|
|
int bm_bpp = best_mode < 0 ? 0 : vm[i].bpp;
|
|
if(bpp == 32 && bm_bpp != 32)
|
|
best_mode = i;
|
|
else if(bpp == 24 && bm_bpp < 24)
|
|
best_mode = i;
|
|
else if(bpp == 16 && bm_bpp < 24 && bm_bpp != 16)
|
|
best_mode = i;
|
|
else if(!best_mode)
|
|
best_mode = i;
|
|
}
|
|
if(i == vm.size() && best_mode >= 0)
|
|
i = best_mode;
|
|
if(i == vm.size()) {
|
|
wxLogWarning(_("Fullscreen mode %dx%d-%d@%d not supported"),
|
|
gopts.fs_mode.w, gopts.fs_mode.h, gopts.fs_mode.bpp, gopts.fs_mode.refresh);
|
|
gopts.fs_mode = wxVideoMode();
|
|
for(i = 0; i < vm.size(); i++)
|
|
wxLogInfo(_("Valid mode: %dx%d-%d@%d"), vm[i].w,
|
|
vm[i].h, vm[i].bpp,
|
|
vm[i].refresh);
|
|
} else {
|
|
gopts.fs_mode.bpp = vm[i].bpp;
|
|
gopts.fs_mode.refresh = vm[i].refresh;
|
|
}
|
|
wxLogInfo(_("Chose mode %dx%d-%d@%d"),
|
|
gopts.fs_mode.w, gopts.fs_mode.h, gopts.fs_mode.bpp, gopts.fs_mode.refresh);
|
|
if(!d.ChangeMode(gopts.fs_mode)) {
|
|
wxLogWarning(_("Failed to change mode to %dx%d-%d@%d"),
|
|
gopts.fs_mode.w, gopts.fs_mode.h, gopts.fs_mode.bpp, gopts.fs_mode.refresh);
|
|
gopts.fs_mode.w = 0;
|
|
}
|
|
}
|
|
}
|
|
tlw->ShowFullScreen(true);
|
|
}
|
|
}
|
|
|
|
GameArea::~GameArea()
|
|
{
|
|
UnloadGame(true);
|
|
if(rewind_mem)
|
|
free(rewind_mem);
|
|
if(gopts.fs_mode.w && gopts.fs_mode.h && fullscreen) {
|
|
MainFrame *tlw = wxGetApp().frame;
|
|
int dno = wxDisplay::GetFromWindow(tlw);
|
|
wxDisplay d(dno);
|
|
d.ChangeMode(wxDefaultVideoMode);
|
|
}
|
|
}
|
|
|
|
void GameArea::Pause()
|
|
{
|
|
if(paused)
|
|
return;
|
|
paused = was_paused = true;
|
|
if(loaded != IMAGE_UNKNOWN)
|
|
soundPause();
|
|
}
|
|
|
|
void GameArea::Resume()
|
|
{
|
|
if(!paused)
|
|
return;
|
|
paused = false;
|
|
SetExtraStyle(GetExtraStyle() | wxWS_EX_PROCESS_IDLE);
|
|
if(loaded != IMAGE_UNKNOWN)
|
|
soundResume();
|
|
SetFocus();
|
|
}
|
|
|
|
void GameArea::OnIdle(wxIdleEvent &event)
|
|
{
|
|
wxString pl = wxGetApp().pending_load;
|
|
if(pl.size()) {
|
|
// sometimes this gets into a loop if LoadGame() called before
|
|
// clearing pending_load. weird.
|
|
wxGetApp().pending_load = wxEmptyString;
|
|
LoadGame(pl);
|
|
if(debugger && loaded != IMAGE_GBA) {
|
|
wxLogError(_("Not a valid GBA cartridge"));
|
|
UnloadGame();
|
|
}
|
|
}
|
|
// stupid wx doesn't resize to screen size
|
|
// forcing it this way just puts it in an infinite loop, though
|
|
// with wx trying to resize/reposition to what it thinks is full screen
|
|
// every time it detects a manual resize like this
|
|
if(gopts.fs_mode.w && gopts.fs_mode.h && fullscreen) {
|
|
wxSize sz = GetSize();
|
|
if(sz.GetWidth() != gopts.fs_mode.w || sz.GetHeight() != gopts.fs_mode.h) {
|
|
wxGetApp().frame->Move(0,84);
|
|
SetSize(gopts.fs_mode.w, gopts.fs_mode.h);
|
|
}
|
|
}
|
|
if(!emusys)
|
|
return;
|
|
if(!panel) {
|
|
switch(gopts.render_method) {
|
|
case RND_SIMPLE:
|
|
panel = new BasicDrawingPanel(this, basic_width, basic_height);
|
|
break;
|
|
#ifndef NO_OGL
|
|
case RND_OPENGL:
|
|
panel = new GLDrawingPanel(this, basic_width, basic_height);
|
|
break;
|
|
#endif
|
|
#ifndef NO_CAIRO
|
|
case RND_CAIRO:
|
|
panel = new CairoDrawingPanel(this, basic_width, basic_height);
|
|
break;
|
|
#endif
|
|
#ifdef __WXMSW__
|
|
case RND_DIRECT3D:
|
|
panel = new DXDrawingPanel(this, basic_width, basic_height);
|
|
break;
|
|
#endif
|
|
}
|
|
wxWindow *w = panel->GetWindow();
|
|
w->SetBackgroundStyle(wxBG_STYLE_CUSTOM);
|
|
w->Enable(false); // never give it the keyboard focus
|
|
w->SetSize(wxSize(basic_width, basic_height));
|
|
if(gopts.max_scale)
|
|
w->SetMaxSize(wxSize(basic_width * gopts.max_scale,
|
|
basic_height * gopts.max_scale));
|
|
GetSizer()->Add(w, 1, gopts.retain_aspect ?
|
|
(wxSHAPED|wxALIGN_CENTER) : wxEXPAND);
|
|
Layout();
|
|
if(pointer_blanked)
|
|
w->SetCursor(wxCursor(wxCURSOR_BLANK));
|
|
}
|
|
if(!paused && (!gopts.defocus_pause || wxGetApp().frame->HasFocus())) {
|
|
HidePointer();
|
|
event.RequestMore();
|
|
if(debugger) {
|
|
was_paused = true;
|
|
dbgMain();
|
|
if(!emulating) {
|
|
emulating = true;
|
|
UnloadGame();
|
|
}
|
|
return;
|
|
}
|
|
emusys->emuMain(emusys->emuCount);
|
|
#ifndef NO_LINK
|
|
if(loaded == IMAGE_GBA && lanlink.connected && linkid && lc.numtransfers == 0)
|
|
lc.CheckConn();
|
|
#endif
|
|
} else {
|
|
was_paused = true;
|
|
if(paused)
|
|
SetExtraStyle(GetExtraStyle() & ~wxWS_EX_PROCESS_IDLE);
|
|
}
|
|
if(do_rewind && emusys->emuWriteMemState) {
|
|
if(!rewind_mem) {
|
|
rewind_mem = (char *)malloc(NUM_REWINDS * REWIND_SIZE);
|
|
num_rewind_states = next_rewind_state = 0;
|
|
}
|
|
if(!rewind_mem) {
|
|
wxLogError(_("No memory for rewinding"));
|
|
wxGetApp().frame->Close(true);
|
|
return;
|
|
}
|
|
if(!emusys->emuWriteMemState(&rewind_mem[REWIND_SIZE * next_rewind_state],
|
|
REWIND_SIZE))
|
|
// if you see a lot of these, maybe increase REWIND_SIZE
|
|
wxLogInfo(_("Error writing rewind state"));
|
|
else {
|
|
if(!num_rewind_states) {
|
|
MainFrame *mf = wxGetApp().frame;
|
|
mf->cmd_enable |= CMDEN_REWIND;
|
|
mf->enable_menus();
|
|
}
|
|
if(num_rewind_states < NUM_REWINDS)
|
|
++num_rewind_states;
|
|
next_rewind_state = (next_rewind_state + 1) % NUM_REWINDS;
|
|
}
|
|
do_rewind = false;
|
|
}
|
|
}
|
|
|
|
// Note: keys will get stuck if they are released while window has no focus
|
|
// can't really do anything about it, except scan for pressed keys on
|
|
// activate events. Maybe later.
|
|
|
|
static uint32_t bmask[NUM_KEYS] = {
|
|
KEYM_UP, KEYM_DOWN, KEYM_LEFT, KEYM_RIGHT, KEYM_A, KEYM_B, KEYM_L, KEYM_R,
|
|
KEYM_SELECT, KEYM_START, KEYM_MOTION_UP, KEYM_MOTION_DOWN, KEYM_MOTION_LEFT,
|
|
KEYM_MOTION_RIGHT, KEYM_AUTO_A, KEYM_AUTO_B, KEYM_SPEED, KEYM_CAPTURE,
|
|
KEYM_GS
|
|
};
|
|
|
|
static wxJoyKeyBinding_v keys_pressed;
|
|
|
|
static void process_key_press(bool down, int key, int mod, int joy = 0)
|
|
{
|
|
// check if key is already pressed
|
|
int kpno;
|
|
for(kpno = 0; kpno < keys_pressed.size(); kpno++)
|
|
if(keys_pressed[kpno].key == key && keys_pressed[kpno].mod == mod &&
|
|
keys_pressed[kpno].joy == joy)
|
|
break;
|
|
if(kpno < keys_pressed.size()) {
|
|
// double press is noop
|
|
if(down)
|
|
return;
|
|
// otherwise forget it
|
|
keys_pressed.erase(keys_pressed.begin() + kpno);
|
|
} else {
|
|
// double release is noop
|
|
if(!down)
|
|
return;
|
|
// otherwise remember it
|
|
// c++0x
|
|
// keys_pressed.push_back({ key, mod, joy });
|
|
wxJoyKeyBinding jb = { key, mod, joy };
|
|
keys_pressed.push_back(jb);
|
|
}
|
|
// find all game keys this is bound to
|
|
for(int i = 0; i < 4; i++)
|
|
for(int j = 0; j < NUM_KEYS; j++) {
|
|
wxJoyKeyBinding_v &b = gopts.joykey_bindings[i][j];
|
|
for(int k = 0; k < b.size(); k++)
|
|
if(b[k].key == key && b[k].mod == mod && b[k].joy == joy) {
|
|
if(down)
|
|
joypress[i] |= bmask[j];
|
|
else {
|
|
// only release if no others pressed
|
|
int k2;
|
|
for(k2 = 0; k2 < b.size(); k2++) {
|
|
if(k == k2 || (b[k2].key == key && b[k2].mod == mod &&
|
|
b[k2].joy == joy))
|
|
continue;
|
|
for(kpno = 0; kpno < keys_pressed.size(); kpno++)
|
|
if(keys_pressed[kpno].key == b[k2].key &&
|
|
keys_pressed[kpno].mod == b[k2].mod &&
|
|
keys_pressed[kpno].joy == b[k2].joy)
|
|
break;
|
|
if(kpno < keys_pressed.size())
|
|
break;
|
|
}
|
|
if(k2 == b.size())
|
|
joypress[i] &= ~bmask[j];
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameArea::OnKeyDown(wxKeyEvent &ev)
|
|
{
|
|
process_key_press(true, ev.GetKeyCode(), 0 /* ev.GetModifiers() */);
|
|
ev.Skip(); // process accelerators
|
|
}
|
|
|
|
void GameArea::OnKeyUp(wxKeyEvent &ev)
|
|
{
|
|
process_key_press(false, ev.GetKeyCode(), 0 /* ev.GetModifiers() */);
|
|
ev.Skip(); // process accelerators
|
|
}
|
|
|
|
void GameArea::OnSDLJoy(wxSDLJoyEvent &ev)
|
|
{
|
|
int key = ev.GetControlIndex();
|
|
int mod = wxJoyKeyTextCtrl::DigitalButton(ev);
|
|
int joy = ev.GetJoy() + 1;
|
|
// mutually exclusive key types unpress their opposite
|
|
if(mod == WXJB_AXIS_PLUS)
|
|
process_key_press(false, key, WXJB_AXIS_MINUS, joy);
|
|
else if(mod == WXJB_AXIS_MINUS)
|
|
process_key_press(false, key, WXJB_AXIS_PLUS, joy);
|
|
else if(mod >= WXJB_HAT_FIRST && mod <= WXJB_HAT_LAST) {
|
|
for(int i = WXJB_HAT_FIRST; i < WXJB_HAT_LAST; i++)
|
|
if(i != mod)
|
|
process_key_press(false, key, i, joy);
|
|
}
|
|
|
|
process_key_press(ev.GetControlValue() != 0, key, mod, joy);
|
|
}
|
|
|
|
BEGIN_EVENT_TABLE(GameArea, wxPanel)
|
|
EVT_IDLE(GameArea::OnIdle)
|
|
EVT_SDLJOY(GameArea::OnSDLJoy)
|
|
EVT_KEY_DOWN(GameArea::OnKeyDown)
|
|
EVT_KEY_UP(GameArea::OnKeyUp)
|
|
// FIXME: wxGTK does not generate motion events in MainFrame (not sure
|
|
// what to do about it)
|
|
EVT_MOUSE_EVENTS(GameArea::MouseEvent)
|
|
END_EVENT_TABLE()
|
|
|
|
IMPLEMENT_ABSTRACT_CLASS(DrawingPanel, wxEvtHandler)
|
|
|
|
DrawingPanel::DrawingPanel(int _width, int _height) :
|
|
wxObject(), width(_width), height(_height), scale(1), todraw(0),
|
|
pixbuf1(0), pixbuf2(0), rpi(0), nthreads(0)
|
|
{
|
|
memset(delta, 0xff, sizeof(delta));
|
|
|
|
myFilter = new filter(std::string(gopts.filter.mb_str(wxConvUTF8)));
|
|
|
|
if(gopts.ifb != IFB_NONE) {
|
|
switch(gopts.ifb) {
|
|
case IFB_SMART:
|
|
iFilter = new SmartIB();
|
|
break;
|
|
case IFB_MOTION_BLUR:
|
|
iFilter = new MotionBlurIB();
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
iFilter = new interframe_filter();
|
|
}
|
|
|
|
scale = myFilter->getScale();
|
|
myFilter->setWidth(width);
|
|
iFilter->setWidth(width);
|
|
iFilter->setHeight(height);
|
|
|
|
std::cerr << "width: " << width << " Height: " << height << std::endl;
|
|
#define out_16 (systemColorDepth == 16)
|
|
systemColorDepth = 32;
|
|
|
|
// Intialize color tables
|
|
#if wxBYTE_ORDER == wxLITTLE_ENDIAN
|
|
systemRedShift = 3;
|
|
systemGreenShift = 11;
|
|
systemBlueShift = 19;
|
|
int RGB_LOW_BITS_MASK = 0x00010101;
|
|
#else
|
|
systemRedShift = 27;
|
|
systemGreenShift = 19;
|
|
systemBlueShift = 11;
|
|
int RGB_LOW_BITS_MASK = 0x01010100;
|
|
#endif
|
|
// FIXME: should be "true" for GBA carts if lcd mode selected
|
|
// which means this needs to be re-run at pref change time
|
|
utilUpdateSystemColorMaps(false);
|
|
}
|
|
|
|
void DrawingPanel::PaintEv(wxPaintEvent &ev)
|
|
{
|
|
wxPaintDC dc(GetWindow());
|
|
if(!todraw) {
|
|
// since this is set for custom background, not drawing anything
|
|
// will cause garbage to be displayed, so draw a black area
|
|
wxCoord w, h;
|
|
dc.GetSize(&w, &h);
|
|
dc.SetPen(*wxBLACK_PEN);
|
|
dc.SetBrush(*wxBLACK_BRUSH);
|
|
dc.DrawRectangle(0, 0, w, h);
|
|
return;
|
|
}
|
|
DrawArea(dc);
|
|
DrawOSD(dc);
|
|
}
|
|
|
|
// In order to run filters in parallel, they have to run from the method of
|
|
// a wxThread-derived class
|
|
// threads are only created once, if possible, to avoid thread creation
|
|
// overhead every frame; mutex+cond used to signal start and sem for end
|
|
|
|
// when threading, there _will_ be bands for any nontrivial filter
|
|
// usually the top and bottom line(s) of each region will look a little
|
|
// different. To ease this a tiny bit, 2 extra lines are generated at
|
|
// the top of each region, so hopefully only the bottom of the previous
|
|
// region will look screwed up. The only correct way to handle this
|
|
// is to draw an increasingly larger band around the seam until the
|
|
// seam cover matches a line in both top & bottom regions, and then apply
|
|
// cover to seam. Way too much trouble for this, though.
|
|
|
|
// another issue to consider is whether or not these filters are thread-
|
|
// safe to begin with. The built-in ones are verifyable (I didn't verify
|
|
// them, though). The plugins cannot be verified. However, unlike the MFC
|
|
// interface, I will allow them to be threaded at user's discretion.
|
|
class FilterThread : public wxThread
|
|
{
|
|
public:
|
|
FilterThread() : wxThread(wxTHREAD_JOINABLE), lock(), sig(lock) {}
|
|
|
|
wxMutex lock;
|
|
wxCondition sig;
|
|
wxSemaphore *done;
|
|
|
|
// Set these params before running
|
|
int nthreads, threadno;
|
|
int width, height, scale;
|
|
const RENDER_PLUGIN_INFO *rpi;
|
|
u8 *dst, *delta;
|
|
filter * mainFilter;
|
|
interframe_filter * iFilter;
|
|
|
|
// set this param every round
|
|
// if NULL, end thread
|
|
u8 *src;
|
|
|
|
ExitCode Entry()
|
|
{
|
|
//The filter is run with each thread handling bands of data
|
|
//This is how tall each of those bands are
|
|
unsigned int band_height = height/nthreads;
|
|
// This is the lower height value of the band this thread will process
|
|
// threadno == -1 means just do a dummy round on the border line
|
|
int band_lower = band_height * threadno;
|
|
|
|
//The number of bytes for each 32 bit pixel
|
|
int bytes_per_pixel = 4;
|
|
|
|
//This is the number of bytes per single horizontal line
|
|
// The +1 is for a 1 pixel border
|
|
int horiz_bytes = (width + 1) * bytes_per_pixel;
|
|
//Unfortunately, the filter keeps the border on the scaled output, but DOES NOT scale it
|
|
int horiz_bytes_out = width * bytes_per_pixel * scale + bytes_per_pixel;
|
|
|
|
delta += horiz_bytes * band_lower;
|
|
// + 1 for stupid top border
|
|
dst += horiz_bytes_out * (band_lower + 1) * scale;
|
|
|
|
while(nthreads == 1 || sig.Wait() == wxCOND_NO_ERROR) {
|
|
if(!src /* && nthreads > 1 */ ) {
|
|
lock.Unlock();
|
|
return 0;
|
|
}
|
|
// + 1 for stupid top border
|
|
src += horiz_bytes;
|
|
|
|
if(!mainFilter || !iFilter)
|
|
{
|
|
std::runtime_error("ERROR: Filter not initialized!");
|
|
return (wxThread::ExitCode) -1;
|
|
}
|
|
|
|
//Run the interframe blending filter
|
|
iFilter->run(src, band_lower, band_height);
|
|
|
|
if(!mainFilter->exists()) {
|
|
if(nthreads == 1)
|
|
return 0;
|
|
done->Post();
|
|
continue;
|
|
}
|
|
|
|
src += horiz_bytes * band_lower;
|
|
|
|
// naturally, any of these with accumulation buffers like those of
|
|
// the IFB filters will screw up royally as well
|
|
mainFilter->run(src, delta, dst, band_height);
|
|
|
|
if(nthreads == 1)
|
|
return 0;
|
|
done->Post();
|
|
continue;
|
|
}
|
|
return (wxThread::ExitCode) 0;
|
|
}
|
|
};
|
|
|
|
void DrawingPanel::DrawArea(u8 **data)
|
|
{
|
|
// double-buffer buffer:
|
|
// if filtering, this is filter output, retained for redraws
|
|
// if not filtering, we still retain current image for redraws
|
|
|
|
//The number of bytes per pixel, as determined by the systemColorDepth
|
|
int bytes_per_pixel = systemColorDepth/8;
|
|
|
|
int outrb = systemColorDepth == 24 ? 0 : 4;
|
|
int outstride = width * bytes_per_pixel * scale + outrb;
|
|
|
|
if(!pixbuf2) {
|
|
int allocstride = outstride, alloch = height;
|
|
// gb may write borders, so allocate enough for them
|
|
if(width == GameArea::GBWidth && height == GameArea::GBHeight) {
|
|
allocstride = GameArea::SGBWidth * bytes_per_pixel * scale + outrb;
|
|
alloch = GameArea::SGBHeight;
|
|
}
|
|
pixbuf2 = (u8 *)calloc(allocstride, (alloch + 2) * scale);
|
|
}
|
|
if(!myFilter->exists()) {
|
|
todraw = *data;
|
|
// *data is assigned below, after old buf has been processed
|
|
pixbuf1 = pixbuf2;
|
|
pixbuf2 = todraw;
|
|
}
|
|
else
|
|
{
|
|
todraw = pixbuf2;
|
|
}
|
|
|
|
// First, apply filters, if applicable, in parallel, if enabled
|
|
if(myFilter->exists() ||
|
|
gopts.ifb != IFB_NONE /* FIXME: && (gopts.ifb != FF_MOTION_BLUR || !renderer_can_motion_blur) */ ) {
|
|
if(nthreads != gopts.max_threads) {
|
|
if(nthreads) {
|
|
if(nthreads > 1)
|
|
for(int i = 0; i < nthreads; i++) {
|
|
threads[i].lock.Lock();
|
|
threads[i].src = NULL;
|
|
threads[i].sig.Signal();
|
|
threads[i].lock.Unlock();
|
|
threads[i].Wait();
|
|
}
|
|
delete[] threads;
|
|
}
|
|
nthreads = gopts.max_threads;
|
|
threads = new FilterThread[nthreads];
|
|
// first time around, no threading in order to avoid
|
|
// static initializer conflicts
|
|
threads[0].threadno = 0;
|
|
threads[0].nthreads = 1;
|
|
threads[0].width = width;
|
|
threads[0].height = height;
|
|
threads[0].scale = scale;
|
|
threads[0].src = *data;
|
|
threads[0].dst = todraw;
|
|
threads[0].delta = delta;
|
|
threads[0].rpi = rpi;
|
|
threads[0].mainFilter=myFilter;
|
|
threads[0].iFilter=iFilter;
|
|
threads[0].Entry();
|
|
// go ahead and start the threads up, though
|
|
if(nthreads > 1) {
|
|
for(int i = 0; i < nthreads; i++) {
|
|
threads[i].threadno = i;
|
|
threads[i].nthreads = nthreads;
|
|
threads[i].width = width;
|
|
threads[i].height = height;
|
|
threads[i].scale = scale;
|
|
threads[i].dst = todraw;
|
|
threads[i].delta = delta;
|
|
threads[i].rpi = rpi;
|
|
threads[i].mainFilter=myFilter;
|
|
threads[i].iFilter=iFilter;
|
|
threads[i].done = &filt_done;
|
|
threads[i].lock.Lock();
|
|
threads[i].Create();
|
|
threads[i].Run();
|
|
}
|
|
}
|
|
} else if(nthreads == 1)
|
|
threads[0].Entry();
|
|
else {
|
|
for(int i = 0; i < nthreads; i++) {
|
|
threads[i].lock.Lock();
|
|
threads[i].src = *data;
|
|
threads[i].sig.Signal();
|
|
threads[i].lock.Unlock();
|
|
}
|
|
for(int i = 0; i < nthreads; i++)
|
|
filt_done.Wait();
|
|
}
|
|
|
|
}
|
|
|
|
// swap buffers now that src has been processed
|
|
if(!myFilter->exists())
|
|
*data = pixbuf1;
|
|
|
|
// draw OSD text old-style (directly into output buffer), if needed
|
|
// new style flickers too much, so we'll stick to this for now
|
|
if(1) {
|
|
GameArea *panel = wxGetApp().frame->GetPanel();
|
|
if(panel->osdstat.size())
|
|
drawText(todraw + outstride * (systemColorDepth != 24), outstride,
|
|
10, 20, panel->osdstat.utf8_str(), gopts.osd_transparent);
|
|
if(!gopts.no_osd_status && !panel->osdtext.empty()) {
|
|
if(systemGetClock() - panel->osdtime < OSD_TIME) {
|
|
int linelen = (width * scale - 20) / 8;
|
|
// auto-conversion of wxCharBuffer to const char * seems broken
|
|
// so save underlying wxCharBuffer (or create one of none is used)
|
|
wxCharBuffer msg_mb = panel->osdtext.mb_str();
|
|
int msglen = strlen(msg_mb.data());
|
|
char msg[msglen + 1];
|
|
memcpy(msg, msg_mb.data(), msglen + 1);
|
|
int nlines = (msglen + linelen - 1) / linelen;
|
|
int cury = height - 14 - nlines * 10;
|
|
char *ptr = msg;
|
|
while(nlines > 1) {
|
|
char lchar = ptr[linelen];
|
|
ptr[linelen] = 0;
|
|
drawText(todraw + outstride * (systemColorDepth != 24),
|
|
outstride, 10, cury, ptr,
|
|
gopts.osd_transparent);
|
|
cury += 10;
|
|
nlines--;
|
|
ptr += linelen;
|
|
*ptr = lchar;
|
|
}
|
|
drawText(todraw + outstride * (systemColorDepth != 24),
|
|
outstride, 10, cury, ptr,
|
|
gopts.osd_transparent);
|
|
} else
|
|
panel->osdtext.clear();
|
|
}
|
|
}
|
|
|
|
// next, draw the game
|
|
wxClientDC dc(GetWindow());
|
|
DrawArea(dc);
|
|
|
|
// finally, draw on-screen text using wx method, if possible
|
|
// this method flickers too much right now
|
|
if(0)
|
|
DrawOSD(dc);
|
|
}
|
|
|
|
void DrawingPanel::DrawOSD(wxWindowDC &dc)
|
|
{
|
|
// draw OSD message, if available
|
|
// doing this here rather than using drawText() directly into the screen
|
|
// image gives us 2 advantages:
|
|
// - non-ASCII text in messages
|
|
// - message is always default font size, regardless of screen stretch
|
|
// and one known disadvantage:
|
|
// - 3d renderers may overwrite text asynchronously
|
|
// Until I go through the trouble of making this render to a bitmap, and
|
|
// then using the bitmap as a texture for the 3d renderers or rendering
|
|
// directly into the output like DrawText, this is only enabled for
|
|
// non-3d renderers.
|
|
GameArea *panel = wxGetApp().frame->GetPanel();
|
|
dc.SetTextForeground(wxColour(255, 0, 0, gopts.osd_transparent ? 128 : 255));
|
|
dc.SetTextBackground(wxColour(0, 0, 0, 0));
|
|
dc.SetUserScale(1.0, 1.0);
|
|
if(panel->osdstat.size())
|
|
dc.DrawText(panel->osdstat, 10, 20);
|
|
if(!panel->osdtext.empty()) {
|
|
if(systemGetClock() - panel->osdtime >= OSD_TIME) {
|
|
panel->osdtext.clear();
|
|
wxGetApp().frame->PopStatusText();
|
|
}
|
|
}
|
|
if(!gopts.no_osd_status && !panel->osdtext.empty()) {
|
|
wxSize asz = dc.GetSize();
|
|
wxString msg = panel->osdtext;
|
|
int lw, lh;
|
|
int mlw = asz.GetWidth() - 20;
|
|
dc.GetTextExtent(msg, &lw, &lh);
|
|
if(lw <= mlw)
|
|
dc.DrawText(msg, 10, asz.GetHeight() - 16 - lh);
|
|
else {
|
|
// Since font is likely proportional, the only way to
|
|
// find amt of text that will fit on a line is to search
|
|
wxArrayInt llen; // length of each line, in chars
|
|
for(int off = 0; off < msg.size(); ) {
|
|
// One way would be to bsearch on GetTextExtent() looking for
|
|
// best fit.
|
|
// Another would be to use GetPartialTextExtents and search
|
|
// the resulting array.
|
|
// GetPartialTextExtents may be inaccurate, but calling it
|
|
// once per line may be more efficient than calling
|
|
// GetTextExtent log2(remaining_len) times per line.
|
|
#if 1
|
|
wxArrayInt clen;
|
|
dc.GetPartialTextExtents(msg.substr(off), clen);
|
|
#endif
|
|
int lenl = 0, lenh = msg.size() - off - 1, len;
|
|
do {
|
|
len = (lenl + lenh) / 2;
|
|
#if 1
|
|
lw = clen[len];
|
|
#else
|
|
dc.GetTextExtent(msg.substr(off, len), &lw, NULL);
|
|
#endif
|
|
if(lw > mlw)
|
|
lenh = len - 1;
|
|
else if(lw < mlw)
|
|
lenl = len + 1;
|
|
else
|
|
break;
|
|
} while(lenh >= lenl);
|
|
if(lw <= mlw)
|
|
len++;
|
|
off += len;
|
|
llen.push_back(len);
|
|
}
|
|
int nlines = llen.size();
|
|
int cury = asz.GetHeight() - 14 - nlines * (lh + 2);
|
|
for(int off = 0, line = 0; line < nlines; off += llen[line], line++, cury += lh + 2)
|
|
dc.DrawText(msg.substr(off, llen[line]), 10, cury);
|
|
}
|
|
}
|
|
}
|
|
|
|
DrawingPanel::~DrawingPanel()
|
|
{
|
|
// pixbuf1 freed by emulator
|
|
if(pixbuf2)
|
|
free(pixbuf2);
|
|
if(nthreads) {
|
|
if(nthreads > 1)
|
|
for(int i = 0; i < nthreads; i++) {
|
|
threads[i].lock.Lock();
|
|
threads[i].src = NULL;
|
|
threads[i].sig.Signal();
|
|
threads[i].lock.Unlock();
|
|
threads[i].Wait();
|
|
}
|
|
delete[] threads;
|
|
}
|
|
//Filter cleanup
|
|
if(myFilter)
|
|
{
|
|
delete myFilter;
|
|
myFilter = NULL;
|
|
}
|
|
//Interframe Filter cleanup
|
|
if(iFilter)
|
|
{
|
|
delete iFilter;
|
|
iFilter = NULL;
|
|
}
|
|
}
|
|
|
|
IMPLEMENT_CLASS2(BasicDrawingPanel, DrawingPanel, wxPanel)
|
|
|
|
BEGIN_EVENT_TABLE(BasicDrawingPanel, wxPanel)
|
|
EVT_PAINT(BasicDrawingPanel::PaintEv2)
|
|
END_EVENT_TABLE()
|
|
|
|
BasicDrawingPanel::BasicDrawingPanel(wxWindow *parent, int _width, int _height)
|
|
: wxPanel(parent, wxID_ANY, wxPoint(0, 0), parent->GetSize(),
|
|
wxFULL_REPAINT_ON_RESIZE), DrawingPanel(_width, _height)
|
|
{
|
|
// wxImage is 24-bit RGB, so 24-bit is preferred. Filters require
|
|
// 16 or 32, though
|
|
if(!myFilter->exists() && gopts.ifb == IFB_NONE)
|
|
// changing from 32 to 24 does not require regenerating color tables
|
|
systemColorDepth = 24;
|
|
}
|
|
|
|
void BasicDrawingPanel::DrawArea(wxWindowDC &dc)
|
|
{
|
|
wxBitmap *bm;
|
|
if(systemColorDepth == 24) {
|
|
// never scaled, no borders, no transformations needed
|
|
wxImage im(width, height, todraw, true);
|
|
bm = new wxBitmap(im);
|
|
} else if(out_16) {
|
|
// scaled by filters, top/right borders, transform to 24-bit
|
|
wxImage im(width * scale, height * scale, false);
|
|
u16 *src = (u16 *)todraw + (width + 2) * scale; // skip top border
|
|
u8 *dst = im.GetData();
|
|
|
|
for(int y = 0; y < height * scale; y++) {
|
|
for(int x = 0; x < width * scale; x++, src++) {
|
|
*dst++ = ((*src >> systemRedShift) & 0x1f) << 3;
|
|
*dst++ = ((*src >> systemGreenShift) & 0x1f) << 3;
|
|
*dst++ = ((*src >> systemBlueShift) & 0x1f) << 3;
|
|
}
|
|
src += 2; // skip rhs border
|
|
}
|
|
bm = new wxBitmap(im);
|
|
} else { // 32-bit
|
|
// scaled by filters, top/right borders, transform to 24-bit
|
|
wxImage im(width * scale, height * scale, false);
|
|
u32 *src = (u32 *)todraw + (width + 1) * scale; // skip top border
|
|
u8 *dst = im.GetData();
|
|
|
|
for(int y = 0; y < height * scale; y++) {
|
|
for(int x = 0; x < width * scale; x++, src++) {
|
|
*dst++ = *src >> (systemRedShift - 3);
|
|
*dst++ = *src >> (systemGreenShift - 3);
|
|
*dst++ = *src >> (systemBlueShift - 3);
|
|
}
|
|
++src; // skip rhs border
|
|
}
|
|
bm = new wxBitmap(im);
|
|
}
|
|
double sx, sy;
|
|
int w, h;
|
|
GetClientSize(&w, &h);
|
|
sx =(double)w / (double)(width * scale);
|
|
sy = (double)h / (double)(height * scale);
|
|
dc.SetUserScale(sx, sy);
|
|
dc.DrawBitmap(*bm, 0, 0);
|
|
delete bm;
|
|
}
|
|
|
|
#ifndef NO_OGL
|
|
#include <GL/glext.h> // for 16-bit texture data formats on win32
|
|
// following 3 for vsync
|
|
#ifdef __WXMAC__
|
|
#include <OpenGL/OpenGL.h>
|
|
#endif
|
|
#ifdef __WXGTK__ // should actually check for X11, but GTK implies X11
|
|
#include <GL/glx.h>
|
|
#endif
|
|
#ifdef __WXMSW__
|
|
#include <GL/wglext.h>
|
|
#endif
|
|
|
|
IMPLEMENT_CLASS2(GLDrawingPanel, DrawingPanel, wxGLCanvas)
|
|
|
|
// this would be easier in 2.9
|
|
BEGIN_EVENT_TABLE(GLDrawingPanel, wxGLCanvas)
|
|
EVT_PAINT(GLDrawingPanel::PaintEv2)
|
|
EVT_SIZE(GLDrawingPanel::OnSize)
|
|
END_EVENT_TABLE()
|
|
|
|
// This is supposed to be the default, but DOUBLEBUFFER doesn't seem to be
|
|
// turned on by default for wxGTK.
|
|
static int glopts[] = {
|
|
WX_GL_RGBA, WX_GL_DOUBLEBUFFER, 0
|
|
};
|
|
|
|
#if wxCHECK_VERSION(2,9,0) || !defined(__WXMAC__)
|
|
#define glc wxGLCanvas
|
|
#else
|
|
// shuffled parms for 2.9 indicates non-auto glcontext
|
|
// before 2.9, wxMAC does not have this (but wxGTK & wxMSW do)
|
|
#define glc(a,b,c,d,e,f) wxGLCanvas(a, b, d, e, f, wxEmptyString, c)
|
|
#endif
|
|
|
|
GLDrawingPanel::GLDrawingPanel(wxWindow *parent, int _width, int _height) :
|
|
glc(parent, wxID_ANY, glopts, wxPoint(0, 0), parent->GetSize(),
|
|
wxFULL_REPAINT_ON_RESIZE), DrawingPanel(_width, _height),
|
|
did_init(false)
|
|
#if wxCHECK_VERSION(2,9,0) || !defined(__WXMAC__)
|
|
, ctx(this)
|
|
#endif
|
|
{
|
|
}
|
|
|
|
GLDrawingPanel::~GLDrawingPanel()
|
|
{
|
|
#if 0
|
|
// this should be automatically deleted w/ context
|
|
// it's also unsafe if panel no longer displayed
|
|
if(did_init) {
|
|
#if wxCHECK_VERSION(2,9,0) || !defined(__WXMAC__)
|
|
SetContext(ctx);
|
|
#else
|
|
SetContext();
|
|
#endif
|
|
glDeleteLists(vlist, 1);
|
|
glDeleteTextures(1, &texid);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void GLDrawingPanel::Init()
|
|
{
|
|
// taken from GTK front end almost verbatim
|
|
glDisable(GL_CULL_FACE);
|
|
glEnable(GL_TEXTURE_2D);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(0.0, 1.0, 1.0, 0.0, 0.0, 1.0);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
vlist = glGenLists(1);
|
|
glNewList(vlist, GL_COMPILE);
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
glTexCoord2f(0.0, 0.0);
|
|
glVertex3i(0, 0, 0);
|
|
glTexCoord2f(1.0, 0.0);
|
|
glVertex3i(1, 0, 0);
|
|
glTexCoord2f(0.0, 1.0);
|
|
glVertex3i(0, 1, 0);
|
|
glTexCoord2f(1.0, 1.0);
|
|
glVertex3i(1, 1, 0);
|
|
glEnd();
|
|
glEndList();
|
|
|
|
glGenTextures(1, &texid);
|
|
glBindTexture(GL_TEXTURE_2D, texid);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
|
gopts.bilinear ? GL_LINEAR : GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
|
gopts.bilinear ? GL_LINEAR : GL_NEAREST);
|
|
#define int_fmt out_16 ? GL_RGB5 : GL_RGB
|
|
#define tex_fmt out_16 ? GL_BGRA : GL_RGBA, \
|
|
out_16 ? GL_UNSIGNED_SHORT_1_5_5_5_REV : GL_UNSIGNED_BYTE
|
|
#if 0
|
|
texsize = width > height ? width : height;
|
|
texsize *= scale;
|
|
// texsize = 1 << ffs(texsize);
|
|
texsize = texsize | (texsize >> 1);
|
|
texsize = texsize | (texsize >> 2);
|
|
texsize = texsize | (texsize >> 4);
|
|
texsize = texsize | (texsize >> 8);
|
|
texsize = (texsize >> 1) + 1;
|
|
glTexImage2D(GL_TEXTURE_2D, 0, int_fmt, texsize, texsize, 0, tex_fmt, NULL);
|
|
#else
|
|
// but really, most cards support non-p2 and rect
|
|
// if not, use cairo or wx renderer
|
|
glTexImage2D(GL_TEXTURE_2D, 0, int_fmt, width * scale, height * scale, 0, tex_fmt, NULL);
|
|
#endif
|
|
glClearColor(0.0, 0.0, 0.0, 1.0);
|
|
|
|
// non-portable vsync code
|
|
#if defined(__WXGTK__) && defined(GLX_SGI_swap_control)
|
|
static PFNGLXSWAPINTERVALSGIPROC si = NULL;
|
|
if(!si)
|
|
si = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddress((const GLubyte *)"glxSwapIntervalSGI");
|
|
if(si)
|
|
si(gopts.vsync);
|
|
#else
|
|
#if defined(__WXMSW__) && defined(WGL_EXT_swap_control)
|
|
static PFNWGLSWAPINTERVALEXTPROC si = NULL;
|
|
if(!si)
|
|
si = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
|
|
if(si)
|
|
si(gopts.vsync);
|
|
#else
|
|
#ifdef __WXMAC__
|
|
int swap_interval = gopts.vsync ? 1 : 0;
|
|
CGLContextObj cgl_context = CGLGetCurrentContext();
|
|
CGLSetParameter(cgl_context, kCGLCPSwapInterval, &swap_interval);
|
|
#else
|
|
#warning no vsync support on this platform
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|
|
did_init = true;
|
|
}
|
|
|
|
void GLDrawingPanel::DrawArea(wxWindowDC &dc)
|
|
{
|
|
#if wxCHECK_VERSION(2,9,0) || !defined(__WXMAC__)
|
|
SetCurrent(ctx);
|
|
#else
|
|
SetCurrent();
|
|
#endif
|
|
if(!did_init)
|
|
Init();
|
|
|
|
if(todraw) {
|
|
int rowlen = width * scale + (out_16 ? 2 : 1);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlen);
|
|
#if wxBYTE_ORDER == wxBIG_ENDIAN
|
|
// FIXME: is this necessary?
|
|
if(out_16)
|
|
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
|
|
#endif
|
|
glTexImage2D(GL_TEXTURE_2D, 0, int_fmt, width * scale, height * scale,
|
|
0, tex_fmt, todraw + rowlen * (out_16 ? 2 : 4) * scale);
|
|
glCallList(vlist);
|
|
} else
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
SwapBuffers();
|
|
}
|
|
|
|
void GLDrawingPanel::OnSize(wxSizeEvent &ev)
|
|
{
|
|
if(!did_init)
|
|
return;
|
|
|
|
int w, h;
|
|
GetClientSize(&w, &h);
|
|
|
|
#if wxCHECK_VERSION(2,9,0) || !defined(__WXMAC__)
|
|
SetCurrent(ctx);
|
|
#else
|
|
SetCurrent();
|
|
#endif
|
|
glViewport(0, 0, w, h);
|
|
|
|
ev.Skip(); // propagate to parent
|
|
}
|
|
#endif
|
|
|
|
#ifndef NO_CAIRO
|
|
|
|
IMPLEMENT_CLASS(CairoDrawingPanel, DrawingPanel)
|
|
|
|
BEGIN_EVENT_TABLE(CairoDrawingPanel, wxPanel)
|
|
EVT_PAINT(CairoDrawingPanel::PaintEv2)
|
|
END_EVENT_TABLE()
|
|
|
|
CairoDrawingPanel::CairoDrawingPanel(wxWindow *parent, int _width, int _height)
|
|
: wxPanel(parent, wxID_ANY, wxPoint(0, 0), parent->GetSize(),
|
|
wxFULL_REPAINT_ON_RESIZE), DrawingPanel(_width, _height)
|
|
{
|
|
conv_surf = NULL;
|
|
|
|
// Intialize color tables in reverse order from default
|
|
// probably doesn't help mmx hq3x/hq4x
|
|
if(systemColorDepth == 32) {
|
|
#if wxBYTE_ORDER == wxLITTLE_ENDIAN
|
|
systemBlueShift = 3;
|
|
systemRedShift = 19;
|
|
#else
|
|
systemBlueShift = 27;
|
|
systemRedShift = 11;
|
|
#endif
|
|
}
|
|
|
|
// FIXME: should be "true" for GBA carts if lcd mode selected
|
|
utilUpdateSystemColorMaps(false);
|
|
}
|
|
|
|
CairoDrawingPanel::~CairoDrawingPanel()
|
|
{
|
|
if(conv_surf)
|
|
cairo_surface_destroy(conv_surf);
|
|
}
|
|
|
|
#include <wx/graphics.h>
|
|
#ifdef __WXMSW__
|
|
#include <cairo-win32.h>
|
|
#include <gdiplus.h>
|
|
#endif
|
|
#if defined(__WXMAC__) && wxMAC_USE_CORE_GRAPHICS
|
|
#include <cairo-quartz.h>
|
|
#endif
|
|
|
|
void CairoDrawingPanel::DrawArea(wxWindowDC &dc)
|
|
{
|
|
cairo_t *cr;
|
|
wxGraphicsContext *gc = wxGraphicsContext::Create(dc);
|
|
#ifdef __WXMSW__
|
|
// not sure why this is so slow
|
|
// doing this only once in constructor and resize handler doesn't seem
|
|
// to help, and may be unsafe
|
|
Gdiplus::Graphics *gr = (Gdiplus::Graphics *)gc->GetNativeContext();
|
|
cairo_surface_t *s = cairo_win32_surface_create(gr->GetHDC());
|
|
cr = cairo_create(s);
|
|
cairo_surface_destroy(s);
|
|
#else
|
|
#ifdef __WXGTK__
|
|
cr = cairo_reference((cairo_t *)gc->GetNativeContext());
|
|
#else
|
|
#if defined(__WXMAC__) && wxMAC_USE_CORE_GRAPHICS
|
|
CGContextRef *c = gc->GetNativeContext();
|
|
cairo_surface_t *s = cairo_quartz_surface_create_for_cg_context(c);
|
|
cr = cairo_create(s);
|
|
cairo_surface_destroy(s);
|
|
#else
|
|
#error Cairo rendering is not supported on this platform
|
|
#endif
|
|
#endif
|
|
#endif
|
|
cairo_surface_t *surf;
|
|
if(!out_16)
|
|
surf = cairo_image_surface_create_for_data(todraw + 4 * width,
|
|
CAIRO_FORMAT_RGB24,
|
|
width, height,
|
|
4 * (width + 1));
|
|
else {
|
|
if(!conv_surf)
|
|
conv_surf = cairo_image_surface_create(CAIRO_FORMAT_RGB24,
|
|
width * scale,
|
|
height * scale);
|
|
if(!conv_surf) {
|
|
wxLogError(_("Cannot create conversion buffer"));
|
|
wxGetApp().frame->Close(true);
|
|
}
|
|
surf = cairo_surface_reference(conv_surf);
|
|
u16 *src = (u16 *)todraw + (width + 2) * scale; // skip top border
|
|
u32 *dst = (u32 *)cairo_image_surface_get_data(surf);
|
|
|
|
for(int y = 0; y < height * scale; y++) {
|
|
for(int x = 0; x < width * scale; x++, src++) {
|
|
*dst++ = (((*src >> systemRedShift) & 0x1f) << 19) |
|
|
(((*src >> systemGreenShift) & 0x1f) << 11) |
|
|
(((*src >> systemBlueShift) & 0x1f) << 3);
|
|
}
|
|
src += 2; // skip rhs border
|
|
}
|
|
}
|
|
cairo_pattern_t *pat = cairo_pattern_create_for_surface(surf);
|
|
// GOOD is "similar to" bilinear, and FAST is "similar to" nearest
|
|
// could also just use BILINEAR and NEAREST directly, I suppose
|
|
cairo_pattern_set_filter(pat, gopts.bilinear ? CAIRO_FILTER_GOOD : CAIRO_FILTER_FAST);
|
|
double sx, sy;
|
|
int w, h;
|
|
GetClientSize(&w, &h);
|
|
sx =(double)width / (double)w;
|
|
sy = (double)height / (double)h;
|
|
cairo_matrix_t mat;
|
|
cairo_matrix_init_scale(&mat, sx, sy);
|
|
cairo_pattern_set_matrix(pat, &mat);
|
|
cairo_set_source(cr, pat);
|
|
cairo_paint(cr);
|
|
cairo_pattern_destroy(pat);
|
|
cairo_surface_destroy(surf);
|
|
cairo_destroy(cr);
|
|
delete gc;
|
|
}
|
|
#endif
|
|
|
|
#if defined(__WXMSW__) && !defined(NO_D3D)
|
|
#define DIRECT3D_VERSION 0x0900
|
|
#include <d3d9.h>
|
|
//#include <Dxerr.h>
|
|
|
|
IMPLEMENT_CLASS(DXDrawingPanel, DrawingPanel)
|
|
|
|
BEGIN_EVENT_TABLE(DXDrawingPanel, wxPanel)
|
|
EVT_PAINT(DXDrawingPanel::PaintEv2)
|
|
END_EVENT_TABLE()
|
|
|
|
DXDrawingPanel::DXDrawingPanel(wxWindow *parent, int _width, int _height)
|
|
: wxPanel(parent, wxID_ANY, wxPoint(0, 0), parent->GetSize(),
|
|
wxFULL_REPAINT_ON_RESIZE), DrawingPanel(_width, _height)
|
|
{
|
|
// FIXME: implement
|
|
}
|
|
|
|
void DXDrawingPanel::DrawArea(wxWindowDC &dc)
|
|
{
|
|
// FIXME: implement
|
|
}
|
|
#endif
|
|
|
|
#ifndef NO_FFMPEG
|
|
static const wxChar *media_err(MediaRet ret)
|
|
{
|
|
switch(ret) {
|
|
case MRET_OK:
|
|
return wxT("");
|
|
case MRET_ERR_NOMEM:
|
|
return _("memory allocation error");
|
|
case MRET_ERR_NOCODEC:
|
|
return _("error initializing codec");
|
|
case MRET_ERR_FERR:
|
|
return _("error writing to output file");
|
|
case MRET_ERR_FMTGUESS:
|
|
return _("can't guess output format from file name");
|
|
default:
|
|
// case MRET_ERR_RECORDING:
|
|
// case MRET_ERR_BUFSIZE:
|
|
return _("programming error; aborting!");
|
|
}
|
|
}
|
|
|
|
void GameArea::StartVidRecording(const wxString &fname)
|
|
{
|
|
// auto-conversion of wxCharBuffer to const char * seems broken
|
|
// so save underlying wxCharBuffer (or create one of none is used)
|
|
wxCharBuffer fnb(fname.mb_fn_str());
|
|
MediaRet ret;
|
|
if((ret = vid_rec.Record(fnb.data(), basic_width, basic_height,
|
|
systemColorDepth)) != MRET_OK)
|
|
wxLogError(_("Unable to begin recording to %s (%s)"), fname.c_str(),
|
|
media_err(ret));
|
|
else {
|
|
MainFrame *mf = wxGetApp().frame;
|
|
mf->cmd_enable &= ~(CMDEN_NVREC|CMDEN_NREC_ANY);
|
|
mf->cmd_enable |= CMDEN_VREC;
|
|
mf->enable_menus();
|
|
}
|
|
}
|
|
|
|
void GameArea::StopVidRecording()
|
|
{
|
|
vid_rec.Stop();
|
|
MainFrame *mf = wxGetApp().frame;
|
|
mf->cmd_enable &= ~CMDEN_VREC;
|
|
mf->cmd_enable |= CMDEN_NVREC;
|
|
if(!(mf->cmd_enable & (CMDEN_VREC|CMDEN_SREC)))
|
|
mf->cmd_enable |= CMDEN_NREC_ANY;
|
|
mf->enable_menus();
|
|
}
|
|
|
|
void GameArea::StartSoundRecording(const wxString &fname)
|
|
{
|
|
// auto-conversion of wxCharBuffer to const char * seems broken
|
|
// so save underlying wxCharBuffer (or create one of none is used)
|
|
wxCharBuffer fnb(fname.mb_fn_str());
|
|
MediaRet ret;
|
|
if((ret = snd_rec.Record(fnb.data())) != MRET_OK)
|
|
wxLogError(_("Unable to begin recording to %s (%s)"), fname.c_str(),
|
|
media_err(ret));
|
|
else {
|
|
MainFrame *mf = wxGetApp().frame;
|
|
mf->cmd_enable &= ~(CMDEN_NSREC|CMDEN_NREC_ANY);
|
|
mf->cmd_enable |= CMDEN_SREC;
|
|
mf->enable_menus();
|
|
}
|
|
}
|
|
|
|
void GameArea::StopSoundRecording()
|
|
{
|
|
snd_rec.Stop();
|
|
MainFrame *mf = wxGetApp().frame;
|
|
mf->cmd_enable &= ~CMDEN_SREC;
|
|
mf->cmd_enable |= CMDEN_NSREC;
|
|
if(!(mf->cmd_enable & (CMDEN_VREC|CMDEN_SREC)))
|
|
mf->cmd_enable |= CMDEN_NREC_ANY;
|
|
mf->enable_menus();
|
|
}
|
|
|
|
void GameArea::AddFrame(const u16 *data, int length)
|
|
{
|
|
MediaRet ret;
|
|
if((ret = vid_rec.AddFrame(data)) != MRET_OK) {
|
|
wxLogError(_("Error in audio/video recording (%s); aborting"),
|
|
media_err(ret));
|
|
vid_rec.Stop();
|
|
}
|
|
if((ret = snd_rec.AddFrame(data)) != MRET_OK) {
|
|
wxLogError(_("Error in audio recording (%s); aborting"), media_err(ret));
|
|
snd_rec.Stop();
|
|
}
|
|
}
|
|
|
|
void GameArea::AddFrame(const u8 *data)
|
|
{
|
|
MediaRet ret;
|
|
if((ret = vid_rec.AddFrame(data)) != MRET_OK) {
|
|
wxLogError(_("Error in video recording (%s); aborting"), media_err(ret));
|
|
vid_rec.Stop();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void GameArea::ShowPointer()
|
|
{
|
|
if(fullscreen)
|
|
return;
|
|
mouse_active_time = systemGetClock();
|
|
if(!pointer_blanked)
|
|
return;
|
|
pointer_blanked = false;
|
|
SetCursor(wxNullCursor);
|
|
if(panel)
|
|
panel->GetWindow()->SetCursor(wxNullCursor);
|
|
}
|
|
|
|
void GameArea::HidePointer()
|
|
{
|
|
if(pointer_blanked)
|
|
return;
|
|
// FIXME: make time configurable
|
|
if(fullscreen || (systemGetClock() - mouse_active_time) > 3000) {
|
|
pointer_blanked = true;
|
|
SetCursor(wxCursor(wxCURSOR_BLANK));
|
|
// wxGTK requires that subwindows get the cursor as well
|
|
if(panel)
|
|
panel->GetWindow()->SetCursor(wxCursor(wxCURSOR_BLANK));
|
|
}
|
|
}
|