visualboyadvance-m/res
spacy51 7206d4c467 Direct3D renderer:
Fixed: Sqeezed image for 1x image size
Fixed: Lowest scan line visible as first one with bilinear texture filtering enabled
Optimized: Textures are now a power of 2
Optimized: Clear screen only when necessary
Debug: Added #define D3D_DEBUG_INFO for debug builds

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@258 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 01:13:27 +00:00
..
DevInfo.txt added support for RGB555 format (6bit green instead of 6bit). 2007-12-30 21:11:40 +00:00
Known Bugs.txt Direct3D renderer: 2008-01-05 01:13:27 +00:00
ReadMe.txt git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@144 a31d4220-a93d-0410-bf67-fe4944624d44 2007-12-02 12:57:59 +00:00
authors.txt git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@144 a31d4220-a93d-0410-bf67-fe4944624d44 2007-12-02 12:57:59 +00:00
gpl.txt Trimmed whitespace, and set propper line endings for SVN. 2007-11-14 12:28:27 +00:00
resource.h Trimmed whitespace, and set propper line endings for SVN. 2007-11-14 12:28:27 +00:00

ReadMe.txt

VisualBoyAdvance-M
Nintendo Game Boy / Game Boy Advance Emulator

Based on official VBA
Original Project Homepage: vba.ngemu.com

This program is distributed under the GNU General Public License
http://www.gnu.org/licenses/gpl.html


Aim:
Combine the best features of the VBA forks in one build.
Multi-platform support.