visualboyadvance-m/CMakeLists.txt

473 lines
12 KiB
CMake

# The project's name is VBA-M it uses C and C++ code
PROJECT(VBA-M C CXX)
cmake_minimum_required( VERSION 2.6.0 )
if( COMMAND cmake_policy )
cmake_policy( SET CMP0003 NEW )
cmake_policy( SET CMP0005 OLD )
endif( COMMAND cmake_policy )
SET( CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMakeScripts )
option( ENABLE_SDL "Build the SDL port" ON )
option( ENABLE_GTK "Build the GTK+ GUI" ON )
option( ENABLE_WX "Build the wxWidgets port" OFF )
option( ENABLE_DEBUGGER "Enable the debugger" ON )
option( ENABLE_NLS "Enable translations" ON )
option( ENABLE_ASM_CORE "Enable x86 ASM CPU cores" OFF )
option( ENABLE_ASM_SCALERS "Enable x86 ASM graphic filters" OFF )
option( ENABLE_LINK "Enable GBA linking functionality" OFF )
option( ENABLE_LIRC "Enable LIRC support" OFF )
option( ENABLE_FFMPEG "Enable ffmpeg A/V recording" OFF )
if(ENABLE_ASM_SCALERS)
option( ENABLE_MMX "Enable MMX" OFF )
endif(ENABLE_ASM_SCALERS)
option( ENABLE_GBA_LOGGING "Enable extended GBA logging" ON )
if( ENABLE_GBA_LOGGING )
ADD_DEFINITIONS (-DGBA_LOGGING )
endif( ENABLE_GBA_LOGGING )
if(ENABLE_MMX)
ADD_DEFINITIONS (-DMMX)
endif(ENABLE_MMX)
# The SDL port can't be built without debugging support
if( NOT ENABLE_DEBUGGER AND ENABLE_SDL )
message( SEND_ERROR "The SDL port can't be built without debugging support" )
endif( NOT ENABLE_DEBUGGER AND ENABLE_SDL )
# Set the version number with -DVERSION=X.X.X-uber
IF( NOT VERSION )
SET( VERSION "1.8.0-SVN" )
IF(EXISTS "${CMAKE_SOURCE_DIR}/.svn")
FIND_PACKAGE(Subversion)
IF(SUBVERSION_FOUND)
Subversion_WC_INFO(${CMAKE_SOURCE_DIR} SVN_INFO)
SET( VERSION "1.8.0-SVN${SVN_INFO_WC_REVISION}" )
ENDIF(SUBVERSION_FOUND)
ENDIF(EXISTS "${CMAKE_SOURCE_DIR}/.svn")
ENDIF( NOT VERSION )
# Fill in SDLMAIN_LIBRARY on OS X manually to avoid using SDLMain.m
# OS X users will have to compile and install SDL from source.
if( APPLE )
SET(SDLMAIN_LIBRARY "-lSDLmain")
endif( APPLE )
# Check for nasm
if( ENABLE_ASM_SCALERS )
ENABLE_LANGUAGE( ASM_NASM )
endif( ENABLE_ASM_SCALERS )
# Look for some dependencies using CMake scripts
FIND_PACKAGE ( ZLIB REQUIRED )
FIND_PACKAGE ( PNG REQUIRED )
FIND_PACKAGE ( OpenGL REQUIRED )
FIND_PACKAGE ( SDL REQUIRED )
if( ENABLE_LINK )
FIND_PACKAGE ( SFML REQUIRED )
endif( ENABLE_LINK )
# set the standard libraries all ports use
SET(VBAMCORE_LIBS
vbamcore
fex
${SDL_LIBRARY}
${SFML_LIBRARY}
${OPENGL_LIBRARIES}
${ZLIB_LIBRARY}
${PNG_LIBRARY})
# Disable looking for GTK if not going to build the GTK frontend
# so that pkg-config is not required
IF( ENABLE_GTK )
FIND_PACKAGE ( PkgConfig REQUIRED )
FIND_PACKAGE ( Gettext REQUIRED )
# These dependencies require pkg-config to be found
PKG_CHECK_MODULES ( GTKMM REQUIRED gtkmm-2.4 )
PKG_CHECK_MODULES ( GDKMM REQUIRED gdkmm-2.4 )
PKG_CHECK_MODULES ( GLIBMM REQUIRED glibmm-2.4 )
PKG_CHECK_MODULES ( GIOMM REQUIRED giomm-2.4 )
PKG_CHECK_MODULES ( GTKGLMM REQUIRED gtkglextmm-x11-1.2 )
ENDIF( ENABLE_GTK )
if(ENABLE_FFMPEG)
FIND_PACKAGE ( PkgConfig REQUIRED )
PKG_CHECK_MODULES(FFMPEG REQUIRED libavcodec libavformat libswscale libavutil)
endif(ENABLE_FFMPEG)
if(NOT ENABLE_FFMPEG)
ADD_DEFINITIONS(-DNO_FFMPEG)
endif(NOT ENABLE_FFMPEG)
IF( ENABLE_LIRC )
SET( WITHLIRC 1 )
ELSE( ENABLE_LIRC )
SET( WITHLIRC 0 )
ENDIF( ENABLE_LIRC )
# Set the default install dir
IF( NOT DATA_INSTALL_DIR )
SET( DATA_INSTALL_DIR "share/vbam" )
ENDIF( NOT DATA_INSTALL_DIR )
SET( PKGDATADIR ${CMAKE_INSTALL_PREFIX}/${DATA_INSTALL_DIR} )
# Set the configuration file location
IF( NOT SYSCONFDIR )
SET( SYSCONFDIR "/etc" )
ENDIF( NOT SYSCONFDIR )
# C defines
ADD_DEFINITIONS (-DHAVE_NETINET_IN_H -DHAVE_ARPA_INET_H -DHAVE_ZLIB_H -DFINAL_VERSION -DSDL -DUSE_OPENGL -DSYSCONFDIR='"${SYSCONFDIR}"' -DWITH_LIRC='${WITHLIRC}')
ADD_DEFINITIONS (-DVERSION='"${VERSION}"' -DPKGDATADIR='"${PKGDATADIR}"' -DPACKAGE='')
if( ENABLE_LINK )
# IPC linking code needs sem_timedwait which can be either in librt or pthreads
FIND_LIBRARY(RT_LIB rt)
IF(RT_LIB)
SET(CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} ${RT_LIB})
SET(VBAMCORE_LIBS ${VBAMCORE_LIBS} ${RT_LIB})
ENDIF(RT_LIB)
FIND_LIBRARY(PTHREAD_LIB pthread)
IF(PTHREAD_LIB)
SET(CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} ${PTHREAD_LIB})
SET(VBAMCORE_LIBS ${VBAMCORE_LIBS} ${PTHREAD_LIB})
ENDIF(PTHREAD_LIB)
INCLUDE(CheckFunctionExists)
CHECK_FUNCTION_EXISTS(sem_timedwait SEM_TIMEDWAIT)
IF( SEM_TIMEDWAIT)
ADD_DEFINITIONS (-DHAVE_SEM_TIMEDWAIT)
ENDIF( SEM_TIMEDWAIT)
else( ENABLE_LINK )
ADD_DEFINITIONS (-DNO_LINK)
endif( ENABLE_LINK )
# The debugger is enabled by default
if( NOT ENABLE_DEBUGGER )
ADD_DEFINITIONS (-DNO_DEBUGGER)
else( NOT ENABLE_DEBUGGER )
ADD_DEFINITIONS (-DBKPT_SUPPORT)
endif( NOT ENABLE_DEBUGGER )
# The ASM core is disabled by default because we don't know on which platform we are
IF( NOT ENABLE_ASM_CORE )
ADD_DEFINITIONS (-DC_CORE)
ENDIF( NOT ENABLE_ASM_CORE )
# Enable internationalization
if( ENABLE_NLS )
SET( LOCALEDIR ${CMAKE_INSTALL_PREFIX}/share/locale )
ADD_DEFINITIONS ( -DENABLE_NLS )
ADD_DEFINITIONS ( -DLOCALEDIR=\\\"${LOCALEDIR}\\\" )
# for now, only GBALink.cpp uses gettext() directly
IF(ENABLE_LINK)
FIND_PATH(LIBINTL_INC libintl.h )
FIND_LIBRARY(LIBINTL_LIB intl )
IF(LIBINTL_LIB)
SET(CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} ${LIBINTL_LIB})
SET(VBAMCORE_LIBS ${VBAMCORE_LIBS} ${LIBINTL_LIB})
ENDIF(LIBINTL_LIB)
INCLUDE(CheckFunctionExists)
CHECK_FUNCTION_EXISTS(gettext GETTEXT_FN)
IF(NOT LIBINTL_INC OR NOT GETTEXT_FN)
message( SEND_ERROR "NLS requires libintl" )
ENDIF(NOT LIBINTL_INC OR NOT GETTEXT_FN)
INCLUDE_DIRECTORIES(${LIBINTL_INC})
ENDIF(ENABLE_LINK)
endif( ENABLE_NLS )
# Compiler flags
IF ( WIN32 )
SET( CMAKE_ASM_NASM_FLAGS "-I$(CMAKE_SOURCE_DIR)/src/filters/hq/asm/ -O1 -w-orphan-labels")
ELSE ( WIN32 )
SET( CMAKE_ASM_NASM_FLAGS "-I$(CMAKE_SOURCE_DIR)/src/filters/hq/asm/ -O1 -DELF -w-orphan-labels")
ENDIF ( WIN32 )
SET( CMAKE_C_FLAGS_RELEASE "-O3")
SET( CMAKE_CXX_FLAGS_RELEASE "-O3")
SET( CMAKE_C_FLAGS_DEBUG "-g -Wall")
SET( CMAKE_CXX_FLAGS_DEBUG "-g -Wall")
# Source files definition
SET(SRC_FEX
fex/7z_C/7zAlloc.c
fex/7z_C/7zBuf.c
fex/7z_C/7zCrc.c
fex/7z_C/7zCrcOpt.c
fex/7z_C/7zDec.c
fex/7z_C/7zIn.c
fex/7z_C/7zStream.c
fex/7z_C/Bcj2.c
fex/7z_C/Bra86.c
fex/7z_C/Bra.c
fex/7z_C/CpuArch.c
fex/7z_C/Lzma2Dec.c
fex/7z_C/LzmaDec.c
fex/7z_C/Ppmd7.c
fex/7z_C/Ppmd7Dec.c
fex/fex/Binary_Extractor.cpp
fex/fex/blargg_common.cpp
fex/fex/blargg_errors.cpp
fex/fex/Data_Reader.cpp
fex/fex/fex.cpp
fex/fex/File_Extractor.cpp
fex/fex/Gzip_Extractor.cpp
fex/fex/Gzip_Reader.cpp
fex/fex/Rar_Extractor.cpp
fex/fex/Zip7_Extractor.cpp
fex/fex/Zip_Extractor.cpp
fex/fex/Zlib_Inflater.cpp
)
SET(SRC_MAIN
src/Util.cpp
src/common/Patch.cpp
src/common/memgzio.c
src/common/SoundSDL.cpp
)
if(ENABLE_FFMPEG)
SET(SRC_MAIN ${SRC_MAIN} src/common/ffmpeg.cpp)
endif(ENABLE_FFMPEG)
SET(SRC_GBA
src/gba/agbprint.cpp
src/gba/bios.cpp
src/gba/Cheats.cpp
src/gba/CheatSearch.cpp
src/gba/EEprom.cpp
src/gba/Flash.cpp
src/gba/GBA.cpp
src/gba/GBAGfx.cpp
src/gba/GBALink.cpp
src/gba/GBASockClient.cpp
src/gba/GBA-thumb.cpp
src/gba/GBA-arm.cpp
src/gba/gbafilter.cpp
src/gba/Globals.cpp
src/gba/Mode0.cpp
src/gba/Mode1.cpp
src/gba/Mode2.cpp
src/gba/Mode3.cpp
src/gba/Mode4.cpp
src/gba/Mode5.cpp
src/gba/RTC.cpp
src/gba/Sound.cpp
src/gba/Sram.cpp
)
SET(SRC_GB
src/gb/GB.cpp
src/gb/gbCheats.cpp
src/gb/gbDis.cpp
src/gb/gbGfx.cpp
src/gb/gbGlobals.cpp
src/gb/gbMemory.cpp
src/gb/gbPrinter.cpp
src/gb/gbSGB.cpp
src/gb/gbSound.cpp
)
SET(SRC_APU
src/apu/Blip_Buffer.cpp
src/apu/Effects_Buffer.cpp
src/apu/Gb_Apu.cpp
src/apu/Gb_Apu_State.cpp
src/apu/Gb_Oscs.cpp
src/apu/Multi_Buffer.cpp
)
SET(SRC_SDL
src/sdl/debugger.cpp
src/sdl/SDL.cpp
src/sdl/filters.cpp
src/sdl/text.cpp
src/sdl/inputSDL.cpp
src/sdl/expr.cpp
src/sdl/exprNode.cpp
src/sdl/expr-lex.cpp
)
SET(SRC_FILTERS
src/filters/2xSaI.cpp
src/filters/admame.cpp
src/filters/bilinear.cpp
src/filters/hq2x.cpp
src/filters/interframe.cpp
src/filters/pixel.cpp
src/filters/scanline.cpp
src/filters/simpleFilter.cpp
)
SET(SRC_HQ_C
src/filters/hq/c/hq_implementation.cpp
)
SET(SRC_HQ_ASM
src/filters/hq/asm/hq3x_16.asm
src/filters/hq/asm/hq3x_32.asm
src/filters/hq/asm/hq4x_16.asm
src/filters/hq/asm/hq4x_32.asm
src/filters/hq/asm/hq3x32.cpp
)
if( ENABLE_ASM_SCALERS )
SET(SRC_FILTERS ${SRC_FILTERS} ${SRC_HQ_ASM})
else( ENABLE_ASM_SCALERS )
SET(SRC_FILTERS ${SRC_FILTERS} ${SRC_HQ_C})
ADD_DEFINITIONS ( -DNO_ASM )
endif( ENABLE_ASM_SCALERS )
SET(SRC_GTK
src/gtk/configfile.cpp
src/gtk/main.cpp
src/gtk/system.cpp
src/gtk/windowcallbacks.cpp
src/gtk/filters.cpp
src/gtk/generalconfig.cpp
src/gtk/gameboyconfig.cpp
src/gtk/gameboyadvanceconfig.cpp
src/gtk/cheatlist.cpp
src/gtk/cheatedit.cpp
src/gtk/gameboyadvancecheatlist.cpp
src/gtk/gameboycheatlist.cpp
src/gtk/joypadconfig.cpp
src/gtk/directoriesconfig.cpp
src/gtk/displayconfig.cpp
src/gtk/soundconfig.cpp
src/gtk/screenarea.cpp
src/gtk/screenarea-cairo.cpp
src/gtk/screenarea-opengl.cpp
src/gtk/tools.cpp
src/gtk/window.cpp
src/sdl/inputSDL.cpp
)
if( ENABLE_DEBUGGER )
SET(SRC_DEBUGGER
src/gba/armdis.cpp
src/gba/elf.cpp
src/gba/remote.cpp
)
endif( ENABLE_DEBUGGER )
INCLUDE_DIRECTORIES(
${ZLIB_INCLUDE_DIR}
fex
${PNG_INCLUDE_DIR}
${SDL_INCLUDE_DIR}
)
IF( ENABLE_GTK )
INCLUDE_DIRECTORIES(
${GLIBMM_INCLUDE_DIRS}
${GIOMM_INCLUDE_DIRS}
${GTKMM_INCLUDE_DIRS}
${GDKMM_INCLUDE_DIRS}
${GTKGLMM_INCLUDE_DIRS}
)
LINK_DIRECTORIES(
${GLIBMM_LIBRARY_DIRS}
${GIOMM_LIBRARY_DIRS}
${GTKMM_LIBRARY_DIRS}
${GTKGLMM_LIBRARY_DIRS}
)
ENDIF( ENABLE_GTK )
IF( ENABLE_FFMPEG )
INCLUDE_DIRECTORIES(
${FFMPEG_INCLUDE_DIRS}
)
ENDIF( ENABLE_FFMPEG )
ADD_LIBRARY(
fex
${SRC_FEX}
)
ADD_LIBRARY (
vbamcore
${PROJECT_SRCS}
${SRC_MAIN}
${SRC_GBA}
${SRC_GB}
${SRC_APU}
${SRC_FILTERS}
${SRC_DEBUGGER}
)
IF( ENABLE_SDL )
ADD_EXECUTABLE (
vbam
WIN32
${SRC_SDL}
)
IF( WIN32 )
SET( WIN32_LIBRARIES wsock32 )
ENDIF( WIN32 )
IF( ENABLE_LIRC )
SET( LIRC_CLIENT_LIBRARY lirc_client )
ENDIF( ENABLE_LIRC )
TARGET_LINK_LIBRARIES (
vbam
${VBAMCORE_LIBS}
${WIN32_LIBRARIES}
${LIRC_CLIENT_LIBRARY}
)
INSTALL(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/vbam DESTINATION bin)
INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/sdl/vbam.cfg-example
DESTINATION ${SYSCONFDIR}
RENAME vbam.cfg)
INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/vba-over.ini DESTINATION ${DATA_INSTALL_DIR})
ENDIF( ENABLE_SDL )
IF( ENABLE_GTK )
ADD_EXECUTABLE (
gvbam
WIN32
MACOSX_BUNDLE
${SRC_GTK}
)
TARGET_LINK_LIBRARIES (
gvbam
${VBAMCORE_LIBS}
${GTKMM_LIBRARIES}
${GTKGLMM_LIBRARIES}
)
INSTALL(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/gvbam DESTINATION bin)
INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/gtk/gvbam.desktop DESTINATION share/applications)
INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/src/gtk/icons/ DESTINATION share/icons/hicolor PATTERN ".svn" EXCLUDE)
INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/src/gtk/ui DESTINATION ${DATA_INSTALL_DIR} PATTERN ".svn" EXCLUDE)
INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/vba-over.ini DESTINATION ${DATA_INSTALL_DIR})
ENDIF( ENABLE_GTK )
IF( ENABLE_WX )
# since this has generated source files, it's easier to just
# make from the subdir
# otherwise out-of-tree builds have trouble
add_subdirectory(src/wx)
ENDIF( ENABLE_WX )
if( ENABLE_GTK OR ENABLE_WX )
# Native Language Support
if( ENABLE_NLS )
add_subdirectory(po)
endif( ENABLE_NLS )
endif( ENABLE_GTK OR ENABLE_WX )