visualboyadvance-m/src/gba/GBASockClient.h

29 lines
580 B
C++

#pragma once
#include "../common/Types.h"
#include <SFML/Network.hpp>
class GBASockClient {
public:
GBASockClient(sf::IpAddress _server_addr);
~GBASockClient();
bool Connect(sf::IpAddress server_addr);
void Send(std::vector<char> data);
char ReceiveCmd(char* data_in, bool block);
void ReceiveClock(bool block);
void ClockSync(uint32_t ticks);
void Disconnect();
bool IsDisconnected();
private:
sf::IpAddress server_addr;
sf::TcpSocket client;
sf::TcpSocket clock_client;
int32_t clock_sync;
bool is_disconnected;
};