visualboyadvance-m/src/exprNode.cpp

416 lines
9.8 KiB
C++

// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include "GBA.h"
#include "Port.h"
#include "elf.h"
#include "exprNode.h"
#ifndef __GNUC__
#define strdup _strdup
#endif
extern char *yytext;
#define debuggerReadMemory(addr) \
READ32LE((&map[(addr)>>24].address[(addr) & map[(addr)>>24].mask]))
const void *exprNodeCleanUpList[100];
int exprNodeCleanUpCount = 0;
Type exprNodeType = { 0, TYPE_base, "int", DW_ATE_signed, 4, 0, {0}, 0 };
void exprNodeClean(const void *m)
{
exprNodeCleanUpList[exprNodeCleanUpCount++] = m;
}
void exprNodeCleanUp()
{
for(int i = 0; i < exprNodeCleanUpCount; i++) {
free((void *)exprNodeCleanUpList[i]);
}
exprNodeCleanUpCount = 0;
}
Node *exprNodeIdentifier()
{
Node *n = (Node *)calloc(1, sizeof(Node));
n->name = strdup(yytext);
exprNodeClean(n->name);
exprNodeClean(n);
n->print = exprNodeIdentifierPrint;
n->resolve = exprNodeIdentifierResolve;
return n;
}
bool exprNodeIdentifierResolve(Node *n, Function *f, CompileUnit *u)
{
Object *o;
if(elfGetObject(n->name, f, u, &o)) {
n->type = o->type;
n->location = elfDecodeLocation(f, o->location, &n->locType);
return true;
} else {
printf("Object %s not found\n", n->name);
}
return false;
}
void exprNodeIdentifierPrint(Node *n)
{
printf("%s", n->name);
}
Node *exprNodeNumber()
{
Node *n = (Node *)calloc(1, sizeof(Node));
exprNodeClean(n);
n->location = atoi(yytext);
n->type = &exprNodeType;
n->locType = LOCATION_value;
n->print = exprNodeNumberPrint;
n->resolve = exprNodeNumberResolve;
return n;
}
bool exprNodeNumberResolve(Node *n, Function *f, CompileUnit *u)
{
return true;
}
void exprNodeNumberPrint(Node *n)
{
printf("%d", n->location);
}
Node *exprNodeStar(Node *exp)
{
Node *n = (Node *)calloc(1, sizeof(Node));
exprNodeClean(n);
n->expression = exp;
n->print = exprNodeStarPrint;
n->resolve = exprNodeStarResolve;
return n;
}
bool exprNodeStarResolve(Node *n, Function *f, CompileUnit *u)
{
if(n->expression->resolve(n->expression, f, u)) {
if(n->expression->type->type == TYPE_pointer) {
n->location = n->expression->location;
if(n->expression->locType == LOCATION_memory) {
n->location = debuggerReadMemory(n->location);
} else if(n->expression->locType == LOCATION_register) {
n->location = reg[n->expression->location].I;
} else {
n->location = n->expression->location;
}
n->type = n->expression->type->pointer;
n->locType = LOCATION_memory;
return true;
} else {
printf("Object is not of pointer type\n");
}
}
return false;
}
void exprNodeStarPrint(Node *n)
{
printf("*");
n->expression->print(n->expression);
}
Node *exprNodeDot(Node *exp, Node *ident)
{
Node *n = (Node *)calloc(1, sizeof(Node));
exprNodeClean(n);
n->expression = exp;
n->name = ident->name;
n->print = exprNodeDotPrint;
n->resolve = exprNodeDotResolve;
return n;
}
bool exprNodeDotResolve(Node *n, Function *f, CompileUnit *u)
{
if(n->expression->resolve(n->expression, f, u)) {
TypeEnum tt = n->expression->type->type;
if(tt == TYPE_struct ||
tt == TYPE_union) {
u32 loc = n->expression->location;
Type *t = n->expression->type;
int count = t->structure->memberCount;
int i = 0;
while(i < count) {
Member *m = &t->structure->members[i];
if(strcmp(m->name, n->name) == 0) {
// found member
n->type = m->type;
if(tt == TYPE_struct) {
n->location = elfDecodeLocation(f, m->location, &n->locType,
loc);
n->objLocation = loc;
} else {
n->location = loc;
n->locType = n->expression->locType;
n->objLocation = loc;
}
n->member = m;
return true;
}
i++;
}
printf("Member %s not found\n", n->name);
} else {
printf("Object is not of structure type\n");
}
}
return false;
}
void exprNodeDotPrint(Node *n)
{
n->expression->print(n->expression);
printf(".%s", n->name);
}
Node *exprNodeArrow(Node *exp, Node *ident)
{
Node *n = (Node *)calloc(1, sizeof(Node));
exprNodeClean(n);
n->expression = exp;
n->name = ident->name;
n->print = exprNodeArrowPrint;
n->resolve = exprNodeArrowResolve;
return n;
}
bool exprNodeArrowResolve(Node *n, Function *f, CompileUnit *u)
{
if(n->expression->resolve(n->expression, f, u)) {
TypeEnum tt = n->expression->type->type;
if(tt != TYPE_pointer) {
printf("Object not of pointer type\n");
return false;
}
tt = n->expression->type->pointer->type;
if(tt == TYPE_struct ||
tt == TYPE_union) {
u32 loc = debuggerReadMemory(n->expression->location);
Type *t = n->expression->type->pointer;
int count = t->structure->memberCount;
int i = 0;
while(i < count) {
Member *m = &t->structure->members[i];
if(strcmp(m->name, n->name) == 0) {
// found member
n->type = m->type;
if(tt == TYPE_struct) {
n->location = elfDecodeLocation(f, m->location, &n->locType,
loc);
n->objLocation = loc;
} else {
n->location = loc;
n->objLocation = loc;
}
n->locType = LOCATION_memory;
n->member = m;
return true;
}
i++;
}
printf("Member %s not found\n", n->name);
} else {
printf("Object is not of structure type\n");
}
}
return false;
}
void exprNodeArrowPrint(Node *n)
{
n->expression->print(n->expression);
printf("->%s", n->name);
}
Node *exprNodeAddr(Node *exp)
{
Node *n = (Node *)calloc(1, sizeof(Node));
exprNodeClean(n);
n->expression = exp;
n->print = exprNodeAddrPrint;
n->resolve = exprNodeAddrResolve;
return n;
}
bool exprNodeAddrResolve(Node *n, Function *f, CompileUnit *u)
{
if(n->expression->resolve(n->expression, f, u)) {
if(n->expression->locType == LOCATION_memory) {
n->location = n->expression->location;
n->locType = LOCATION_value;
n->type = &exprNodeType;
} else if(n->expression->locType == LOCATION_register) {
printf("Value is in register %d\n", n->expression->location);
} else {
printf("Direct value is %d\n", n->location);
}
return true;
}
return false;
}
void exprNodeAddrPrint(Node *n)
{
printf("*");
n->expression->print(n->expression);
}
Node *exprNodeSizeof(Node *exp)
{
Node *n = (Node *)calloc(1, sizeof(Node));
exprNodeClean(n);
n->expression = exp;
n->print = exprNodeSizeofPrint;
n->resolve = exprNodeSizeofResolve;
return n;
}
bool exprNodeSizeofResolve(Node *n, Function *f, CompileUnit *u)
{
if(n->expression->resolve(n->expression, f, u)) {
n->location = n->expression->type->size;
n->locType = LOCATION_value;
n->type = &exprNodeType;
return true;
}
return false;
}
void exprNodeSizeofPrint(Node *n)
{
printf("sizeof(");
n->expression->print(n->expression);
printf(")");
}
Node *exprNodeArray(Node *exp, Node *number)
{
Node *n = (Node *)calloc(1, sizeof(Node));
exprNodeClean(n);
n->expression = exp;
n->value = number->location;
n->print = exprNodeArrayPrint;
n->resolve = exprNodeArrayResolve;
return n;
}
int exprNodeGetSize(Array *a, int index)
{
index++;
if(index == a->maxBounds) {
return a->type->size;
} else {
int size = a->bounds[a->maxBounds-1] * a->type->size;
for(int i = index; i < a->maxBounds-1; i++) {
size *= a->bounds[i];
}
return size;
}
}
bool exprNodeArrayResolve(Node *n, Function *f, CompileUnit *u)
{
if(n->expression->resolve(n->expression, f, u)) {
TypeEnum tt = n->expression->type->type;
if(tt != TYPE_array &&
tt != TYPE_pointer) {
printf("Object not of array or pointer type\n");
return false;
}
if(tt == TYPE_array) {
Array *a = n->expression->type->array;
u32 loc = n->expression->location;
Type *t = a->type;
if(a->maxBounds > 1) {
int index = n->expression->index;
if(index == a->maxBounds) {
printf("Too many indices for array\n");
return false;
}
if((index+1) < a->maxBounds) {
n->type = n->expression->type;
n->index = index+1;
n->locType = LOCATION_memory;
n->location = n->expression->location +
n->value * exprNodeGetSize(a, index);
return true;
}
}
n->type = t;
n->location = loc + n->value * t->size;
n->locType = LOCATION_memory;
} else {
Type *t = n->expression->type->pointer;
u32 loc = n->expression->location;
if(n->expression->locType == LOCATION_register)
loc = reg[loc].I;
else
loc = debuggerReadMemory(loc);
n->type = t;
n->location = loc + n->value * t->size;
n->locType = LOCATION_memory;
}
return true;
}
return false;
}
void exprNodeArrayPrint(Node *n)
{
n->expression->print(n->expression);
printf("[%d]", n->value);
}