visualboyadvance-m/res
spacy51 98d470ddcb enable Windows Visual Styles without a .manifest file
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@124 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 11:22:58 +00:00
..
DevInfo.txt Trimmed whitespace, and set propper line endings for SVN. 2007-11-14 12:28:27 +00:00
Known Bugs.txt fixed VSync & TripleBuffering behaviour 2007-12-01 10:19:06 +00:00
ReadMe.txt fixed VSync & TripleBuffering behaviour 2007-12-01 10:19:06 +00:00
gpl.txt Trimmed whitespace, and set propper line endings for SVN. 2007-11-14 12:28:27 +00:00
resource.h Trimmed whitespace, and set propper line endings for SVN. 2007-11-14 12:28:27 +00:00

ReadMe.txt

VisualBoyAdvance-M
Nintendo Game Boy / Game Boy Advance Emulator

Based on official VBA Version 1.7.2
Original Project Homepage: vba.ngemu.com

This program is distributed under the GNU General Public License
http://www.gnu.org/licenses/gpl.html



Aim:
Combine the best features of the VBA forks in one build.
Multi-platform support.



Thanks go to:
suanyuan    For help in compilation and other fixes
Tauwasser   For help in assembler
WingX       For fixing a linker error



-------------------
Changes from VBA-S:
-------------------
S1.7.6:
Emu:
- Readded MMX macro
- Updated zlib to 1.2.3
- Changed some first start options
- Other small changes
- Put zlib & libpng in seperate Projects
- Added some changes from the latest CVS source
- Small changes to ROM Header Info (just4fun)
- Fixed the linker error (new&delete defined twice)

Filters:
- Speeded up HQ3X code
- Fixed LQ2X using HQ2X functions

Display:
- Added extended display mode selection
  (Display Adapter, Resolution, Bit Depth, Frequency)
- No more unnecessary black borders in full screen
- Direct3D doesn't take the whole screen (only if you want)
- Direct3D shows menu and windows correct
- Direct3D doesn't show a black screen if left fullscreen to Windows
- Changes on max scale are applied immediately

Sound:
- Updated sound to DirectSound8


S1.7.5:
- Removed screen flickering when switching to GDI mode.
- Changed some first start options.
- Rearranged Menu
- Added HQ3X in 32 bit mode
- Changed App Icon
- Added FINAL_VERSION definition again.
- Added 3x/4x filter support to OpenGL mode
- Some minor fixes


S1.7.4:
- optimized build: (many thanks to suanyuan)
	- libpng, zlib, MFC linked static
	- Target OS: Windows 2000
- Keep in mind that HQ3X/HQ4X is NOT added
  at the moment, but everything is ready for it


S1.7.3:
- Optimized build and project file
	- Removed Skin support
	- Removed SDL support
	- Removed Linux support
	- Removed Motion Blur Experimental Filter (the none-IFB version)
- Reworked GDI
	- 3x / 4x filter support
	- Fullscreen modes available