visualboyadvance-m/src/win32/GameOverrides.h

75 lines
2.2 KiB
C++

// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2005 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "afxwin.h"
#if !defined(AFX_GAMEOVERRIDES_H__EEEFE37F_F477_455D_8682_705FB2DBCC0C__INCLUDED_)
#define AFX_GAMEOVERRIDES_H__EEEFE37F_F477_455D_8682_705FB2DBCC0C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GameOverrides.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// GameOverrides dialog
class GameOverrides : public CDialog
{
// Construction
public:
GameOverrides(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(GameOverrides)
enum { IDD = IDD_GAME_OVERRIDES };
CEdit m_name;
CComboBox m_mirroring;
CComboBox m_flashSize;
CComboBox m_saveType;
CComboBox m_rtc;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(GameOverrides)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(GameOverrides)
virtual void OnOK();
afx_msg void OnDefaults();
virtual void OnCancel();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
CEdit m_comment;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMEOVERRIDES_H__EEEFE37F_F477_455D_8682_705FB2DBCC0C__INCLUDED_)