visualboyadvance-m/src/Sram.cpp

40 lines
1.2 KiB
C++

// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "agb/GBA.h"
#include "Globals.h"
#include "Flash.h"
#include "Sram.h"
u8 sramRead(u32 address)
{
return flashSaveMemory[address & 0xFFFF];
}
void sramDelayedWrite(u32 address, u8 byte)
{
saveType = 1;
cpuSaveGameFunc = sramWrite;
sramWrite(address, byte);
}
void sramWrite(u32 address, u8 byte)
{
flashSaveMemory[address & 0xFFFF] = byte;
systemSaveUpdateCounter = SYSTEM_SAVE_UPDATED;
}