VisualBoyAdvance-M
Nintendo Game Boy / Game Boy Advance Emulator
Based on official VBA Version 1.7.2
Original Project Homepage: vba.ngemu.com
This program is distributed under the GNU General Public License
http://www.gnu.org/licenses/gpl.html
Aim:
Combine the best features of the VBA forks in one build.
Multi-platform support.
Thanks go to:
suanyuan For help in compilation and other fixes
Tauwasser For help in assembler
WingX For fixing a linker error
-------------------
Changes from VBA-S:
-------------------
S1.7.6:
Emu:
- Readded MMX macro
- Updated zlib to 1.2.3
- Changed some first start options
- Other small changes
- Put zlib & libpng in seperate Projects
- Added some changes from the latest CVS source
- Small changes to ROM Header Info (just4fun)
- Fixed the linker error (new&delete defined twice)
Filters:
- Speeded up HQ3X code
- Fixed LQ2X using HQ2X functions
Display:
- Added extended display mode selection
(Display Adapter, Resolution, Bit Depth, Frequency)
- No more unnecessary black borders in full screen
- Direct3D doesn't take the whole screen (only if you want)
- Direct3D shows menu and windows correct
- Direct3D doesn't show a black screen if left fullscreen to Windows
- Changes on max scale are applied immediately
Sound:
- Updated sound to DirectSound8
S1.7.5:
- Removed screen flickering when switching to GDI mode.
- Changed some first start options.
- Rearranged Menu
- Added HQ3X in 32 bit mode
- Changed App Icon
- Added FINAL_VERSION definition again.
- Added 3x/4x filter support to OpenGL mode
- Some minor fixes
S1.7.4:
- optimized build: (many thanks to suanyuan)
- libpng, zlib, MFC linked static
- Target OS: Windows 2000
- Keep in mind that HQ3X/HQ4X is NOT added
at the moment, but everything is ready for it
S1.7.3:
- Optimized build and project file
- Removed Skin support
- Removed SDL support
- Removed Linux support
- Removed Motion Blur Experimental Filter (the none-IFB version)
- Reworked GDI
- 3x / 4x filter support
- Fullscreen modes available