The continuing development of the legendary VBA gameboy advance emulator.
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Rafael Kitover 41ead88dcb 32 bit cross compiling support on Linux
Add the `m32` parameter to ./installdeps to fetch 32 bit multilib
dependencies on Fedora, Arch and Solus linuxes and add a cmake toolchain
file to build with them.

For MSYS2 support both an `m32` and an `m64` to choose deps for 32 bit
or 64 bit mingw targets.

Adjust build instructions from ./installdeps to support both usages.

Other changes:

- use --nogpgcheck --best --allowerasing for dnf invocations for Fedora,
  the --nogpgcheck is necessary when Rawhide is confused about which
  keys it has, and the latter two are needed for upgrades that remove
  unneeded deps etc

- when finding GTK2, first try using pkg-config, and only fall back to
  the cmake script when that fails, pkg-config works better for cross
  builds

- add cairo to dep lists in ./installdeps for the time being

- for arch, list individual packages from base-devel instead of
  base-devel that do not require gcc-libs because of potential conflicts
  between gcc and gcc-multilib
2017-03-23 14:09:17 -07:00
.github expand github issue template 2017-02-28 14:18:27 -08:00
CMakeScripts 32 bit cross compiling support on Linux 2017-03-23 14:09:17 -07:00
data Added the Official No-Intro Nintendo Gameboy Advance Number (Date) file for the release numbering. 2015-05-16 07:48:02 +00:00
dependencies@76e2d57b89 added submodule for dependencies. 2015-09-19 11:58:26 -04:00
doc Fix some lintian warnings. Patch by sergio-br2. 2015-05-29 22:11:38 +00:00
fex Some fixes for MSVC. 2017-02-11 10:57:35 +08:00
po Start removing ancient history of gvbam, may it rest in peace 2017-03-09 03:58:00 -05:00
project initial dump of the dependencies into trunk, may look to changing it into a git submodule later. 2015-06-10 20:08:42 -04:00
src 32 bit cross compiling support on Linux 2017-03-23 14:09:17 -07:00
tools/osx fix Mac linker script for @rpath libs (like SFML) 2017-02-24 12:24:20 -08:00
.clang-format Small change: make `.clang-format` use C++11 Standard 2016-08-08 13:42:19 -07:00
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CMakeLists.txt cmake: default to ENABLE_ASM_CORE=OFF #98 #54 2017-03-18 19:04:39 -07:00
README.md 32 bit cross compiling support on Linux 2017-03-23 14:09:17 -07:00
installdeps 32 bit cross compiling support on Linux 2017-03-23 14:09:17 -07:00
installer.nsi Small tweaks to the installer 2017-03-16 19:23:12 -04:00
todo.md msys2 build improvements 2016-11-14 10:56:50 -08:00

README.md

Join the chat at https://gitter.im/visualboyadvance-m/Lobby

Visual Boy Advance - M

Game Boy Advance Emulator

Homepage and Forum: http://vba-m.com

Windows and Mac builds are in the releases tab.

Daily Ubuntu packages here: https://code.launchpad.net/~sergio-br2/+archive/ubuntu/vbam-trunk

Your distribution may have packages available as well, search for "vbam".

It is also generally very easy to build from source, see below.

Building

The basic formula to build vba-m is:

cd ~ && mkdir src && cd src
git clone https://github.com/visualboyadvance-m/visualboyadvance-m.git
cd visualboyadvance-m
./installdeps

# ./installdeps will give you build instructions, which will be similar to:

mkdir build && cd build
cmake ..
make -j8

./installdeps is supported on MSys2, Linux (Debian/Ubuntu, Fedora, Arch or Solus) and Mac OS X (homebrew, macports or fink.)

The Ninja cmake generator is also now supported, including on msys2.

If your OS is not supported, you will need the following:

  • c++ compiler and binutils
  • make
  • cmake
  • git
  • nasm (optional, for 32 bit builds)

And the following development libraries:

  • zlib (required)
  • mesa (if using X11 or any OpenGL otherwise)
  • ffmpeg (optional, for game recording)
  • gettext and gettext tools (optional, with ENABLE_NLS)
  • png (required)
  • SDL2 (required)
  • SFML (optional, for link)
  • OpenAL (optional, a sound interface)
  • wxWidgets (required, 2.8 is still supported)
  • cairo (optional, rendering interface)

On Linux and similar, you also need the version of GTK your wxWidgets is linked to (usually 2 or 3).

Support for more OSes/distributions for ./installdeps is planned.

Cross compiling for 32 bit on a 64 bit host

./installdeps m32 will set things up to build a 32 bit binary.

This is supported on Fedora, Arch, Solus and MSYS2.

Cross Compiling for Win32

./installdeps takes one optional parameter for cross-compiling target, which may be win32 which is an alias for mingw-w64-i686 to target 32 bit Windows, or mingw-gw64-x86_64 for 64 bit Windows targets.

The target is implicit on MSys2 depending on which MINGW shell you started (the value of $MSYSTEM.) It will not run in the MSys shell.

On Debian/Ubuntu this uses the MXE apt repository and works really well.

On Fedora it can build using the Fedora MinGW packages, albeit with wx 2.8, no OpenGL support, and no Link support for lack of SFML.

On Arch it currently doesn't work at all because the AUR stuff is completely broken, I will at some point redo the arch stuff to use MXE as well.

CMake Options

The CMake code tries to guess reasonable defaults for options, but you can override them on the cmake command with e.g.:

cmake .. -DENABLE_LINK=NO

Of particular interest is making RELEASE or DEBUG builds, the default mode is RELEASE, to make a DEBUG build use something like:

cmake .. -DCMAKE_BUILD_TYPE=Debug

Here is the complete list:

CMake Option What it Does Defaults
ENABLE_SDL Build the SDL port OFF
ENABLE_WX Build the wxWidgets port ON
ENABLE_DEBUGGER Enable the debugger ON
ENABLE_NLS Enable translations ON
ENABLE_ASM Enable the following three ASM options ON for 32 bit builds
ENABLE_ASM_CORE Enable x86 ASM CPU cores (BUGGY AND DANGEROUS) OFF
ENABLE_ASM_SCALERS Enable x86 ASM graphic filters ON for 32 bit builds
ENABLE_MMX Enable MMX ON for 32 bit builds
ENABLE_LINK Enable GBA linking functionality (requires SFML) ON
ENABLE_LIRC Enable LIRC support OFF
ENABLE_FFMPEG Enable ffmpeg A/V recording ON on Linux and MSys2
ENABLE_LTO Compile with Link Time Optimization (gcc and clang only) ON where works
ENABLE_GBA_LOGGING Enable extended GBA logging ON
ENABLE_CAIRO Enable Cairo rendering for wxWidgets OFF
ENABLE_DIRECT3D Direct3D rendering for wxWidgets (Windows, NOT IMPLEMENTED!!!) ON
ENABLE_XAUDIO2 Enable xaudio2 sound output for wxWidgets (Windows only) ON
ENABLE_OPENAL Enable OpenAL for the wxWidgets port ON

MSys2 Notes

To run the resulting binary, you can simply type:

./visualboyadvance-m

in the shell where you built it.

If you built with -DCMAKE_BUILD_TYPE=Debug, you will get a console app and will see debug messages, even in mintty.

If you want to start the binary from e.g. a shortcut or Explorer, you will need to put c:\msys64\mingw32\bin for 32 bit builds and c:\msys64\mingw64\bin for 64 bit builds in your PATH (to edit system PATH, go to Control Panel -> System -> Advanced system settings -> Environment Variables.)

If you want to package the binary, you will need to include the MinGW DLLs it depends on, they can install to the same directory as the binary.

For our own builds, we use MXE to make static builds.

Debug Messages

We have an override for wxLogDebug() to make it work even in non-debug builds of wx and on windows, even in mintty. Using this function for console debug messages is recommended.

It works like printf(), but using wxString, so use wxT() e.g.:

int foo = 42;
wxLogDebug(wxT("the value of foo = %d"), foo);

%s does not work for wxString, so you can do something like this:

wxString world = "world";
wxLogDebug(wxT("Hello, %s!"), world.utf8_str());

CONTRIBUTING

Please keep in mind that this app needs to run on Windows, Linux and Mac OS X at the very least, so code should be portable and/or use the appropriate #ifdefs and the like when needed.

Please try to craft a good commit message, this post by the great tpope explains how to do so: http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html

If you have multiple small commits for a change, please try to use git rebase -i (interactive rebase) to squash them into one or a few logical commits (with good commit messages!) See: https://git-scm.com/book/en/v2/Git-Tools-Rewriting-History if you are new to this.