visualboyadvance-m/src/win32/FullscreenSettings.h

81 lines
2.0 KiB
C++

// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 2008 VBA-M development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#pragma once
#include "afxwin.h"
#include "Display.h"
#ifndef NO_D3D
#pragma comment( lib, "d3d9" )
#ifdef _DEBUG
#define D3D_DEBUG_INFO
#endif
#define DIRECT3D_VERSION 0x0900
#include <d3d9.h>
#endif
// FullscreenSettings dialog
class FullscreenSettings : public CDialog
{
DECLARE_DYNAMIC(FullscreenSettings)
public:
FullscreenSettings(CWnd* pParent = NULL); // standard constructor
virtual ~FullscreenSettings();
// Dialog Data
enum { IDD = IDD_FULLSCREEN };
// Call this function to select the API for the display mode enumeration.
void setAPI( DISPLAY_TYPE type );
afx_msg void OnCbnSelchangeComboDevice();
afx_msg void OnCbnSelchangeComboColorDepth();
afx_msg void OnCbnSelchangeComboResolution();
unsigned int m_device;
unsigned int m_colorDepth;
unsigned int m_width;
unsigned int m_height;
unsigned int m_refreshRate;
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual void OnOK();
DECLARE_MESSAGE_MAP()
private:
DISPLAY_TYPE api;
bool failed;
#ifndef NO_D3D
LPDIRECT3D9 pD3D;
#endif
virtual BOOL OnInitDialog();
CComboBox combo_device;
CComboBox combo_resolution;
CComboBox combo_color_depth;
CComboBox combo_refresh_rate;
};