visualboyadvance-m/src/win32/PaletteViewControl.h

91 lines
2.6 KiB
C++

// -*- C++ -*-
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#if !defined(AFX_PALETTEVIEWCONTROL_H__31F600AE_B7E5_4F6C_80B6_55E4B61FBD57__INCLUDED_)
#define AFX_PALETTEVIEWCONTROL_H__31F600AE_B7E5_4F6C_80B6_55E4B61FBD57__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PaletteViewControl.h : header file
//
#define WM_PALINFO WM_APP+1
/////////////////////////////////////////////////////////////////////////////
// PaletteViewControl window
class PaletteViewControl : public CWnd
{
int w;
int h;
int colors;
u8 *data;
BITMAPINFO bmpInfo;
static bool isRegistered;
int selected;
protected:
u16 palette[256];
int paletteAddress;
// Construction
public:
PaletteViewControl();
virtual void updatePalette()=0;
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(PaletteViewControl)
//}}AFX_VIRTUAL
// Implementation
public:
void registerClass();
void refresh();
void render(u16 color, int x, int y);
void setSelected(int s);
void setPaletteAddress(int address);
bool saveJASCPAL(const char *name);
bool saveMSPAL(const char *name);
bool saveAdobe(const char *name);
void init(int c, int w, int h);
virtual ~PaletteViewControl();
// Generated message map functions
protected:
//{{AFX_MSG(PaletteViewControl)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PALETTEVIEWCONTROL_H__31F600AE_B7E5_4F6C_80B6_55E4B61FBD57__INCLUDED_)