193 lines
6.4 KiB
C++
193 lines
6.4 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#pragma once
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include "../../SFML/System/Export.hpp"
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#include <chrono>
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#include <ratio>
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#include <type_traits>
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#ifdef SFML_SYSTEM_ANDROID
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#include "../../SFML/System/SuspendAwareClock.hpp"
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#endif
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Chooses a monotonic clock of highest resolution
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///
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/// The `high_resolution_clock` is usually an alias for other
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/// clocks: `steady_clock` or `system_clock`, whichever has a
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/// higher precision.
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///
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/// `sf::Clock`, however, is aimed towards monotonic time
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/// measurements and so `system_clock` could never be a choice
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/// as its subject to discontinuous jumps in the system time
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/// (e.g., if the system administrator manually changes
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/// the clock), and by the incremental adjustments performed
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/// by `adjtime` and Network Time Protocol. On the other
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/// hand, monotonic clocks are unaffected by this behavior.
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///
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/// Note: Linux implementation of a monotonic clock that
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/// takes sleep time into account is represented by
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/// `CLOCK_BOOTTIME`. Android devices can define the macro:
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/// `SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK` to use a separate
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/// implementation of that clock, instead.
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///
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/// For more information on Linux clocks visit:
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/// https://linux.die.net/man/2/clock_gettime
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///
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////////////////////////////////////////////////////////////
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#if defined(SFML_SYSTEM_ANDROID) && defined(SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK)
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using ClockImpl = SuspendAwareClock;
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#else
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using ClockImpl = std::conditional_t<std::chrono::high_resolution_clock::is_steady, std::chrono::high_resolution_clock, std::chrono::steady_clock>;
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#endif
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static_assert(ClockImpl::is_steady, "Provided implementation is not a monotonic clock");
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//static_assert(std::ratio_less_equal_v<ClockImpl::period, std::micro>,
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// "Clock resolution is too low. Expecting at least a microsecond precision");
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class Time;
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////////////////////////////////////////////////////////////
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/// \brief Utility class that measures the elapsed time
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///
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/// The clock starts automatically after being constructed.
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///
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////////////////////////////////////////////////////////////
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class SFML_SYSTEM_API Clock
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Get the elapsed time
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///
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/// This function returns the time elapsed since the last call
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/// to `restart()` (or the construction of the instance if `restart()`
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/// has not been called).
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///
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/// \return Time elapsed
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] Time getElapsedTime() const;
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////////////////////////////////////////////////////////////
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/// \brief Check whether the clock is running
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///
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/// \return `true` if the clock is running, `false` otherwise
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool isRunning() const;
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////////////////////////////////////////////////////////////
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/// \brief Start the clock
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///
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/// \see `stop`
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///
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////////////////////////////////////////////////////////////
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void start();
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////////////////////////////////////////////////////////////
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/// \brief Stop the clock
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///
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/// \see `start`
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///
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////////////////////////////////////////////////////////////
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void stop();
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////////////////////////////////////////////////////////////
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/// \brief Restart the clock
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///
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/// This function puts the time counter back to zero, returns
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/// the elapsed time, and leaves the clock in a running state.
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///
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/// \return Time elapsed
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///
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/// \see `reset`
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///
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////////////////////////////////////////////////////////////
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Time restart();
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////////////////////////////////////////////////////////////
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/// \brief Reset the clock
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///
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/// This function puts the time counter back to zero, returns
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/// the elapsed time, and leaves the clock in a paused state.
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///
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/// \return Time elapsed
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///
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/// \see `restart`
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///
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////////////////////////////////////////////////////////////
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Time reset();
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private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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ClockImpl::time_point m_refPoint{ClockImpl::now()}; //!< Time of last reset
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ClockImpl::time_point m_stopPoint; //!< Time of last stop
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};
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} // namespace sf
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////////////////////////////////////////////////////////////
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/// \class sf::Clock
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/// \ingroup system
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///
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/// `sf::Clock` is a lightweight class for measuring time.
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///
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/// It provides the most precise time that the underlying
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/// OS can achieve (generally microseconds or nanoseconds).
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/// It also ensures monotonicity, which means that the returned
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/// time can never go backward, even if the system time is
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/// changed.
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///
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/// Usage example:
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/// \code
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/// sf::Clock clock;
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/// ...
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/// Time time1 = clock.getElapsedTime();
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/// ...
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/// Time time2 = clock.restart();
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/// ...
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/// Time time3 = clock.reset();
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/// \endcode
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///
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/// The `sf::Time` value returned by the clock can then be
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/// converted to a number of seconds, milliseconds or even
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/// microseconds.
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///
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/// \see `sf::Time`
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///
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////////////////////////////////////////////////////////////
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