visualboyadvance-m/README

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VisualBoyAdvance-M
Nintendo Game Boy & Game Boy Advance Emulator
Project Homepage: http://vba-m.com
This program is distributed under the GNU General Public License Version 2.0
http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
Based on the official VisualBoyAdvance by Forgotten & the VBA development team
Original Project Homepage: vba.ngemu.com
VBA-M is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. It is an improved fork from the inactive VisualBoyAdvance project, adding several features as well as maintaining an up-to-date codebase. After VisualBoyAdvance became inactive in 2004, several forks began to appear such as VBALink, which allowed users to emulate the linking of two Gameboy devices. Eventually, VBA-M was created, which merged several of the forks into one codebase. Thus, the M in VBA-M stands for Merge.
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Credits
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Mudlord
Nach
Squall Leonhart
Spacy
DJRobX
Jonas Quinn
kode54
Normmatt
Arthur Moore
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Special Thanks
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Forgotten & the VBA development team:
- For creating VisualBoyAdvance
- Couldn't you have written cleaner code???
chrono:
- Fixed a bug in the HQ3x/4x filters
- Made HQ3x/4x and Bilinear filters (ASM versions) thread-safe
- Many other fixes....
bgKu:
- GTK GUI port
- Various assistance with Linux issues
xKiv
- Assistance with Linux SDL port
blargg:
- Assistance with the implementation of his highly accurate GB audio core
- Implemented his unreleased File_Extractor library
- Cleanup of the audio core interface
kode64:
- Implemented LZMA2 in FEX
- GB_APU tweaks and fixes
- cmake corrections
shuffle2:
- SFML library
- various build fixes
Squarepusher
- Libretro merge
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Changes from Official SVN
(This list is non inclusive)
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wxvbam now compiles on modern Linux systems
-Now compiles on wxwidgets 2.8
-Now properly Selects wxwidgets 2.8 if 3.0 is also installed
Cmake Build System has been cleaned up, and is now more modular
Art Assets have been updated
wxvbam code cleanup
-Still in the process of removing C macros
Filter system is currently being rewritten
-At the least I've changed the variable names so it's obvious what's going on now