// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "System.h" int coeff[32] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16}; u32 line0[240]; u32 line1[240]; u32 line2[240]; u32 line3[240]; u32 lineOBJ[240]; u32 lineOBJWin[240]; u32 lineMix[240]; bool gfxInWin0[240]; bool gfxInWin1[240]; int lineOBJpixleft[128]; int gfxBG2Changed = 0; int gfxBG3Changed = 0; int gfxBG2X = 0; int gfxBG2Y = 0; int gfxBG2LastX = 0; int gfxBG2LastY = 0; int gfxBG3X = 0; int gfxBG3Y = 0; int gfxBG3LastX = 0; int gfxBG3LastY = 0; int gfxLastVCOUNT = 0;