# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER # This file is distributed under the same license as the PACKAGE package. # # Translators: # 74dffd932c00dbbb41918c687b127233_b4301a9 <3295ddb221a13e599d1c8fb3215ca8da_372329>, 2015 # 85f5ad14c5f803c69d22f4aeb4ef6a7e, 2015 # Alexey Laptev , 2015 # Alexey Ter , 2016 # Anton Fedenko , 2015 # Artem Abramov , 2015 # George Matsune , 2017 # Irina Fedulova , 2020 # Koshak Magnificent , 2020 # Matvey Nazarov, 2022 # teorex , 2020 # Алексей Гаврилов , 2018 # Антон Баталов , 2021 # Михаил Михаил , 2016 # Никита Громушкин , 2021 # Радмир Амиров , 2021 # Set Ruks , 2019 msgid "" msgstr "" "Project-Id-Version: VBA-M\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2024-04-02 13:00+0000\n" "PO-Revision-Date: 2011-12-03 19:42+0000\n" "Last-Translator: Радмир Амиров , 2021\n" "Language-Team: Russian (Russia) (http://app.transifex.com/bgk/vba-m/language/ru_RU/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ru_RU\n" "Plural-Forms: nplurals=4; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<12 || n%100>14) ? 1 : n%10==0 || (n%10>=5 && n%10<=9) || (n%100>=11 && n%100<=14)? 2 : 3);\n" #: cmdevents.cpp:136 msgid "" "Game Boy Advance Files " "(*.agb;*.gba;*.bin;*.elf;*.mb;*.zip;*.7z;*.rar)|*.agb;*.gba;*.bin;*.elf;*.mb;*.agb.gz;*.gba.gz;*.bin.gz;*.elf.gz;*.mb.gz;*.agb.z;*.gba.z;*.bin.z;*.elf.z;*.mb.z;*.zip;*.7z;*.rar|Game" " Boy Files " "(*.dmg;*.gb;*.gbc;*.cgb;*.sgb;*.zip;*.7z;*.rar)|*.dmg;*.gb;*.gbc;*.cgb;*.sgb;*.dmg.gz;*.gb.gz;*.gbc.gz;*.cgb.gz;*.sgb.gz;*.dmg.z;*.gb.z;*.gbc.z;*.cgb.z;*.sgb.z;*.zip;*.7z;*.rar|" msgstr "" #: cmdevents.cpp:147 msgid "Open ROM file" msgstr "Открыть ROM-файл" #: cmdevents.cpp:168 msgid "" "Game Boy Files " "(*.dmg;*.gb;*.gbc;*.cgb;*.sgb;*.zip;*.7z;*.rar)|*.dmg;*.gb;*.gbc;*.cgb;*.sgb;*.dmg.gz;*.gb.gz;*.gbc.gz;*.cgb.gz;*.sgb.gz;*.dmg.z;*.gb.z;*.gbc.z;*.cgb.z;*.sgb.z;*.zip;*.7z;*.rar|" msgstr "" #: cmdevents.cpp:174 msgid "Open GB ROM file" msgstr "Открыть GB ROM-файл" #: cmdevents.cpp:195 msgid "" "Game Boy Color Files " "(*.dmg;*.gb;*.gbc;*.cgb;*.sgb;*.zip;*.7z;*.rar)|*.dmg;*.gb;*.gbc;*.cgb;*.sgb;*.dmg.gz;*.gb.gz;*.gbc.gz;*.cgb.gz;*.sgb.gz;*.dmg.z;*.gb.z;*.gbc.z;*.cgb.z;*.sgb.z;*.zip;*.7z;*.rar|" msgstr "" #: cmdevents.cpp:201 msgid "Open GBC ROM file" msgstr "Открыть GBC ROM-файл" #: cmdevents.cpp:366 cmdevents.cpp:388 msgid "Select Dot Code file" msgstr "Выбрать файл Dot-кода" #: cmdevents.cpp:368 cmdevents.cpp:390 msgid "e-Reader Dot Code (*.bin;*.raw)|*.bin;*.raw" msgstr "Файлы e-Reader Dot-кодов (*.bin;*.raw)|*.bin;*.raw" #: cmdevents.cpp:409 cmdevents.cpp:604 msgid "Select battery file" msgstr "Выбрать файл аппаратного сохранения" #: cmdevents.cpp:410 cmdevents.cpp:605 msgid "Battery file (*.sav)|*.sav|Flash save (*.dat)|*.dat" msgstr "Файлы аппаратного сохранения (*.sav)|*.sav| Файлы флеш-памяти (*.dat)|*.dat" #: cmdevents.cpp:418 msgid "" "Importing a battery file will erase any saved games (permanently after the " "next write). Do you want to continue?" msgstr "" #: cmdevents.cpp:419 cmdevents.cpp:447 cmdevents.cpp:567 msgid "Confirm import" msgstr "Подтвердить импортирование" #: cmdevents.cpp:425 panel.cpp:470 #, c-format msgid "Loaded battery %s" msgstr "Загружено аппаратное сохранение %s" #: cmdevents.cpp:427 #, c-format msgid "Error loading battery %s" msgstr "Ошибка загрузки аппаратного сохранения %s" #: cmdevents.cpp:436 msgid "Select code file" msgstr "Выбрать файл чит-кодов" #: cmdevents.cpp:437 msgid "Game Shark Code File (*.spc;*.xpc)|*.spc;*.xpc" msgstr "" #: cmdevents.cpp:437 msgid "Game Shark Code File (*.gcf)|*.gcf" msgstr "" #: cmdevents.cpp:446 msgid "" "Importing a code file will replace any loaded cheats. Do you want to " "continue?" msgstr "" #: cmdevents.cpp:463 #, c-format msgid "Cannot open file %s" msgstr "Невозможно открыть файл %s" #: cmdevents.cpp:473 #, c-format msgid "Unsupported code file %s" msgstr "Неподдерживаемый тип файла чит-кодов %s" #: cmdevents.cpp:543 #, c-format msgid "Loaded code file %s" msgstr "Загружен файл чит-кодов %s" #: cmdevents.cpp:545 #, c-format msgid "Error loading code file %s" msgstr "Ошибка загрузки файла чит-кодов %s" #: cmdevents.cpp:556 cmdevents.cpp:632 msgid "Select snapshot file" msgstr "Выбрать файл снапшота" #: cmdevents.cpp:557 msgid "" "Game Shark & PAC Snapshots (*.sps;*.xps)|*.sps;*.xps|Game Shark SP Snapshots" " (*.gsv)|*.gsv" msgstr "" #: cmdevents.cpp:557 msgid "Game Boy Snapshot (*.gbs)|*.gbs" msgstr "" #: cmdevents.cpp:566 msgid "" "Importing a snapshot file will erase any saved games (permanently after the " "next write). Do you want to continue?" msgstr "" #: cmdevents.cpp:591 #, c-format msgid "Loaded snapshot file %s" msgstr "Загружен файл снапшота %s" #: cmdevents.cpp:593 #, c-format msgid "Error loading snapshot file %s" msgstr "Ошибка загрузки файла снапшота %s" #: cmdevents.cpp:616 #, c-format msgid "Wrote battery %s" msgstr "Записано аппаратное сохранение %s" #: cmdevents.cpp:618 panel.cpp:782 #, c-format msgid "Error writing battery %s" msgstr "Ошибка записи аппаратного сохранения %s" #: cmdevents.cpp:626 msgid "EEPROM saves cannot be exported" msgstr "Сохранения EEPROM не могут быть экспортированы" #: cmdevents.cpp:633 msgid "Game Shark Snapshot (*.sps)|*.sps" msgstr "" #: cmdevents.cpp:647 msgid "Exported from Visual Boy Advance-M" msgstr "" #: cmdevents.cpp:659 #, c-format msgid "Saved snapshot file %s" msgstr "Сохранён файл снапшота %s" #: cmdevents.cpp:661 #, c-format msgid "Error saving snapshot file %s" msgstr "Ошибка сохранения файла снапшота %s" #: cmdevents.cpp:677 cmdevents.cpp:755 cmdevents.cpp:825 cmdevents.cpp:894 #: gfxviewers.cpp:1662 gfxviewers.cpp:1805 viewers.cpp:564 viewers.cpp:778 #: viewsupt.cpp:1188 msgid "Select output file" msgstr "Выбрать файл вывода" #: cmdevents.cpp:678 gfxviewers.cpp:1663 gfxviewers.cpp:1806 viewsupt.cpp:1189 msgid "PNG images|*.png|BMP images|*.bmp" msgstr "PNG-изображения|*.png|BMP-изображения|*.bmp" #: cmdevents.cpp:702 sys.cpp:578 #, c-format msgid "Wrote snapshot %s" msgstr "Записан файл снапшота %s" #: cmdevents.cpp:723 cmdevents.cpp:793 cmdevents.cpp:862 cmdevents.cpp:928 msgid " files (" msgstr "файлы (" #: cmdevents.cpp:961 msgid "Select file" msgstr "Выбрать файл" #: cmdevents.cpp:1265 cmdevents.cpp:1358 msgid "Select state file" msgstr "Выбрать файл сохранения" #: cmdevents.cpp:1266 cmdevents.cpp:1359 msgid "Visual Boy Advance saved game files|*.sgm" msgstr "" #: cmdevents.cpp:1389 cmdevents.cpp:1399 cmdevents.cpp:1410 #, c-format msgid "Current state slot #%d" msgstr "Текущий слот сохранения #%d" #: cmdevents.cpp:1473 msgid "Cannot use Colorizer Hack when Game Boy BIOS File is enabled." msgstr "" #: cmdevents.cpp:1684 msgid "Sound enabled" msgstr "Звук включен" #: cmdevents.cpp:1684 msgid "Sound disabled" msgstr "Звук выключен" #: cmdevents.cpp:1697 cmdevents.cpp:1711 #, c-format msgid "Volume: %d %%" msgstr "" #: cmdevents.cpp:1780 msgid "Set to 0 for pseudo tty" msgstr "Установить 0 для псевдотерминала TTY" #: cmdevents.cpp:1782 msgid "Port to wait for connection:" msgstr "Порт для ожидания подключения:" #: cmdevents.cpp:1783 msgid "GDB Connection" msgstr "GDB подключение" #: cmdevents.cpp:1835 #, c-format msgid "Waiting for connection at %s" msgstr "Ожидание подключения к %s" #: cmdevents.cpp:1842 #, c-format msgid "Waiting for connection on port %d" msgstr "Ожидание подключения на порту %d" #: cmdevents.cpp:1845 msgid "Waiting for GDB..." msgstr "Ожидание ответа от GDB..." #: cmdevents.cpp:2210 panel.cpp:270 panel.cpp:382 msgid "Could not initialize the sound driver!" msgstr "Не удалось инициализировать звуковые драйвера!" #: cmdevents.cpp:2279 msgid "" "YOUR CONFIGURATION WILL BE DELETED!\n" "\n" "Are you sure?" msgstr "" #: cmdevents.cpp:2280 msgid "FACTORY RESET" msgstr "" #: cmdevents.cpp:2315 msgid "Nintendo Game Boy / Color / Advance emulator." msgstr "" #: cmdevents.cpp:2316 msgid "" "Copyright (C) 1999-2003 Forgotten\n" "Copyright (C) 2004-2006 VBA development team\n" "Copyright (C) 2007-2020 VBA-M development team" msgstr "Копирайт (C) 1999-2003 Forgotten\nКопирайт (C) 2004-2006 команда разработки VBA \nКопирайт (C) 2007-2020 команда разработки VBA-M" #: cmdevents.cpp:2318 msgid "" "This program is free software: you can redistribute it and / or modify\n" "it under the terms of the GNU General Public License as published by\n" "the Free Software Foundation, either version 2 of the License, or\n" "(at your option) any later version.\n" "\n" "This program is distributed in the hope that it will be useful,\n" "but WITHOUT ANY WARRANTY; without even the implied warranty of\n" "MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n" "GNU General Public License for more details.\n" "\n" "You should have received a copy of the GNU General Public License\n" "along with this program. If not, see http://www.gnu.org/licenses ." msgstr "" #: cmdevents.cpp:2503 msgid "Cannot use Game Boy BIOS when Colorizer Hack is enabled." msgstr "" #: cmdevents.cpp:2569 msgid "LAN link is already active. Disable link mode to disconnect." msgstr "" #: cmdevents.cpp:2575 msgid "Network is not supported in local mode." msgstr "Сеть не поддерживается в локальном режиме." #: config/internal/option-internal.cpp:381 msgid "Use bilinear filter with 3d renderer" msgstr "" #: config/internal/option-internal.cpp:382 msgid "Full-screen filter to apply" msgstr "" #: config/internal/option-internal.cpp:383 msgid "Filter plugin library" msgstr "" #: config/internal/option-internal.cpp:384 msgid "Interframe blending function" msgstr "" #: config/internal/option-internal.cpp:385 msgid "Keep window on top" msgstr "" #: config/internal/option-internal.cpp:387 msgid "Maximum number of threads to run filters in" msgstr "" #: config/internal/option-internal.cpp:389 msgid "Render method; if unsupported, simple method will be used" msgstr "" #: config/internal/option-internal.cpp:390 msgid "Default scale factor" msgstr "" #: config/internal/option-internal.cpp:392 msgid "Retain aspect ratio when resizing" msgstr "" #: config/internal/option-internal.cpp:396 msgid "BIOS file to use for Game Boy, if enabled" msgstr "" #: config/internal/option-internal.cpp:398 msgid "Game Boy color enhancement, if enabled" msgstr "" #: config/internal/option-internal.cpp:400 msgid "Enable DX Colorization Hacks" msgstr "" #: config/internal/option-internal.cpp:402 #: config/internal/option-internal.cpp:428 msgid "Apply LCD filter, if enabled" msgstr "" #: config/internal/option-internal.cpp:404 msgid "BIOS file to use for Game Boy Color, if enabled" msgstr "" #: config/internal/option-internal.cpp:406 msgid "" "The default palette, as 8 comma-separated 4-digit hex integers (rgb555)." msgstr "" #: config/internal/option-internal.cpp:409 msgid "" "The first user palette, as 8 comma-separated 4-digit hex integers (rgb555)." msgstr "" #: config/internal/option-internal.cpp:412 msgid "" "The second user palette, as 8 comma-separated 4-digit hex integers (rgb555)." msgstr "" #: config/internal/option-internal.cpp:415 msgid "Automatically gather a full page before printing" msgstr "" #: config/internal/option-internal.cpp:417 msgid "Automatically save printouts as screen captures with -print suffix" msgstr "" #: config/internal/option-internal.cpp:419 #: config/internal/option-internal.cpp:449 msgid "Directory to look for ROM files" msgstr "" #: config/internal/option-internal.cpp:421 msgid "Directory to look for Game Boy Color ROM files" msgstr "" #: config/internal/option-internal.cpp:424 msgid "BIOS file to use, if enabled" msgstr "" #: config/internal/option-internal.cpp:434 msgid "Enable link at boot" msgstr "" #: config/internal/option-internal.cpp:439 msgid "Enable faster network protocol by default" msgstr "" #: config/internal/option-internal.cpp:441 msgid "Default network link client host" msgstr "" #: config/internal/option-internal.cpp:442 msgid "Default network link server IP to bind" msgstr "" #: config/internal/option-internal.cpp:444 msgid "Default network link port (server and client)" msgstr "" #: config/internal/option-internal.cpp:445 msgid "Default network protocol" msgstr "" #: config/internal/option-internal.cpp:446 msgid "Link timeout (ms)" msgstr "" #: config/internal/option-internal.cpp:447 msgid "Link cable type" msgstr "" #: config/internal/option-internal.cpp:453 msgid "Automatically load last saved state" msgstr "" #: config/internal/option-internal.cpp:455 msgid "" "Directory to store game save files (relative paths are relative to ROM; " "blank is config dir)" msgstr "" #: config/internal/option-internal.cpp:457 msgid "Freeze recent load list" msgstr "" #: config/internal/option-internal.cpp:459 msgid "" "Directory to store A / V and game recordings (relative paths are relative to" " ROM)" msgstr "" #: config/internal/option-internal.cpp:462 msgid "Number of seconds between rewind snapshots (0 to disable)" msgstr "" #: config/internal/option-internal.cpp:464 msgid "Directory to store screenshots (relative paths are relative to ROM)" msgstr "" #: config/internal/option-internal.cpp:467 msgid "" "Directory to store saved state files (relative paths are relative to " "BatteryDir)" msgstr "" #: config/internal/option-internal.cpp:469 msgid "Enable status bar" msgstr "" #: config/internal/option-internal.cpp:470 msgid "INI file version (DO NOT MODIFY)" msgstr "" #: config/internal/option-internal.cpp:474 msgid "" "The parameter Joypad//